@Avner Still need your email to put into the game to get dice rolls
16L G40 Bal Mod 2.0 ArtofWar1947 (Axis) vs. Giallo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Battle in OkinawaNon Combat Move - ANZAC
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Tsinghai
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZonePlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 3 infantry, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Gibraltar to 101 Sea Zone
1 fighter moved from Gibraltar to 106 Sea Zone
1 armour, 3 infantry and 10 mech_infantrys moved from Novgorod to Archangel
2 infantry moved from Ukraine to Bryansk
2 fighters moved from Rostov to Samara
1 artillery and 2 infantry moved from Volgograd to Samara
8 armour, 2 infantry and 10 mech_infantrys moved from Volgograd to Kazakhstan
1 bomber moved from Southern Italy to Bryansk
1 fighter moved from Novgorod to Bryansk
1 bomber moved from Novgorod to SamaraCombat - Germans
Battle in 101 Sea Zone
Germans attack with 1 fighter
Americans defend with 8 transports
8 transports owned by the Americans lost in 101 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 56
Casualties for Americans: 8 transports
Battle in 106 Sea Zone
Germans attack with 1 fighter
British defend with 3 transports
3 transports owned by the British lost in 106 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Archangel
Germans attack with 1 armour, 3 infantry and 10 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 3 infantry and 10 mech_infantrys in Archangel, round 2 : 2/14 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Samara, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 8 armour, 2 infantry and 10 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 8 armour, 2 infantry and 10 mech_infantrys in Kazakhstan, round 2 : 9/20 hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits
2 infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter could not land in 106 Sea Zone and was removed
1 fighter could not land in 101 Sea Zone and was removed
5 mech_infantrys moved from Volgograd to Kazakhstan
4 artilleries and 5 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
2 fighters moved from Samara to Caucasus
1 bomber moved from Samara to Novgorod
1 fighter moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
3 armour and 20 mech_infantrys moved from Western Ukraine to Belarus
5 mech_infantrys moved from Karelia to Archangel
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Finland
1 infantry moved from Belarus to Novgorod
1 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Western Germany to Gibraltar
3 transports moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Southern France to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
6 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from France to Southern France
6 infantry moved from Western Germany to Germany
6 infantry moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Southern France
1 fighter and 1 tactical_bomber placed in Western Germany
6 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 artilleries placed in Iraq
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 3 infantry
EDIT: Adding units owned by Germans to Northwest Persia: 3 artilleries
EDIT: Removing units owned by Germans from Iraq: 3 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 3 artilleries
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 8 armour and 15 mech_infantrys
Gibraltar : 7 fighters and 8 infantry
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 8 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Germany : 1 factory_major, 6 infantry and 6 mech_infantrys
Southern Italy : 4 bombers
Belarus : 1 flag, 1 aaGun, 3 armour, 11 artilleries, 14 infantry and 20 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 3 infantry and 15 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
Caucasus : 1 aaGun, 9 artilleries, 2 fighters, 18 infantry and 5 mech_infantrys
Samara : 1 flag, 1 artillery and 1 infantry
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 1 flag, 3 artilleries and 1 factory_minor
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 8 submarines and 3 transports
Northwest Persia : 3 infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 62 / 91
Russians : 17 / 24
Japanese : 31 / 31
Americans : 78 / 116
Chinese : 13 / 15
British : 15 / 22
UK_Pacific : 0 / 0
Italians : 38 / 60
ANZAC : 11 / 24
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
why attack 101 and 106 again when you know this is not allowed???
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According to Mistergreen:
You have interpreted the cm air-movement rule correctly but this is about ncm:
Page 22 of the Europe rulebook:
“You must have a carrier move, remain in place, or
be mobilized (new carriers only) to pick up a fighter
or tactical bomber that would end its noncombat
movement in a sea zone. You can�t deliberately move
an air unit out of range of a potential safe landing
space.”The rules (and Triplea) allow movement of a fighter to a sea zone (e.g., SZ 101) as long as the fighter can, in theory, be recovered (e.g., in SZ 102 by the CV in SZ 92). The CV, however, was blocked from making the recovery in the NCM.
This strategy has been used against me in the past where I thought a transport was safe from an enemy aircraft attack because a massive naval blocking force would clearly prevent recovery by an enemy CV.
The issue discussed previously was whether an unblocked CV had to recover a fighter, and the rules specify that it must.
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Did someone say my name? :-P
as long as the fighter can, in theory, be recovered
This is correct. But since you didn’t sacrifice a unit into sz91, thus providing the possibility however unlikely that your kamikaze planes could have a landing spot, your move was illegal.
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Okay, Mistergreen; thanks for the clarification. We will need to edit out 1 German sub then.
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German sub attack on SZ 91:
Rolls: 1@2; Total Hits: 01@2: (5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 3 infantry, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Gibraltar to 101 Sea Zone
1 fighter moved from Gibraltar to 106 Sea Zone
1 armour, 3 infantry and 10 mech_infantrys moved from Novgorod to Archangel
2 infantry moved from Ukraine to Bryansk
2 fighters moved from Rostov to Samara
1 artillery and 2 infantry moved from Volgograd to Samara
8 armour, 2 infantry and 10 mech_infantrys moved from Volgograd to Kazakhstan
1 bomber moved from Southern Italy to Bryansk
1 fighter moved from Novgorod to Bryansk
1 bomber moved from Novgorod to SamaraCombat - Germans
Battle in 101 Sea Zone
Germans attack with 1 fighter
Americans defend with 8 transports
8 transports owned by the Americans lost in 101 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 56
Casualties for Americans: 8 transports
Battle in 106 Sea Zone
Germans attack with 1 fighter
British defend with 3 transports
3 transports owned by the British lost in 106 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Archangel
Germans attack with 1 armour, 3 infantry and 10 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 3 infantry and 10 mech_infantrys in Archangel, round 2 : 2/14 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Samara, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 8 armour, 2 infantry and 10 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 8 armour, 2 infantry and 10 mech_infantrys in Kazakhstan, round 2 : 9/20 hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits
2 infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter could not land in 106 Sea Zone and was removed
1 fighter could not land in 101 Sea Zone and was removed
5 mech_infantrys moved from Volgograd to Kazakhstan
4 artilleries and 5 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
2 fighters moved from Samara to Caucasus
1 bomber moved from Samara to Novgorod
1 fighter moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
3 armour and 20 mech_infantrys moved from Western Ukraine to Belarus
5 mech_infantrys moved from Karelia to Archangel
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Finland
1 infantry moved from Belarus to Novgorod
1 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Western Germany to Gibraltar
3 transports moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Southern France to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
6 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from France to Southern France
6 infantry moved from Western Germany to Germany
6 infantry moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Southern France
1 fighter and 1 tactical_bomber placed in Western Germany
6 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 artilleries placed in Iraq
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 3 infantry
EDIT: Adding units owned by Germans to Northwest Persia: 3 artilleries
EDIT: Removing units owned by Germans from Iraq: 3 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 3 artilleries
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Kazakhstan : 1 flag, 8 armour and 15 mech_infantrys
Gibraltar : 7 fighters and 8 infantry
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 8 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Germany : 1 factory_major, 6 infantry and 6 mech_infantrys
Southern Italy : 4 bombers
Belarus : 1 flag, 1 aaGun, 3 armour, 11 artilleries, 14 infantry and 20 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 3 infantry and 15 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
Caucasus : 1 aaGun, 9 artilleries, 2 fighters, 18 infantry and 5 mech_infantrys
Samara : 1 flag, 1 artillery and 1 infantry
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 1 flag, 3 artilleries and 1 factory_minor
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 7 submarines and 3 transports
Northwest Persia : 3 infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 62 / 91
Russians : 17 / 24
Japanese : 31 / 31
Americans : 78 / 116
Chinese : 13 / 15
British : 15 / 22
UK_Pacific : 0 / 0
Italians : 38 / 60
ANZAC : 11 / 24
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
2 fighters moved from Bryansk to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
7 infantry moved from Russia to Tambov
3 artilleries moved from Tambov to Russia
3 armour and 1 mech_infantry moved from Russia to TambovPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
Okay, Mistergreen; thanks for the clarification. We will need to edit out 1 German sub then.
I dont like how you handled this, I feel you should have asked if I agree to this. It’s the 2nd time you make an illegal move
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When this move was used against me, my opponent did not sacrifice a unit in a futile attempt to break the blockade and recover the attacking (and doomed) aircraft. Based on this experience, the explanation this opponent provided me (recovery only need to be theoretically possible), and what Triplea allowed, I incorrectly assumed that (a) even an unblocked CV need not be sent to recover an otherwise doomed aircraft, and (b) in the case of a blocked CV, that an attempt had to be made to break the blockade however futile (i.e., a unit needed to be sacrificed at the site of the blockade). I apologize for my ignorance of the NCM rule in the first case and my ignorance of the CM convention in the second case. However, I did not intentionally make an illegal move in either case and corrected the situation when the applicable rule/convention was brought to my attention. However, if you still feel that my handling of these situations was inappropriate, I will await your appeal to the moderators before continuing.
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Thank you for your explanation, im ok with it. Let’s play on
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to Kiangsu
2 bombers moved from Kwangtung to Jehol
2 fighters and 1 tactical_bomber moved from Kwangtung to Shantung
7 fighters and 4 tactical_bombers moved from Kwangtung to Kiangsu
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Malaya
2 armour and 6 mech_infantrys moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 bomber moved from India to Shensi
1 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
5 mech_infantrys moved from Burma to Shan State
1 artillery moved from Burma to Shan StateCombat - Japanese
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 5 submarines and 1 transport
5 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kiangsu
Japanese attack with 7 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 7 fighters, 2 infantry and 4 tactical_bombers in Kiangsu, round 2 : 9/13 hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Jehol
Japanese attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry, 11 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 11 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 7/19 hits
Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 2 armour, 2 artilleries, 2 fighters, 1 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in SumatraNon Combat Move - Japanese
2 artilleries moved from Burma to Shan State
1 bomber moved from Malaya to India
2 battleships, 5 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from West India to India
1 bomber moved from Shensi to Burma
5 fighters moved from Kwangtung to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Shantung to Anhwe
2 bombers moved from Jehol to Kwangtung
1 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Anhwe to Chahar
2 fighters and 1 tactical_bomber moved from Shan State to India
2 mech_infantrys moved from Kwangtung to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
6 fighters and 4 tactical_bombers moved from Kiangsu to KwangtungPlace Units - Japanese
1 transport placed in 39 Sea Zone
2 infantry placed in India
1 fighter and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,3,3,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,6,2,6,6,4,2,4,6,5,3,3,1,3,4,2,1,1,4,6,4,5,6,1,2,6,1,1,4,2,5,2,6,4,2,2,3,4,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,3,5,3,3,6,1,3
Japanese collect 21 PUs (21 lost to blockades); end with 21 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 10 fighters, 1 harbour and 15 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery, 3 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
Ceylon : 1 flag
Shan State : 1 flag, 2 armour, 4 artilleries, 1 infantry and 11 mech_infantrys
Burma : 1 flag, 1 aaGun, 3 artilleries, 1 bomber and 17 infantry
India : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 7 fighters, 1 harbour, 17 infantry, 5 mech_infantrys and 4 tactical_bombers
French Indo China : 1 flag
Sumatra : 1 flag, 1 harbour and 2 infantry
41 Sea Zone : 1 transport
39 Sea Zone : 1 flag, 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
West India : 1 flag
British Somaliland : 1 flag
French Madagascar : 1 flag
80 Sea Zone : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 58 / 91
Russians : 23 / 25
Japanese : 42 / 26
Americans : 73 / 116
Chinese : 7 / 15
British : 15 / 22
UK_Pacific : 0 / 0
Italians : 36 / 60
ANZAC : 11 / 24
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to Kiangsu
2 bombers moved from Kwangtung to Jehol
2 fighters and 1 tactical_bomber moved from Kwangtung to Shantung
7 fighters and 4 tactical_bombers moved from Kwangtung to Kiangsu
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Malaya
2 armour and 6 mech_infantrys moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 bomber moved from India to Shensi
1 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
5 mech_infantrys moved from Burma to Shan State
1 artillery moved from Burma to Shan StateCombat - Japanese
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 5 submarines and 1 transport
5 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kiangsu
Japanese attack with 7 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 7 fighters, 2 infantry and 4 tactical_bombers in Kiangsu, round 2 : 9/13 hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Jehol
Japanese attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry, 11 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 11 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 7/19 hits
Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 2 armour, 2 artilleries, 2 fighters, 1 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in SumatraNon Combat Move - Japanese
2 artilleries moved from Burma to Shan State
1 bomber moved from Malaya to India
2 battleships, 5 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from West India to India
1 bomber moved from Shensi to Burma
5 fighters moved from Kwangtung to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Shantung to Anhwe
2 bombers moved from Jehol to Kwangtung
1 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Anhwe to Chahar
2 fighters and 1 tactical_bomber moved from Shan State to India
2 mech_infantrys moved from Kwangtung to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
6 fighters and 4 tactical_bombers moved from Kiangsu to KwangtungPlace Units - Japanese
1 transport placed in 39 Sea Zone
2 infantry placed in India
1 fighter and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,3,3,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,6,2,6,6,4,2,4,6,5,3,3,1,3,4,2,1,1,4,6,4,5,6,1,2,6,1,1,4,2,5,2,6,4,2,2,3,4,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,3,5,3,3,6,1,3
Japanese collect 21 PUs (21 lost to blockades); end with 21 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 5 infantry
EDIT: Removing units owned by Japanese from Burma: 5 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 10 fighters, 1 harbour and 15 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery, 3 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
Ceylon : 1 flag
Shan State : 1 flag, 2 armour, 4 artilleries, 6 infantry and 11 mech_infantrys
Burma : 1 flag, 1 aaGun, 3 artilleries, 1 bomber and 12 infantry
India : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 7 fighters, 1 harbour, 17 infantry, 5 mech_infantrys and 4 tactical_bombers
French Indo China : 1 flag
Sumatra : 1 flag, 1 harbour and 2 infantry
41 Sea Zone : 1 transport
39 Sea Zone : 1 flag, 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
West India : 1 flag
British Somaliland : 1 flag
French Madagascar : 1 flag
80 Sea Zone : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 58 / 91
Russians : 23 / 25
Japanese : 42 / 26
Americans : 73 / 116
Chinese : 7 / 15
British : 15 / 22
UK_Pacific : 0 / 0
Italians : 36 / 60
ANZAC : 11 / 24
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 factory_minor, 10 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Shantung
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Shantung
1 artillery and 2 fighters moved from 19 Sea Zone to Kiangsu
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Tsinghai to Ukraine
2 battleships, 12 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 transport moved from 19 Sea Zone to 20 Sea ZoneCombat - Americans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Kiangsu
Americans attack with 2 artilleries, 5 fighters and 3 tactical_bombers
Japanese defend with 1 infantry
Americans win, taking Kiangsu from Japanese with 2 artilleries, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shantung
Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Shantung from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Shantung to 19 Sea Zone
5 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Ukraine to Russia
5 carriers, 4 destroyers, 6 fighters, 9 submarines, 2 tactical_bombers and 16 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 8 infantry moved from Central United States to Southeast Mexico
6 artilleries and 3 mech_infantrys moved from Eastern United States to Central United States
2 battleships, 12 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 transport moved from 20 Sea Zone to 19 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
4 tactical_bombers placed in Eastern United States
10 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Politics - Chinese
Chinese takes Political Action: Political Action Chinese To War With Italians
Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
2 infantry moved from Sikang to Szechwan
2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Jehol
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
British take 125 Sea Zone from Germans
1 destroyer moved from 112 Sea Zone to 104 Sea ZoneCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
2 aaGuns, 6 artilleries and 14 infantry moved from Novosibirsk to Kansu
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 91 Sea Zone to 89 Sea ZonePlace Units - British
2 tactical_bombers placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 15 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 18 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Burma to Szechwan
2 fighters moved from India to Szechwan
2 infantry moved from Caucasus to Rostov
1 bomber and 2 fighters moved from Southern Italy to Rostov
1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 7 submarines and 6 transports moved from 92 Sea Zone to 91 Sea Zone
9 submarines moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 16 submarines and 6 transports
British defend with 1 destroyer
Italians roll dice for 16 submarines in 91 Sea Zone, round 2 : 6/16 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 16 submarines and 6 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Rostov, round 2 : 5/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Szechwan
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Chinese defend with 2 infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Szechwan, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Chinese and 1 armour owned by the Italians lost in Szechwan
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Italians
2 fighters moved from Szechwan to Yunnan
2 fighters moved from Rostov to Caucasus
1 bomber moved from Rostov to Novgorod
2 fighters moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Morocco to Algeria
1 armour moved from Tunisia to Algeria
1 infantry moved from Belgian Congo to French Equatorial AfricaPlace Units - Italians
1 destroyer placed in 81 Sea Zone
1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Southern Italy
2 carriers and 1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 6 transports
EDIT: Adding units owned by Italians to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 98 Sea Zone: 4 transports
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Italians :
Yunnan : 2 fighters
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 5 fighters, 1 harbour and 8 infantry
Egypt : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Cyprus : 1 flag
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag, 1 harbour
French Equatorial Africa : 1 flag, 1 infantry
French Central Africa : 1 flag, 1 armour, 1 infantry and 5 mech_infantrys
Algeria : 1 armour and 2 artilleries
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Rostov : 1 flag, 1 infantry
Eastern Poland : 1 flag
Novgorod : 1 bomber
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 fighters and 3 infantry
95 Sea Zone : 2 carriers, 1 submarine and 1 transport
Crete : 1 flag
Greece : 1 flag
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 4 transports
91 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 6 fighters, 16 submarines and 1 transportProduction/PUs Summary :
Germans : 58 / 91
Russians : 21 / 25
Japanese : 35 / 26
Americans : 73 / 108
Chinese : 14 / 14
British : 15 / 18
UK_Pacific : 0 / 0
Italians : 38 / 60
ANZAC : 11 / 24
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 19 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone
3 infantry moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
1 bomber moved from Tsinghai to OkinawaNon Combat Move - ANZAC
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
1 aaGun moved from Northern Territory to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
ANZAC undo move 1.
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs