@Avner Still need your email to put into the game to get dice rolls
16L G40 Bal Mod 2.0 ArtofWar1947 (Axis) vs. Giallo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Italians
1 fighter moved from Karelia to Smolensk
1 infantry moved from Russia to Smolensk
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 mech_infantry moved from Karelia to Finland
1 artillery moved from Karelia to FinlandCombat - Russians
Battle in Finland
Russians attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Finland from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 aaGun moved from Karelia to Finland
2 aaGuns and 12 infantry moved from Samara to Tambov
12 artilleries and 24 infantry moved from Russia to Vologda
7 artilleries moved from Russia to Tambov
1 artillery moved from Russia to Tambov
6 infantry moved from Volgograd to Tambov
2 infantry moved from Rostov to Tambov
1 infantry moved from Tambov to Rostov
1 aaGun moved from Russia to VologdaPlace Units - Russians
3 artilleries placed in Volgograd
2 artilleries, 2 fighters and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
3 fighters and 1 tactical_bomber moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Shensi
2 bombers moved from Yunnan to Shensi
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan StateCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Shensi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in New BritainNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Szechwan to Kwangtung
2 tactical_bombers moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to 35 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from Shantung to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
6 fighters moved from Japan to Philippines
2 bombers moved from Shensi to Kwangtung
2 infantry and 1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to HunanPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 bomber and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 infantry and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Shantung: 3 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour
EDIT: Adding units owned by Japanese to Szechwan: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 7 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 6 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 15 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 aaGun, 2 artilleries, 2 infantry and 6 mech_infantrys
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 armour and 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
Burma : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
New Britain : 1 flag, 1 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 2 artilleries, 5 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 fighter and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
47 Sea Zone : 1 transport
37 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 51 / 70
Russians : 29 / 39
Japanese : 60 / 65
Americans : 51 / 71
Chinese : 4 / 6
British : 31 / 32
UK_Pacific : 5 / 9
Italians : 19 / 42
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Bump.
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will reply tomorrow
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Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 33 Sea Zone to 47 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 armour, 2 artilleries, 5 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 5 infantry, 1 marine and 4 transports moved from 33 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries, 5 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 fighter moved from 47 Sea Zone to 54 Sea Zone
5 bombers moved from Wake Island to Queensland
3 fighters and 1 tactical_bomber moved from Wake Island to Queensland
1 fighter moved from Eastern United States to 26 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 51 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 51 Sea Zone
1 submarine moved from 101 Sea Zone to 51 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 65 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
1 fighter and 1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Iceland to United Kingdom
1 bomber moved from Iraq to 99 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_AxisCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 2 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 aaGun moved from Iraq to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 39 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from 99 Sea Zone to IraqPlace Units - British
1 artillery, 1 infantry and 1 tactical_bomber placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Egypt to Anglo Egyptian Sudan
2 armour, 1 artillery, 3 fighters and 1 infantry moved from Egypt to Trans-Jordan
5 infantry moved from Northern Italy to 95 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 5 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 6 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to BryanskCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery, 3 fighters and 7 infantry
British defend with 1 aaGun, 2 armour, 1 artillery and 1 infantry
AA fire in Trans-Jordan : 1/3 hits
1 fighter owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits
Italians roll dice for 2 armour, 1 artillery, 2 fighters and 7 infantry in Trans-Jordan, round 2 : 4/12 hits
British roll dice for 1 aaGun, 2 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/4 hits
1 infantry owned by the British, 2 armour owned by the British, 1 artillery owned by the British, 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun, 2 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 fighter and 1 infantry
Battle in Bryansk
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
2 aaGuns moved from Egypt to Trans-Jordan
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Egypt
2 fighters placed in Southern Italy
1 armour placed in Northern Italy
Italians undo move 3.
Italians undo move 1.
1 armour, 1 fighter and 1 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 aaGuns, 2 armour, 1 artillery and 6 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Egypt : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
Cyprus : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Belarus : 1 flag
Bryansk : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Crete : 1 flag
Greece : 1 flag
92 Sea Zone : 1 submarine
98 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 51 / 70
Russians : 28 / 39
Japanese : 58 / 65
Americans : 51 / 72
Chinese : 5 / 5
British : 32 / 36
UK_Pacific : 6 / 9
Italians : 20 / 38
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 fighter, 7 infantry and 1 mech_infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 71 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 67 PUs;
Germans buy 1 bomber, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Rostov
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
1 artillery moved from Norway to Finland
2 infantry moved from Baltic States to 115 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to FinlandCombat - Germans
Battle in Finland
Germans attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 aaGun, 2 artilleries and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Finland, round 2 : 1/6 hits
Russians roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Finland, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Finland, round 3 : 1/5 hits
Russians roll dice for 2 artilleries and 1 mech_infantry in Finland, round 3 : 0/3 hits
1 mech_infantry owned by the Russians lost in Finland
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Finland, round 4 : 3/5 hits
Russians roll dice for 2 artilleries in Finland, round 4 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Bryansk
1 aaGun, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 aaGun, 9 artilleries and 9 infantry moved from Belarus to Bryansk
4 armour and 5 mech_infantrys moved from Archangel to Bryansk
4 armour and 5 mech_infantrys moved from Novgorod to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Germany to Bryansk
1 fighter moved from Germany to Western Germany
1 mech_infantry moved from Poland to Novgorod
3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 infantry placed in Southern France
1 bomber placed in Western Germany
2 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,6
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Germans :
Trans-Jordan : 1 armour, 1 artillery, 3 fighters and 1 infantry
Gibraltar : 1 aaGun, 4 fighters and 6 infantry
Egypt : 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour and 1 tactical_bomber
Germany : 1 factory_major, 2 infantry and 4 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 8 armour, 13 artilleries, 1 bomber, 1 fighter, 15 infantry and 12 mech_infantrys
Rostov : 1 flag, 2 infantry
Vyborg : 1 flag, 1 mech_infantry
Archangel : 1 flag
Eastern Poland : 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 transport
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 transport
Finland : 1 flag, 1 armour, 2 artilleries and 1 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 70
Russians : 23 / 39
Japanese : 58 / 65
Americans : 51 / 72
Chinese : 5 / 5
British : 32 / 36
UK_Pacific : 6 / 9
Italians : 20 / 38
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 infantry moved from Tambov to Rostov
3 fighters moved from Russia to Rostov
1 destroyer moved from 125 Sea Zone to 123 Sea ZoneCombat - Russians
Battle in Rostov
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Rostov to Russia
1 infantry moved from Vologda to Smolensk
1 aaGun, 12 artilleries and 22 infantry moved from Vologda to Russia
2 aaGuns, 8 artilleries and 17 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to TambovPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Yunnan to Burma
3 bombers moved from Kwangtung to Burma
1 fighter and 1 tactical_bomber moved from Kwangtung to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/7 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/7 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to Shan State
3 bombers moved from Burma to Malaya
1 aaGun, 2 artilleries and 3 mech_infantrys moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Shan State to Malaya
3 mech_infantrys moved from Yunnan to Malaya
1 armour moved from Szechwan to Burma
1 armour moved from Kweichow to Shan State
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
6 infantry moved from Kiangsu to Anhwe
5 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 transports moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from 42 Sea Zone to Java
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
2 fighters moved from Philippines to Java
1 tactical_bomber moved from Philippines to Java
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangtung to MalayaPlace Units - Japanese
1 airfield placed in Java
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone
2 mech_infantrys placed in Shantung
Japanese undo move 5.
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 15 infantry
Jehol : 1 flag, 5 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 8 infantry
Shan State : 1 flag, 1 aaGun, 1 armour, 6 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Burma : 1 flag, 1 armour and 1 infantry
Malaya : 1 flag, 1 armour, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 4 tactical_bombers
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 airfield, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines and 3 transports
46 Sea Zone : 1 destroyer
47 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
20 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 70
Russians : 27 / 36
Japanese : 60 / 65
Americans : 51 / 72
Chinese : 4 / 5
British : 32 / 36
UK_Pacific : 5 / 9
Italians : 19 / 38
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 47 Sea Zone
7 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 bombers and 1 tactical_bomber moved from Queensland to 46 Sea Zone
3 bombers moved from Queensland to 47 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 47 Sea Zone
ANZAC loiter and taunt; Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
7 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from 47 Sea Zone to Queensland
2 bombers moved from 46 Sea Zone to Queensland
1 tactical_bomber moved from 46 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 cruiser and 1 marine moved from 65 Sea Zone to 85 Sea Zone
1 marine moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 51 Sea Zone to 63 Sea ZonePlace Units - Americans
5 submarines placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 8 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter and 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from Iraq to BurmaCombat - British
Battle in Burma
British attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 1 armour and 1 infantry
British win, taking Burma from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
3 fighters moved from Burma to India
1 bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
1 aaGun moved from India to 39 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 80 Sea Zone to IraqPlace Units - British
1 carrier placed in 80 Sea Zone
1 armour and 1 fighter placed in Iraq
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to 80 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to 80 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4,6,3
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Egypt to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Ukraine
2 aaGuns, 2 armour, 1 artillery and 6 infantry moved from Trans-Jordan to Egypt
1 battleship, 2 cruisers, 2 destroyers and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery and 2 infantry placed in Egypt
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Egypt : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 9 infantry
Cyprus : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Ukraine : 1 bomber
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
Crete : 1 flag
Greece : 1 flag
92 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 70
Russians : 25 / 36
Japanese : 57 / 65
Americans : 53 / 73
Chinese : 6 / 8
British : 33 / 32
UK_Pacific : 6 / 9
Italians : 21 / 39
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The ANZAC transport in SZ 47 should be edited out. I sent (sacrificed) a Japanese sub last turn to knock it out but forgot to edit it out.