Here is the game, Have Fun
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis) Game III
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 6 infantry moved from Archangel to Vologda
1 armour moved from Urals to Vologda
1 artillery and 1 infantry moved from Novgorod to Belarus
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 airfield and 5 infantry
Germans win, taking Scotland from British with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for French: 2 infantry
Casualties for British: 5 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 4 artilleries and 6 infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Novgorod to Archangel
1 infantry moved from Poland to Eastern Poland
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 aaGun moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from Scotland to 111 Sea Zone
1 fighter moved from 111 Sea Zone to Western Germany
2 submarines moved from 111 Sea Zone to 109 Sea ZonePlace Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Novgorod
3 infantry placed in Normandy Bordeaux
4 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 artillery and 6 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Smolensk to Belarus
1 armour moved from Yunnan to HopeiCombat - Russians
Battle in Hopei
Russians attack with 1 armour
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Vologda
Russians attack with 1 artillery, 4 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 armour, 4 artilleries and 5 infantry
Russians win, taking Vologda from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 armour, 4 artilleries and 5 infantry
Casualties for Russians: 5 infantry
Battle in Belarus
Russians attack with 1 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Bryansk to Smolensk
4 aaGuns, 9 artilleries and 45 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
2 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to CaucasusPlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
Going out of town for a couple days.
Have a good weekend.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Hunan
1 infantry and 1 tactical_bomber moved from Anhwe to Hunan
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 carrier moved from 55 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Shantung to Anhwe
2 armour moved from Kiangsi to Hopei
2 bombers and 1 tactical_bomber moved from Hunan to Kwangtung
1 tactical_bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
2 fighters and 2 tactical_bombers moved from Amur to JapanPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Shantung
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 4 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 93 Sea Zone to 104 Sea Zone
1 bomber moved from Malta to 98 Sea Zone
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Eastern United States to 109 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 2 submarines
Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 battleship and 1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 carrier and 4 transports moved from 93 Sea Zone to 91 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 bomber moved from 98 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 1 Sea Zone to 8 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Southern France
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Kansu
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to Scotland
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Kansu to Shensi
1 armour moved from Yunnan to Shensi
2 armour and 3 mech_infantrys moved from Yunnan to HopeiCombat - British
Battle in Hopei
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 2 armour, 1 artillery and 1 infantry
British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 2 armour, 1 artillery and 1 infantry
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Shensi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Egypt
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 harbour
British win, taking Egypt from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Scotland
British attack with 4 fighters and 6 infantry
Germans defend with 1 airfield and 3 artilleries
British win, taking Scotland from Germans with 4 fighters and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleriesNon Combat Move - British
4 fighters moved from Scotland to United Kingdom
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Burma to Yunnan
1 armour moved from Malaya to Yunnan
1 infantry moved from Siam to French Indo China
1 fighter moved from Siam to India
1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 armour moved from India to Eastern Persia
1 fighter moved from Bryansk to RussiaPlace Units - British
9 infantry placed in United Kingdom
1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Northern Italy to France
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Western Ukraine to Ukraine
1 aaGun, 3 artilleries, 1 fighter and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun and 3 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Greece to BulgariaPlace Units - Italians
3 infantry placed in Ukraine
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Kansu to VolgogradPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
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Sorry. Clicked “done” instead of “Post”. Not quite sure what I should have done there.
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Sorry. Clicked “done” instead of “Post”. Not quite sure what I should have done there.
We’ve all done it. There’s no going back. No warning, even though there’s a warning before posting.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Archangel to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Novgorod to Belarus -
Scramble SZ110?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Archangel to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Novgorod to BelarusCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 artillery, 1 fighter and 1 infantry moved from Western Germany to Northern Italy
3 aaGuns, 8 armour, 11 artilleries, 31 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
2 artilleries moved from Novgorod to Baltic StatesPlace Units - Germans
2 destroyers placed in 113 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Western Ukraine
1 artillery, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Novosibirsk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Novosibirsk
3 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
5 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Archangel
2 infantry moved from Russia to VologdaPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 unit repaired.
1 armour, 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to French Indo China
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to Hunan
1 armour moved from Shantung to Hopei
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from French Indo China to Kwangsi
1 battleship moved from 35 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour and 1 infantry
British defend with 1 armour
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 3 bombers, 3 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 3 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 2 infantry
Battle in 81 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Shantung to Anhwe
3 bombers and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 52 PUs total -
WTF?!?!
I literally could NOT see that destroyer underneath all the equipment on Gibraltar. It’s totally obscured. Obviously I would have attacked it if I had known it’s there because my whole move was predicated on moving stuff into S France. I wouldn’t have brought so much unnecessary overkill into W France had I realized that.
I’m asking if you mind if I re-do this turn. I know it’s technically my screw-up, but I think the poor layout of this game caused it at least as much as I did.
Thanks, I’ll wait for your verdict.
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You mean from ANZAC? I moved that DD in on the Italian turn. Can’t see what you would have done differently with a do over?