@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 armour moved from French Indo China to Yunnan
Combat - British
Battle in Yunnan
British attack with 3 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Yunnan from Japanese with 3 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
1 infantry moved from India to Burma
1 armour moved from French Indo China to Burma
1 armour, 1 artillery and 4 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 fighters moved from Southern France to Caucasus
1 fighter moved from United Kingdom to Southern France
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
3 aaGuns moved from Burma to Yunnan
Place Units - British
1 submarine placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,2,1
British collect 30 PUs (4 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
4 artilleries, 2 fighters and 13 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 4 artilleries, 2 fighters and 13 infantry
Americans defend with 6 armour, 1 artillery and 1 factory_minor
4 artilleries owned by the Italians and 11 infantry owned by the Italians retreated to Southern Italy
Americans win with 4 armour remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for Americans: 2 armour and 1 artillery
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Northern Italy to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
2 aaGuns, 4 artilleries, 1 fighter and 5 infantry moved from Ukraine to Bryansk
Place Units - Italians
3 infantry placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Shan State to Kwangsi
1 fighter moved from Burma to Kwangsi
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 bomber moved from Queensland to Kwangsi
Combat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 3 artilleries and 1 mech_infantry
ANZAC win, taking Kwangsi from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 3 artilleries and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter moved from Northwest Persia to Caucasus
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 bomber placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to Java: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Just noticed that you moved US Subs to SZ6 and SZ19 on the NCM phase. Hmm, looks like that is legal. I don’t know why the rules would allow that. I’ve learnt something here.
Strengthens War Plan Orange, illogically IMO.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs;
Germans buy 7 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Northern Italy
1 tactical_bomber moved from Western Germany to 104 Sea Zone
2 destroyers and 1 fighter moved from 110 Sea Zone to 104 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 2 fighters moved from Western Germany to Northern Italy
1 armour, 2 artilleries and 2 infantry moved from Kazakhstan to Volgograd
3 armour moved from Kazakhstan to Shensi
1 armour moved from Kazakhstan to Volgograd
Scramble SZ110? If so, submerge the sub?
I won’t be attacking the sub if you don’t scramble.
Actually, I’ll trim the attack on Normandy by one TT. I’ll update later.
No scramble. Submerge the sub, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs;
Germans buy 7 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Northern Italy
1 tactical_bomber moved from Western Germany to 104 Sea Zone
2 destroyers and 1 fighter moved from 110 Sea Zone to 104 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 artilleries and 2 fighters moved from Western Germany to Northern Italy
1 armour, 2 artilleries and 2 infantry moved from Kazakhstan to Volgograd
3 armour moved from Kazakhstan to Shensi
1 armour moved from Kazakhstan to Volgograd
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Northern Italy
Germans attack with 3 artilleries, 2 fighters and 3 infantry
Americans defend with 4 armour and 1 factory_minor
Germans win, taking Northern Italy from Americans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 4 armour
Battle in Volgograd
Germans attack with 2 armour, 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 5 infantry
Germans win, taking Volgograd from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in Shensi
Germans attack with 3 armour
Chinese defend with 1 artillery and 1 infantry
Germans win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Germans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from Northern Italy to Western Germany
EDIT: 1 artillery and 1 infantry moved from Western Germany to France
3 artilleries moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Belarus to Bryansk
3 aaGuns, 14 artilleries and 26 infantry moved from Ukraine to Bryansk
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Western Ukraine
2 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Caucasus to Rostov
3 infantry moved from Tambov to Rostov
4 aaGuns, 14 artilleries and 35 infantry moved from Tambov to Russia
1 artillery and 1 infantry moved from Archangel to Vologda
4 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer and 5 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 armour moved from Szechwan to Suiyuyan
1 tactical_bomber moved from Anhwe to Suiyuyan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Jehol
3 artilleries and 2 mech_infantrys moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 bombers moved from Kwangtung to Suiyuyan
1 fighter moved from Japan to Jehol
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Shantung to Chahar
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Japanese win, taking 20 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 3 bombers and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 submarine
1 transport owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to 21 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 4 artilleries, 2 infantry and 2 mech_infantrys
ANZAC defend with 2 infantry and 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 4 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter moved from Jehol to Anhwe
3 bombers moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Japan
1 artillery moved from Amur to Buryatia
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Japanese collect 35 PUs (7 lost to blockades); end with 39 PUs total
Awful roll in the Philippines. Perhaps I should have flown in some more planes. Edit was assuming I’d moved some ships via SZ20.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
4 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy Bordeaux
2 bombers moved from Gibraltar to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 93 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Java to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Kweichow
1 submarine moved from 22 Sea Zone to 20 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer, 1 fighter and 2 tactical_bombers
3 submarines owned by the Americans retreated to 16 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 2 bombers and 4 submarines
Japanese defend with 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -40
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 bombers and 4 submarines
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 2 destroyers
Americans win with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyers
Battle in Kweichow
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Greece
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Greece from Italians, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 fighters owned by the Japanese forced to land in Kwangtung
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 bombers moved from 104 Sea Zone to United Kingdom
4 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from 104 Sea Zone to 91 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 8 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber and 3 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 110 Sea Zone to 125 Sea Zone
British take 125 Sea Zone from Germans
1 armour, 1 artillery, 3 fighters and 4 infantry moved from Caucasus to Volgograd
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Shensi
2 armour moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Shensi
1 fighter moved from India to Shensi
Combat - British
Battle in Shensi
British attack with 2 armour and 1 fighter
Germans defend with 2 armour
retreated to Shensi
Germans win with 2 armour remaining. Battle score for attacker is -12
Casualties for British: 2 armour
Battle in Volgograd
British attack with 1 armour, 1 artillery, 3 fighters and 4 infantry
Germans defend with 2 armour, 2 artilleries, 1 factory_minor and 2 infantry
British win, taking Volgograd from Germans with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Shensi to Tsinghai
3 aaGuns moved from Yunnan to Burma
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 armour moved from India to Burma
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 factory_minor placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,1,5
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
That tank in Szechwan was supposed to join the battle in Shensi. Clicked once by accident instead of twice, and voila! Call it a phat phinger phuckup. :-P
That tank in Szechwan was supposed to join the battle in Shensi. Clicked once by accident instead of twice, and voila! Call it a phat phinger phuckup. :-P
You mean you accidentally succeeded if I’m reading this right.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
3 infantry moved from Ukraine to Rostov
2 artilleries moved from Bryansk to Rostov
1 fighter and 1 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Bryansk to Smolensk
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 2 artilleries and 3 infantry
Russians defend with 4 infantry
1 artillery owned by the Italians retreated to Bryansk
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Tambov to Bryansk
1 fighter moved from 99 Sea Zone to Southern Italy
4 artilleries and 5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries placed in Ukraine
Italians undo move 1.
2 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
That tank in Szechwan was supposed to join the battle in Shensi. Clicked once by accident instead of twice, and voila! Call it a phat phinger phuckup. :-P
You mean you accidentally succeeded if I’m reading this right.
Quite the opposite. I got wiped out in Shensi. Probably would have been different if I brought everything I wanted to.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Yunnan to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 artillery, 1 carrier, 1 infantry and 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery, 1 carrier, 1 infantry and 1 transport
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Philippines: 1 artillery and 1 infantry
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Turning off Edit Mode
1 bomber moved from 20 Sea Zone to Borneo
1 bomber moved from New South Wales to Java
1 fighter moved from Java to Burma
1 fighter moved from Yunnan to Tsinghai
1 fighter moved from Caucasus to Tsinghai
1 infantry moved from Yunnan to Kweichow
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
1 bomber placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs