Here is the game, Have Fun
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis) Game III
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Sorry, the destroyer off of Gibraltar (sz 92).
I intended to bring my US navy into the Med, thinking that sz 92 was empty. It sure looked empty, but there’s actually an Ital. destroyer in there but it’s buried underneath all the UK stuff from Gibraltar. You can see it if you really look closely, but when I glanced at it I totally missed it under there.
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Sorry, the destroyer off of Gibraltar (sz 92).
I intended to bring my US navy into the Med, thinking that sz 92 was empty. It sure looked empty, but there’s actually an Ital. destroyer in there but it’s buried underneath all the UK stuff from Gibraltar. You can see it if you really look closely, but when I glanced at it I totally missed it under there.
What I mean is that DD was only moved in I7.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Northern Italy to France
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
** 1 destroyer moved from 95 Sea Zone to 97 Sea Zone**Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Western Ukraine to Ukraine
1 aaGun, 3 artilleries, 1 fighter and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun and 3 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Greece to BulgariaPlace Units - Italians
3 infantry placed in Ukraine
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsAre you sure there is something that you would change since then?
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Sorry, the destroyer off of Gibraltar (sz 92).
I intended to bring my US navy into the Med, thinking that sz 92 was empty. It sure looked empty, but there’s actually an Ital. destroyer in there but it’s buried underneath all the UK stuff from Gibraltar. You can see it if you really look closely, but when I glanced at it I totally missed it under there.
What I mean is that DD was only moved in I7.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
I see the confusion now.
I’m referring to redoing the turn for the US that is not yet posted and is in progress. You should have received emails from MARTI regarding the dice battles that have already been rolled.
Basically I attacked you in W France and brought a whole lot of unnecessary air power overkill that I would have sent against that Ital. destroyer that you moved in I7… had I known it was there. Because I couldn’t see the destroyer behind all the stuff I assumed that I would be able to reinforce S France with my navy and transports. To my surprise I couldn’t move my stuff when I went to do non-combat, and only then saw the very tip of the destroyer’s nose poking out from behind the Gibralter air base.
Admittedly, it’s partly my mistake. Had I read closely Italy’s posted non-combat moves I would have known the dd was there, or if I had looked more closely at the sea zone I would have seen the tip of the dd’s nose sticking out from behind the Gib. air base.
However, I think it’s also poor layout design on the game’s part. There’s no reason to bury the sea unit behind Gib.'s land units as there is lots of room there.
So basically I’m asking if I can redo my combat round for the US turn that’s currently in progress, i.e. take out that destroyer in sz 92 so I can move my navy in the non-combat round.
On the one hand I won all the battles handily, so you might benefit from re-rolling them (see MARTI emails), especially since now I have to commit some units to sz 92.
On the other hand if you don’t let me re-play the combat round you would benefit even more as I won’t be able to reinforce S France like I intended.
I’ll leave it up to you and won’t harbour any grudges no matter what you decide. I don’t do a whole lot of edits compared to some other players and usually accept my mistakes. However, this is one instance where I think a person can reasonably be forgiven for missing the dd considering how hidden it was.
Does that make sense?
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Northern Italy to France
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
** 1 destroyer moved from 95 Sea Zone to 97 Sea Zone**Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Western Ukraine to Ukraine
1 aaGun, 3 artilleries, 1 fighter and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun and 3 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Greece to BulgariaPlace Units - Italians
3 infantry placed in Ukraine
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsAre you sure there is something that you would change since then?
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I don’t know why my previous message appeared as a quote.
It’s in there. It starts with “I see the confusion now.”
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Yep no worries with redoing the current US turn then.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber and 3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Hawaiian Islands to 19 Sea Zone
4 fighters moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone -
OK. I posted this so you could see how hidden that dd in sz 92 was.
Also, I had to re-start a second time because it’s taken so long to get this straightened out that I forgot what my original moves were until after it got started.
I originally wanted my dd in sz 112, buy an air base, etc. etc. etc. There were two battles that got rolled before I re-started again, and kept them as is, which works for your benefit: your stupid dd in sz 92 got fluke dice and wiped out my attacking force. So this was all for nothing anyway.
Wow. This f’ing Gibralter dd fiasco has pretty much ruined this game for me. I guess I’ll finish this but I don’t even feel like playing it anymore. Whoever programed this really needs to fix it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber and 3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Hawaiian Islands to 19 Sea Zone
4 fighters moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 4 fighters and 2 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
retreated to Normandy Bordeaux
Germans win with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 bombers moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from 104 Sea Zone to Southern France
1 transport moved from 91 Sea Zone to 86 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to Java
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 bomber moved from 19 Sea Zone to GuamPlace Units - Americans
3 infantry placed in Southern France
1 airfield placed in Southern France
1 destroyer and 1 submarine placed in 101 Sea Zone
5 infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 6.
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour, 2 artilleries and 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery placed in Kweichow
1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
3 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 fighter moved from India to French Indo China
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Hopei
1 armour moved from Yunnan to Hopei
1 armour moved from Yunnan to HunanCombat - British
Battle in French Indo China
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Hunan
British attack with 1 armour
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 1 armour
Battle in Hopei
British attack with 2 armour
Japanese defend with 1 armour
British win, taking Hopei from Japanese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
4 fighters moved from United Kingdom to Southern FrancePlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,2,1,4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
OK. I posted this so you could see how hidden that dd in sz 92 was.
Also, I had to re-start a second time because it’s taken so long to get this straightened out that I forgot what my original moves were until after it got started.
I originally wanted my dd in sz 112, buy an air base, etc. etc. etc. There were two battles that got rolled before I re-started again, and kept them as is, which works for your benefit: your stupid dd in sz 92 got fluke dice and wiped out my attacking force. So this was all for nothing anyway.
Wow. This f’ing Gibralter dd fiasco has pretty much ruined this game for me. I guess I’ll finish this but I don’t even feel like playing it anymore. Whoever programed this really needs to fix it.
Wow. I just downloaded the above file, and that’s nothing like it looked for me. The dd was completely behind all that stuff, like the air base, naval base, UK tank, etc. You could only see a tip of it, but it kind of looked like part of the UK tank. I don’t understand what this game does sometimes, I really don’t.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to Rostov
3 infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 fighters and 3 infantry
Russians defend with 3 infantry
Italians win, taking Rostov from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
3 fighters moved from Rostov to Ukraine
1 aaGun and 3 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Bulgaria to Romania
2 infantry moved from France to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
1 artillery and 1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 airfield placed in JavaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Northern Italy to 112 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Bryansk
8 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 112 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 8 armour and 2 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Caucasus from Russians with 8 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Eire from French to Germans
EDIT: Turning off Edit Mode
3 aaGuns, 11 artilleries and 31 infantry moved from Ukraine to Rostov
1 artillery moved from Baltic States to Belarus
1 artillery moved from Baltic States to Eastern Poland
3 artilleries moved from Western Ukraine to Ukraine
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from 112 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to 119 Sea Zone
1 battleship and 1 carrier moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 113 Sea Zone to 119 Sea Zone
2 artilleries and 2 infantry moved from 119 Sea Zone to Eire
1 artillery and 2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Normandy Bordeaux
3 artilleries placed in Western Ukraine
3 infantry placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
Germans undo move 2.
1 artillery and 2 infantry placed in Western Germany
Germans undo move 6.
Germans undo move 3.
3 infantry placed in Western Germany
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
7 infantry moved from Vologda to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery moved from Novosibirsk to Urals
Russians take Urals from GermansCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 3 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Tambov
1 fighter moved from Bryansk to Tambov
4 aaGuns, 12 artilleries and 41 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to TambovPlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Kwangtung to Guam
2 bombers moved from Kwangtung to Hopei
1 artillery and 1 infantry moved from Anhwe to Hopei
1 artillery, 1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Borneo to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 armour
retreated to Hopei
Chinese win with 2 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters and 4 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to Kwangtung
2 bombers moved from Hopei to Kwangtung
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 20 Sea Zone to 21 Sea Zone
2 fighters moved from Kwangsi to 21 Sea Zone
3 artilleries and 2 infantry moved from Kiangsu to Anhwe
2 artilleries and 1 infantry moved from Shantung to Anhwe
3 tactical_bombers moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to KwangtungPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Japanese undo move 3.
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 armour, 1 artillery and 1 mech_infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 2 submarines
EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Tobruk to Libya
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 armour and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 bomber moved from Southern France to 104 Sea Zone
1 bomber moved from Southern France to France
1 bomber moved from Southern France to Germany
4 fighters moved from Southern France to 92 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 92 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 cruiser
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 104 Sea Zone to Southern France
1 bomber moved from France to Southern France
1 bomber moved from Germany to Southern France
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
6 infantry moved from 93 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to Southern France
1 aaGun and 5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 16 Sea Zone to 18 Sea ZonePlace Units - Americans
3 armour placed in Southern France
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 artillery placed in Suiyuyan
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from Scotland to Eire
1 mech_infantry moved from United Kingdom to Eire
1 fighter moved from United Kingdom to Eire
3 fighters moved from Southern France to Eire
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
2 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
1 fighter moved from Russia to CaucasusCombat - British
Battle in Caucasus
British attack with 5 armour, 1 fighter and 3 mech_infantrys
Germans defend with 8 armour and 2 mech_infantrys
Germans win with 5 armour remaining. Battle score for attacker is -26
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for British: 5 armour, 1 fighter and 3 mech_infantrys
Battle in Eire
British attack with 4 fighters, 6 infantry and 1 mech_infantry
Germans defend with 3 artilleries and 3 infantry
British win, taking Eire from Germans with 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 fighter moved from Eire to Normandy Bordeaux
3 fighters moved from Eire to Scotland
7 infantry moved from United Kingdom to Scotland
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Yunnan to Eastern Persia
2 armour moved from Hopei to Yunnan
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
2 aaGuns moved from Burma to India
1 aaGun moved from Burma to YunnanPlace Units - British
3 infantry placed in Persia
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1,5,2,4,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,1,3
British collect 28 PUs (6 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry