L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis) Game III

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour, 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 bomber moved from Kwangtung to French Indo China
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Anhwe to Hopei
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 armour moved from Shantung to Hopei
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 bomber moved from French Indo China to Kwangsi
                1 battleship moved from 35 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Hunan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 artillery
                    Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 armour
                    Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 artilleries, 3 bombers, 3 infantry and 1 tactical_bomber
                    Chinese defend with 2 artilleries and 3 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Chinese: 2 artilleries and 3 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 81 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Borneo
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from Shantung to Anhwe
                3 bombers and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangtung
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Kwangtung
                2 artilleries and 1 infantry placed in Kiangsu
                2 artilleries and 1 infantry placed in Shantung
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 52 PUs total

    triplea_38112_Jap8.tsvg

  • '19 '17 '16

    WTF?!?!

    I literally could NOT see that destroyer underneath all the equipment on Gibraltar. It’s totally obscured. Obviously I would have attacked it if I had known it’s there because my whole move was predicated on moving stuff into S France. I wouldn’t have brought so much unnecessary overkill into W France had I realized that.

    I’m asking if you mind if I re-do this turn. I know it’s technically my screw-up, but I think the poor layout of this game caused it at least as much as I did.

    Thanks, I’ll wait for your verdict.

  • '19 '17 '16

    You mean from ANZAC? I moved that DD in on the Italian turn. Can’t see what you would have done differently with a do over?

  • '19 '17 '16

    Sorry, the destroyer off of Gibraltar (sz 92).

    I intended to bring my US navy into the Med, thinking that sz 92 was empty. It sure looked empty, but there’s actually an Ital. destroyer in there but it’s buried underneath all the UK stuff from Gibraltar. You can see it if you really look closely, but when I glanced at it I totally missed it under there.

  • '19 '17 '16

    @StuckTojo:

    Sorry, the destroyer off of Gibraltar (sz 92).

    I intended to bring my US navy into the Med, thinking that sz 92 was empty. It sure looked empty, but there’s actually an Ital. destroyer in there but it’s buried underneath all the UK stuff from Gibraltar. You can see it if you really look closely, but when I glanced at it I totally missed it under there.

    What I mean is that DD was only moved in I7.

    @simon33:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Ukraine
                1 armour moved from Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Northern Italy to France
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
    **            1 destroyer moved from 95 Sea Zone to 97 Sea Zone**

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour and 1 infantry
                    Russians defend with 2 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Western Ukraine to Ukraine
                1 aaGun, 3 artilleries, 1 fighter and 5 infantry moved from Southern Italy to Northern Italy
                1 aaGun and 3 infantry moved from Bulgaria to Romania
                1 artillery and 1 infantry moved from Greece to Bulgaria

    Place Units - Italians
                3 infantry placed in Ukraine
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Are you sure there is something that you would change since then?

  • '19 '17 '16

    @simon33:

    @StuckTojo:

    Sorry, the destroyer off of Gibraltar (sz 92).

    I intended to bring my US navy into the Med, thinking that sz 92 was empty. It sure looked empty, but there’s actually an Ital. destroyer in there but it’s buried underneath all the UK stuff from Gibraltar. You can see it if you really look closely, but when I glanced at it I totally missed it under there.

    What I mean is that DD was only moved in I7.

    @simon33:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    I see the confusion now.

    I’m referring to redoing the turn for the US that is not yet posted and is in progress. You should have received emails from MARTI regarding the dice battles that have already been rolled.

    Basically I attacked you in W France and brought a whole lot of unnecessary air power overkill that I would have sent against that Ital. destroyer that you moved in I7… had I known it was there.  Because I couldn’t see the destroyer behind all the stuff I assumed that I would be able to reinforce S France with my navy and transports. To my surprise I couldn’t move my stuff when I went to do non-combat, and only then saw the very tip of the destroyer’s nose poking out from behind the Gibralter air base.

    Admittedly, it’s partly my mistake. Had I read closely Italy’s posted non-combat moves I would have known the dd was there, or if I had looked more closely at the sea zone I would have seen the tip of the dd’s nose sticking out from behind the Gib. air base.

    However, I think it’s also poor layout design on the game’s part. There’s no reason to bury the sea unit behind Gib.'s land units as there is lots of room there.

    So basically I’m asking if I can redo my combat round for the US turn that’s currently in progress, i.e. take out that destroyer in sz 92 so I can move my navy in the non-combat round.

    On the one hand I won all the battles handily, so you might benefit from re-rolling them (see MARTI emails), especially since now I have to commit some units to sz 92.

    On the other hand if you don’t let me re-play the combat round you would benefit even more as I won’t be able to reinforce S France like I intended.

    I’ll leave it up to you and won’t harbour any grudges no matter what you decide. I don’t do a whole lot of edits compared to some other players and usually accept my mistakes. However, this is one instance where I think a person can reasonably be forgiven for missing the dd considering how hidden it was.

    Does that make sense?

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Ukraine
                1 armour moved from Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Northern Italy to France
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
    **            1 destroyer moved from 95 Sea Zone to 97 Sea Zone**

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour and 1 infantry
                    Russians defend with 2 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Western Ukraine to Ukraine
                1 aaGun, 3 artilleries, 1 fighter and 5 infantry moved from Southern Italy to Northern Italy
                1 aaGun and 3 infantry moved from Bulgaria to Romania
                1 artillery and 1 infantry moved from Greece to Bulgaria

    Place Units - Italians
                3 infantry placed in Ukraine
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Are you sure there is something that you would change since then?

  • '19 '17 '16

    I don’t know why my previous message appeared as a quote.

    It’s in there. It starts with “I see the confusion now.”

  • '19 '17 '16

    Yep no worries with redoing the current US turn then.

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 1 bomber, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 artillery moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                2 infantry moved from Southern France to Normandy Bordeaux
                1 bomber and 3 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from Southern France to Normandy Bordeaux
                1 bomber moved from Gibraltar to Normandy Bordeaux
                1 bomber moved from Hawaiian Islands to 19 Sea Zone
                4 fighters moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                      Americans take 43 Sea Zone from Japanese
                1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    triplea_38112_Ame8.tsvg

  • '19 '17 '16

    OK. I posted this so you could see how hidden that dd in sz 92 was.

    Also, I had to re-start a second time because it’s taken so long to get this straightened out that I forgot what my original moves were until after it got started.

    I originally wanted my dd in sz 112, buy an air base, etc. etc. etc.  There were two battles that got rolled before I re-started again, and kept them as is, which works for your benefit:  your stupid dd in sz 92 got fluke dice and wiped out my attacking force.  So this was all for nothing anyway.

    Wow. This f’ing Gibralter dd fiasco has pretty much ruined this game for me. I guess I’ll finish this but I don’t even feel like playing it anymore. Whoever programed this really needs to fix it.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 1 bomber, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 artillery moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                2 infantry moved from Southern France to Normandy Bordeaux
                1 bomber and 3 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from Southern France to Normandy Bordeaux
                1 bomber moved from Gibraltar to Normandy Bordeaux
                1 bomber moved from Hawaiian Islands to 19 Sea Zone
                4 fighters moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                      Americans take 43 Sea Zone from Japanese
                1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Normandy Bordeaux
                    Americans attack with 2 bombers, 4 fighters and 2 infantry
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    retreated to Normandy Bordeaux
                    Germans win with 3 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 bombers moved from Normandy Bordeaux to Southern France
                4 fighters moved from Normandy Bordeaux to Southern France
                1 bomber moved from 104 Sea Zone to Southern France
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                4 fighters moved from 43 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to Java
                1 submarine moved from 26 Sea Zone to 22 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 8 Sea Zone to 16 Sea Zone
                1 bomber moved from 19 Sea Zone to Guam

    Place Units - Americans
                3 infantry placed in Southern France
                1 airfield placed in Southern France
                1 destroyer and 1 submarine placed in 101 Sea Zone
                5 infantry placed in Eastern United States
                3 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States
                Americans undo move 6.
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_38112_Ame8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 armour, 2 artilleries and 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 artillery placed in Kweichow
                1 infantry placed in Kwangsi
                1 artillery and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    triplea_38112_Chi8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                3 infantry moved from Yunnan to French Indo China
                1 artillery moved from Yunnan to French Indo China
                1 fighter moved from India to French Indo China
                1 armour moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 armour moved from Suiyuyan to Hopei
                1 armour moved from Yunnan to Hopei
                1 armour moved from Yunnan to Hunan

    Combat - British
                Battle in French Indo China
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Hunan
                    British attack with 1 armour
                    Japanese defend with 1 artillery
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 armour
                Battle in Hopei
                    British attack with 2 armour
                    Japanese defend with 1 armour
                    British win, taking Hopei from Japanese with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 fighter moved from French Indo China to Yunnan
                1 infantry moved from Burma to Yunnan
                1 infantry moved from India to Burma
                1 armour moved from India to Yunnan
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 armour moved from Eastern Persia to Northwest Persia
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                4 fighters moved from United Kingdom to Southern France

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,2,1,4,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    triplea_38112_UK_8.tsvg

  • '19 '17 '16

    @StuckTojo:

    OK. I posted this so you could see how hidden that dd in sz 92 was.

    Also, I had to re-start a second time because it’s taken so long to get this straightened out that I forgot what my original moves were until after it got started.

    I originally wanted my dd in sz 112, buy an air base, etc. etc. etc.  There were two battles that got rolled before I re-started again, and kept them as is, which works for your benefit:  your stupid dd in sz 92 got fluke dice and wiped out my attacking force.  So this was all for nothing anyway.

    Wow. This f’ing Gibralter dd fiasco has pretty much ruined this game for me. I guess I’ll finish this but I don’t even feel like playing it anymore. Whoever programed this really needs to fix it.

    Wow. I just downloaded the above file, and that’s nothing like it looked for me.  The dd was completely behind all that stuff, like the air base, naval base, UK tank, etc.  You could only see a tip of it, but it kind of looked like part of the UK tank.  I don’t understand what this game does sometimes, I really don’t.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters moved from Southern Italy to Rostov
                3 infantry moved from Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 3 fighters and 3 infantry
                    Russians defend with 3 infantry
                    Italians win, taking Rostov from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Italians
                3 fighters moved from Rostov to Ukraine
                1 aaGun and 3 infantry moved from Romania to Bessarabia
                1 artillery and 1 infantry moved from Bulgaria to Romania
                2 infantry moved from France to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_38112_Ita8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 airfield, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Java
                1 artillery and 1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 airfield placed in Java

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_38112_ANZ8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Combat - French

    Turn Complete - French

    triplea_38112_Fre8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                1 fighter moved from Northern Italy to 112 Sea Zone
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 artillery moved from Belarus to Archangel
                1 artillery and 1 infantry moved from Belarus to Bryansk
                8 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 cruiser moved from 110 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Germans attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Germans attack with 8 armour and 2 mech_infantrys
                    British defend with 1 infantry and 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 8 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Eire from French to Germans
                EDIT: Turning off Edit Mode
                3 aaGuns, 11 artilleries and 31 infantry moved from Ukraine to Rostov
                1 artillery moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Eastern Poland
                3 artilleries moved from Western Ukraine to Ukraine
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from 119 Sea Zone to Eire
                2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 119 Sea Zone
                1 fighter moved from 112 Sea Zone to 119 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to 119 Sea Zone
                1 battleship and 1 carrier moved from 110 Sea Zone to 119 Sea Zone
                1 destroyer moved from 113 Sea Zone to 119 Sea Zone
                2 artilleries and 2 infantry moved from 119 Sea Zone to Eire
                1 artillery and 2 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Normandy Bordeaux
                3 artilleries placed in Western Ukraine
                3 infantry placed in Novgorod
                1 artillery and 3 infantry placed in Western Germany
                1 destroyer placed in 113 Sea Zone
                Germans undo move 2.
                1 artillery and 2 infantry placed in Western Germany
                Germans undo move 6.
                Germans undo move 3.
                3 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_38112_Ger9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                7 infantry moved from Vologda to Archangel
                3 fighters and 1 tactical_bomber moved from Russia to Archangel
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 artillery moved from Novosibirsk to Urals
                      Russians take Urals from Germans

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Archangel
                    Russians attack with 3 fighters, 7 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 1 infantry
                    Russians win, taking Archangel from Germans with 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Archangel to Tambov
                1 fighter moved from Bryansk to Tambov
                4 aaGuns, 12 artilleries and 41 infantry moved from Russia to Tambov
                1 infantry moved from Volgograd to Tambov

    Place Units - Russians
                1 infantry placed in Volgograd
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    triplea_38112_Rus9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 bomber moved from Kwangtung to Guam
                2 bombers moved from Kwangtung to Hopei
                1 artillery and 1 infantry moved from Anhwe to Hopei
                1 artillery, 1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Borneo to Kwangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi

    Combat - Japanese
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Guam
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 airfield and 1 bomber
                    Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Hopei
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 2 armour
                    retreated to Hopei
                    Chinese win with 2 armour remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 2 fighters and 4 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                1 bomber moved from Guam to Kwangtung
                2 bombers moved from Hopei to Kwangtung
                1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 20 Sea Zone to 21 Sea Zone
                2 fighters moved from Kwangsi to 21 Sea Zone
                3 artilleries and 2 infantry moved from Kiangsu to Anhwe
                2 artilleries and 1 infantry moved from Shantung to Anhwe
                3 tactical_bombers moved from Kwangsi to Anhwe
                1 tactical_bomber moved from Kwangsi to Kwangtung

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kwangtung
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                Japanese undo move 3.
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 armour, 1 artillery and 1 mech_infantry placed in Shantung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 80 Sea Zone: 2 submarines
                EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                Japanese collect 43 PUs; end with 44 PUs total

    triplea_38112_Jap9.tsvg

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