@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
no scram
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsi to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Chahar to Anhwe
1 armour moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Central Mongolia to Anhwe
1 infantry moved from Central Mongolia to Chahar
1 mech_infantry moved from Burma to Kweichow
1 armour moved from Burma to Kweichow
1 infantry moved from Kwangsi to Hunan
4 artilleries and 6 infantry moved from Burma to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 bomber, 10 fighters and 6 tactical_bombers moved from Kwangsi to Kweichow
1 bomber moved from Japan to Kweichow
3 fighters moved from Japan to Korea
2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
3 armour moved from Central Mongolia to Manchuria
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 33 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 3 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
British defend with 1 destroyer and 2 transports
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Korea
Japanese attack with 3 fighters
Americans defend with 1 artillery
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 fighter
Battle in Philippines
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 marine
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 5 armour, 2 bombers, 10 fighters, 2 infantry, 3 mech_infantrys and 6 tactical_bombers
Chinese defend with 1 fighter and 22 infantry
Japanese win with 2 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Chinese: 1 fighter and 22 infantry
Casualties for Japanese: 5 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Non Combat Move - Japanese
3 artilleries, 5 carriers, 2 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Korea to 19 Sea Zone
5 fighters moved from Kweichow to 19 Sea Zone
3 fighters moved from Kweichow to 19 Sea Zone
2 bombers, 2 fighters and 5 tactical_bombers moved from Kweichow to Kwangsi
1 aaGun moved from Burma to Yunnan
3 artilleries moved from 19 Sea Zone to Manchuria
2 infantry moved from 19 Sea Zone to Manchuria
Place Units - Japanese
4 fighters placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,6,6,1,3,6,4,6,3,5,5,5,5,1,5,1,6,1
Japanese collect 46 PUs (9 lost to blockades); end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
6 fighters moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 2 transports
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
Battle in Italian Somaliland
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 submarines
Americans win, taking Italian Somaliland from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 28 Sea Zone to 89 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Egypt to Iraq
1 submarine moved from 79 Sea Zone to 39 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Syria to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 fighters moved from Union of South Africa to 80 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 bomber and 1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Alexandria
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 64 Sea Zone to 89 Sea Zone
Place Units - British
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Tunisia
2 artilleries and 5 infantry moved from Libya to Tunisia
1 armour and 3 mech_infantrys moved from Romania to Belarus
1 infantry moved from British Somaliland to Italian Somaliland
Combat - Italians
Battle in Italian Somaliland
Italians attack with 1 infantry
Americans defend with 1 infantry
Italians win, taking Italian Somaliland from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from India to Egypt
2 fighters moved from India to Persia
2 fighters moved from Queensland to Caroline Islands
2 artilleries and 2 infantry moved from South Australia to New South Wales
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 3 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 infantry moved from Western Ukraine to Ukraine
3 bombers moved from Belarus to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 3 infantry
Germans win, taking Smolensk from Russians with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
3 bombers moved from Ukraine to Novgorod
7 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
3 fighters and 2 tactical_bombers moved from Morocco to Southern Italy
4 bombers moved from Morocco to Southern Italy
Place Units - Germans
3 armour placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Smolensk
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 artilleries
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Ukraine to Russia
2 aaGuns, 3 armour, 13 artilleries, 43 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Urals to Vologda
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
10 fighters moved from 19 Sea Zone to 25 Sea Zone
4 fighters moved from Japan to 25 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 armour moved from Manchuria to Korea
Japanese take Korea from Americans
1 armour moved from Korea to Amur
2 armour moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
Japanese take Hopei from Chinese
2 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from French Indo China to Szechwan
1 bomber moved from Kwangsi to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 21 Sea Zone
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 marine
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Szechwan
Japanese attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 14 fighters
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans
Japanese win with 10 fighters remaining. Battle score for attacker is 71
Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 4 fighters
Non Combat Move - Japanese
4 fighters moved from 25 Sea Zone to 6 Sea Zone
6 fighters moved from 25 Sea Zone to 16 Sea Zone
4 carriers moved from 19 Sea Zone to 16 Sea Zone
1 carrier moved from 19 Sea Zone to 16 Sea Zone
2 artilleries moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to Kwangtung
1 tactical_bomber moved from 21 Sea Zone to Kwangtung
1 bomber moved from 21 Sea Zone to Kwangsi
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Szechwan to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 bomber moved from Suiyuyan to Kiangsi
1 infantry moved from Yunnan to Hunan
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 cruiser moved from 20 Sea Zone to 21 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 marine and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Ethiopia to Italian Somaliland
1 bomber moved from Egypt to Italian Somaliland
Combat - British
Battle in Italian Somaliland
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
retreated to Italian Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Kenya
1 bomber moved from Italian Somaliland to Egypt
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Eastern Persia to India
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from India to Burma
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 89 Sea Zone: 1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 1 carrier and 2 transports
EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
1 marine placed in Egypt
1 submarine placed in 98 Sea Zone
1 submarine placed in 81 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
sry about all the edits :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Malta
Battle in 98 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
British win, taking Malta from British with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Italians
1 infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern Italy
Place Units - Italians
2 fighters and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
sry about all the edits :|
No worries! I get edit happy myself all the time. SOmetimes I forget about a hemisphere’s NCM …
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 bomber moved from Egypt to India
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
realized i forgot to add 4 planes back for the americans.
man im kicking myself for that reverse midway!