Started it up - let me know your scramble instruction for G1
16L G40 Balanced Mod 2.0 Pete (Allies) vs Shin Ji (Axis)
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Very interesting choices! Let’s see if I chose wisely.
Scramble off India?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsi to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Chahar to Anhwe
1 armour moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Central Mongolia to Anhwe
1 infantry moved from Central Mongolia to Chahar
1 mech_infantry moved from Burma to Kweichow
1 armour moved from Burma to Kweichow
1 infantry moved from Kwangsi to Hunan
4 artilleries and 6 infantry moved from Burma to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 bomber, 10 fighters and 6 tactical_bombers moved from Kwangsi to Kweichow
1 bomber moved from Japan to Kweichow
3 fighters moved from Japan to Korea
2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
3 armour moved from Central Mongolia to Manchuria
Japanese take Buyant-Uhaa from Russians -
Realized I overlooked a few things.
Scramble off India?
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no scram
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsi to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Chahar to Anhwe
1 armour moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Central Mongolia to Anhwe
1 infantry moved from Central Mongolia to Chahar
1 mech_infantry moved from Burma to Kweichow
1 armour moved from Burma to Kweichow
1 infantry moved from Kwangsi to Hunan
4 artilleries and 6 infantry moved from Burma to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 bomber, 10 fighters and 6 tactical_bombers moved from Kwangsi to Kweichow
1 bomber moved from Japan to Kweichow
3 fighters moved from Japan to Korea
2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
3 armour moved from Central Mongolia to Manchuria
Japanese take Buyant-Uhaa from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 33 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 3 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
British defend with 1 destroyer and 2 transports
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Korea
Japanese attack with 3 fighters
Americans defend with 1 artillery
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 fighter
Battle in Philippines
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 marine
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 5 armour, 2 bombers, 10 fighters, 2 infantry, 3 mech_infantrys and 6 tactical_bombers
Chinese defend with 1 fighter and 22 infantry
Japanese win with 2 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Chinese: 1 fighter and 22 infantry
Casualties for Japanese: 5 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
3 artilleries, 5 carriers, 2 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Korea to 19 Sea Zone
5 fighters moved from Kweichow to 19 Sea Zone
3 fighters moved from Kweichow to 19 Sea Zone
2 bombers, 2 fighters and 5 tactical_bombers moved from Kweichow to Kwangsi
1 aaGun moved from Burma to Yunnan
3 artilleries moved from 19 Sea Zone to Manchuria
2 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
4 fighters placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,6,6,1,3,6,4,6,3,5,5,5,5,1,5,1,6,1
Japanese collect 46 PUs (9 lost to blockades); end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
6 fighters moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian SomalilandCombat - Americans
Battle in 35 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 2 transports
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
Battle in Italian Somaliland
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 submarines
Americans win, taking Italian Somaliland from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 28 Sea Zone to 89 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Egypt to Iraq
1 submarine moved from 79 Sea Zone to 39 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Syria to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
2 fighters moved from Union of South Africa to 80 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 bomber and 1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Alexandria
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 64 Sea Zone to 89 Sea ZonePlace Units - British
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 4 PUs;Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Tunisia
2 artilleries and 5 infantry moved from Libya to Tunisia
1 armour and 3 mech_infantrys moved from Romania to Belarus
1 infantry moved from British Somaliland to Italian SomalilandCombat - Italians
Battle in Italian Somaliland
Italians attack with 1 infantry
Americans defend with 1 infantry
Italians win, taking Italian Somaliland from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from India to Egypt
2 fighters moved from India to Persia
2 fighters moved from Queensland to Caroline Islands
2 artilleries and 2 infantry moved from South Australia to New South Wales
1 armour and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 infantry moved from Western Ukraine to Ukraine
3 bombers moved from Belarus to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 3 infantry
Germans win, taking Smolensk from Russians with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
3 bombers moved from Ukraine to Novgorod
7 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
3 fighters and 2 tactical_bombers moved from Morocco to Southern Italy
4 bombers moved from Morocco to Southern ItalyPlace Units - Germans
3 armour placed in Novgorod
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Smolensk
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buryatia to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 artilleries
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Ukraine to Russia
2 aaGuns, 3 armour, 13 artilleries, 43 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Urals to VologdaPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
10 fighters moved from 19 Sea Zone to 25 Sea Zone
4 fighters moved from Japan to 25 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 armour moved from Manchuria to Korea
Japanese take Korea from Americans
1 armour moved from Korea to Amur
2 armour moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
Japanese take Hopei from Chinese
2 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from French Indo China to Szechwan
1 bomber moved from Kwangsi to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 21 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 marine
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Szechwan
Japanese attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 14 fighters
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans
Japanese win with 10 fighters remaining. Battle score for attacker is 71
Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 4 fightersNon Combat Move - Japanese
4 fighters moved from 25 Sea Zone to 6 Sea Zone
6 fighters moved from 25 Sea Zone to 16 Sea Zone
4 carriers moved from 19 Sea Zone to 16 Sea Zone
1 carrier moved from 19 Sea Zone to 16 Sea Zone
2 artilleries moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to Kwangtung
1 tactical_bomber moved from 21 Sea Zone to Kwangtung
1 bomber moved from 21 Sea Zone to Kwangsi
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Szechwan to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 bomber moved from Suiyuyan to Kiangsi
1 infantry moved from Yunnan to Hunan
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 cruiser moved from 20 Sea Zone to 21 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in ChaharCombat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 marine and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Ethiopia to Italian Somaliland
1 bomber moved from Egypt to Italian SomalilandCombat - British
Battle in Italian Somaliland
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
retreated to Italian Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Kenya
1 bomber moved from Italian Somaliland to Egypt
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Eastern Persia to India
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from India to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 89 Sea Zone: 1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 1 carrier and 2 transports
EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
1 marine placed in Egypt
1 submarine placed in 98 Sea Zone
1 submarine placed in 81 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry -
sry about all the edits :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Malta
Battle in 98 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
British win, taking Malta from British with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - Italians
1 infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
2 fighters and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs -
sry about all the edits :|
No worries! I get edit happy myself all the time. SOmetimes I forget about a hemisphere’s NCM …