Had to re-do my turn, since I mis-clicked and didn’t declare war with France. Only rolls were your convoy on Java, which you maxed out both times anyways, so no effect.
16L G40 Balanced Mod 2.0 Pete (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Kwangsi to Japan
1 bomber moved from Kwangtung to 17 Sea Zone
1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 4 transports moved from 42 Sea Zone to 36 Sea Zone
4 fighters moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 armour, 2 infantry and 1 mech_infantry moved from Chahar to Central Mongolia
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour, 1 artillery and 2 infantry moved from Amur to Buryatia
1 armour moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Shantung to KiangsiCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Central Mongolia
Japanese attack with 3 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Central Mongolia from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
2 fighters moved from Yunnan to Kwangsi
1 bomber moved from 17 Sea Zone to JapanPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 harbour placed in Hainan
2 armour and 1 mech_infantry placed in Shantung
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 89 Sea Zone to 92 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from 21 Sea Zone to Guam
1 marine moved from Caroline Islands to 33 Sea Zone
1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 123 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
retreated to 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Battle in Guam
Battle in Morocco
Battle in PhilippinesNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 28 Sea Zone
2 tactical_bombers moved from Eastern United States to Western United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 28 Sea Zone
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 infantry moved from South West Africa to Union of South Africa
1 armour moved from French Equatorial Africa to Egypt
1 submarine moved from 81 Sea Zone to 79 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 20 infantry moved from Shensi to KweichowPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from United Kingdom to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Trans-Jordan to Syria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 armour moved from Egypt to Iraq
1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 64 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 submarine placed in 81 Sea Zone
1 armour and 1 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 armour moved from Tunisia to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Morocco from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 carrier, 1 fighter and 3 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 fighter and 3 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer and 1 submarine
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
1 fighter owned by the Americans forced to land in GibraltarNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 fighter moved from Tunisia to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour and 3 mech_infantrys moved from Northern Italy to Romania
2 artilleries and 5 infantry moved from Tunisia to Libya
2 aaGuns and 2 infantry moved from Eastern Poland to BelarusPlace Units - Italians
1 artillery placed in Southern Italy
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
2 artilleries and 2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 bomber moved from Caroline Islands to IndiaPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
ANZAC collect 10 PUs (1 lost to blockades); end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 105 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 fighter moved from Western Germany to Vyborg
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Vyborg
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Belarus to Bryansk
1 bomber moved from Southern Italy to Archangel
1 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Algeria to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Bryansk
1 bomber moved from Southern Italy to Smolensk
1 infantry moved from Belarus to Smolensk
3 bombers moved from Southern Italy to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Algeria to 91 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in 125 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 3 bombers, 3 fighters and 2 tactical_bombers
Americans defend with 1 carrier and 3 transports
Germans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Americans: 1 carrier and 3 transports
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Vyborg to Finland
1 bomber moved from Archangel to Belarus
1 bomber moved from Smolensk to Belarus
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
3 aaGuns, 2 artilleries and 2 infantry moved from Eastern Poland to Belarus
1 bomber moved from Bryansk to Belarus
4 armour and 6 mech_infantrys moved from Baltic States to Belarus
3 bombers moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Morocco
2 tactical_bombers moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Morocco
1 tactical_bomber moved from 125 Sea Zone to FinlandPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
Germans undo move 1.
1 mech_infantry placed in Western Germany
5 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
3 armour, 13 artilleries, 54 infantry and 3 mech_infantrys moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
6 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 3 armour, 13 artilleries, 54 infantry and 5 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 3 armour, 13 artilleries, 52 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia
Russians attack with 8 infantry
Japanese defend with 2 armour, 1 artillery and 2 infantry
Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Ulaanbaatar to Buryatia
1 infantry moved from Vologda to Urals
1 aaGun and 1 infantry moved from Vologda to Russia
1 aaGun moved from Russia to Smolensk
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 artillery and 1 infantry moved from Vologda to RussiaPlace Units - Russians
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
3 armour, 13 artilleries, 54 infantry and 3 mech_infantrys moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
6 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 3 armour, 13 artilleries, 54 infantry and 5 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 3 armour, 13 artilleries, 52 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia
Russians attack with 8 infantry
Japanese defend with 2 armour, 1 artillery and 2 infantry
Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Ulaanbaatar to Buryatia
1 infantry moved from Vologda to Urals
1 aaGun and 1 infantry moved from Vologda to Russia
1 aaGun moved from Russia to Smolensk
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 artillery and 1 infantry moved from Vologda to RussiaPlace Units - Russians
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns
EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour, 1 infantry and 1 mech_infantry moved from Central Mongolia to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 armour and 1 mech_infantry moved from Buyant-Uhaa to Manchuria
3 fighters moved from Japan to Korea
1 bomber, 10 fighters and 6 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsi to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Chahar to Anhwe
2 armour and 1 mech_infantry moved from Shantung to Anhwe
3 armour and 1 mech_infantry moved from Anhwe to Kweichow
1 bomber moved from Japan to Kweichow
1 armour and 1 mech_infantry moved from Burma to Kweichow
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines -
Very interesting choices! Let’s see if I chose wisely.
Scramble off India?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsi to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Chahar to Anhwe
1 armour moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Central Mongolia to Anhwe
1 infantry moved from Central Mongolia to Chahar
1 mech_infantry moved from Burma to Kweichow
1 armour moved from Burma to Kweichow
1 infantry moved from Kwangsi to Hunan
4 artilleries and 6 infantry moved from Burma to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 bomber, 10 fighters and 6 tactical_bombers moved from Kwangsi to Kweichow
1 bomber moved from Japan to Kweichow
3 fighters moved from Japan to Korea
2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
3 armour moved from Central Mongolia to Manchuria
Japanese take Buyant-Uhaa from Russians -
Realized I overlooked a few things.
Scramble off India?
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no scram
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsi to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Chahar to Anhwe
1 armour moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Central Mongolia to Anhwe
1 infantry moved from Central Mongolia to Chahar
1 mech_infantry moved from Burma to Kweichow
1 armour moved from Burma to Kweichow
1 infantry moved from Kwangsi to Hunan
4 artilleries and 6 infantry moved from Burma to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 bomber, 10 fighters and 6 tactical_bombers moved from Kwangsi to Kweichow
1 bomber moved from Japan to Kweichow
3 fighters moved from Japan to Korea
2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
3 armour moved from Central Mongolia to Manchuria
Japanese take Buyant-Uhaa from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 33 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 3 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
British defend with 1 destroyer and 2 transports
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Korea
Japanese attack with 3 fighters
Americans defend with 1 artillery
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 fighter
Battle in Philippines
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 marine
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 5 armour, 2 bombers, 10 fighters, 2 infantry, 3 mech_infantrys and 6 tactical_bombers
Chinese defend with 1 fighter and 22 infantry
Japanese win with 2 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Chinese: 1 fighter and 22 infantry
Casualties for Japanese: 5 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
3 artilleries, 5 carriers, 2 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Korea to 19 Sea Zone
5 fighters moved from Kweichow to 19 Sea Zone
3 fighters moved from Kweichow to 19 Sea Zone
2 bombers, 2 fighters and 5 tactical_bombers moved from Kweichow to Kwangsi
1 aaGun moved from Burma to Yunnan
3 artilleries moved from 19 Sea Zone to Manchuria
2 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
4 fighters placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,6,6,1,3,6,4,6,3,5,5,5,5,1,5,1,6,1
Japanese collect 46 PUs (9 lost to blockades); end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
6 fighters moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian SomalilandCombat - Americans
Battle in 35 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 2 transports
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
Battle in Italian Somaliland
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 submarines
Americans win, taking Italian Somaliland from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 28 Sea Zone to 89 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Egypt to Iraq
1 submarine moved from 79 Sea Zone to 39 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Syria to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
2 fighters moved from Union of South Africa to 80 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 bomber and 1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Alexandria
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 64 Sea Zone to 89 Sea ZonePlace Units - British
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 4 PUs;Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Tunisia
2 artilleries and 5 infantry moved from Libya to Tunisia
1 armour and 3 mech_infantrys moved from Romania to Belarus
1 infantry moved from British Somaliland to Italian SomalilandCombat - Italians
Battle in Italian Somaliland
Italians attack with 1 infantry
Americans defend with 1 infantry
Italians win, taking Italian Somaliland from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs





