@nikola1975 Let’s see how the shoe is on the other foot - you can take Axis. GLHF!
16L G40 Balanced Mod 2.0 Pete (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from ANZAC
1 armour moved from Syria to Trans-Jordan
15 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
4 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from Western Germany to Western Ukraine
4 fighters moved from Western Germany to Belarus
4 bombers moved from Western Germany to Archangel
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Karelia to Archangel
1 armour moved from Novgorod to Archangel
1 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 4 fighters
Russians defend with 1 infantry
Germans win with 4 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Finland from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour, 4 bombers and 1 mech_infantry
Russians defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Archangel from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Battle in Trans-Jordan
Germans attack with 20 armour and 14 mech_infantrys
British defend with 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
Germans win, taking Trans-Jordan from British with 20 armour and 11 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrysNon Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Novgorod
4 fighters moved from Belarus to Novgorod
4 bombers moved from Archangel to Novgorod
10 mech_infantrys moved from Germany to Baltic States
10 infantry moved from Poland to Eastern Poland
14 infantry moved from Ukraine to Bessarabia
10 artilleries moved from Ukraine to Bessarabia
6 aaGuns moved from Ukraine to Bessarabia
3 mech_infantrys moved from Ukraine to Eastern Poland
1 artillery moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
8 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Holland Belgium to Western Germany
3 armour moved from Greece to Romania
1 bomber moved from Western Ukraine to NovgorodPlace Units - Germans
3 armour placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
Russians take Yenisey from Japanese
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Western Ukraine
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
2 fighters moved from Western Ukraine to Belarus
1 aaGun, 24 artilleries and 35 infantry moved from Bryansk to Belarus
1 artillery moved from Vologda to Novosibirsk
1 artillery and 6 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Rostov
1 armour and 2 mech_infantrys moved from Urals to Yenisey
1 mech_infantry moved from Urals to Yenisey
1 artillery and 4 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Yenisey
6 mech_infantrys moved from Russia to RostovPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 armour and 5 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Amur to Manchuria
4 armour, 5 artilleries, 6 infantry, 1 marine and 2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Malaya to Burma
2 armour moved from French Indo China to Burma
1 armour moved from Kwangsi to Burma
2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Szechwan to Burma
2 armour and 1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Suiyuyan to Szechwan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Chahar
1 armour moved from Anhwe to Yunnan
1 armour moved from Shantung to Hopei
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Anhwe
1 infantry moved from Kwangsi to HunanCombat - Japanese
Battle in Burma
Japanese attack with 10 armour, 5 artilleries, 6 infantry, 1 marine and 6 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 10 armour, 5 artilleries, 5 infantry, 1 marine and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 bomber
Japanese win, taking Caroline Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomberNon Combat Move - Japanese
5 artilleries and 5 infantry moved from Japan to 6 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
5 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
8 fighters and 2 tactical_bombers moved from 54 Sea Zone to Shan State
5 carriers, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to Kwangsi
2 fighters moved from 6 Sea Zone to Kwangsi
1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 36 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Shantung
5 fighters placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Norway to Finland
10 fighters and 2 tactical_bombers moved from Norway to Finland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 5 fighters, 5 submarines, 3 tactical_bombers and 2 transports
Japanese defend with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Units damaged: 2 carriers owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 29
Casualties for Japanese: 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Casualties for Americans: 2 carriers, 1 destroyer, 5 fighters, 5 submarines and 2 tactical_bombers
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 marine
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Finland
Americans attack with 1 artillery, 10 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 armour and 1 infantry
Americans win, taking Finland from Germans with 1 artillery, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 tactical_bomber could not land in 33 Sea Zone and was removed
10 fighters and 2 tactical_bombers moved from Finland to Norway
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 carriers and 2 destroyers moved from 64 Sea Zone to 52 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 submarine moved from 53 Sea Zone to 54 Sea Zone
3 fighters moved from Gibraltar to Egypt
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 51 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 artillery and 2 infantry placed in Norway
2 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
8 artilleries, 1 bomber, 24 infantry and 2 mech_infantrys moved from India to BurmaCombat - British
Battle in Burma
British attack with 8 artilleries, 1 bomber, 24 infantry and 2 mech_infantrys
Japanese defend with 10 armour, 5 artilleries, 5 infantry, 1 marine and 6 mech_infantrys
British win, taking Burma from Japanese with 4 artilleries and 1 bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 10 armour, 5 artilleries, 5 infantry, 1 marine and 6 mech_infantrys
Casualties for British: 4 artilleries, 24 infantry and 2 mech_infantrysNon Combat Move - British
3 aaGuns moved from India to Burma
1 bomber moved from Burma to Ethiopia
3 fighters moved from Union of South Africa to Egypt
1 fighter moved from 92 Sea Zone to Egypt
3 infantry and 1 marine moved from Tobruk to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
3 armour moved from Belgian Congo to Egypt
1 carrier moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 fighters placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Trans-Jordan
1 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 aaGuns and 1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Romania to Eastern PolandPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Trans-Jordan
1 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 aaGuns and 1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Romania to Eastern PolandPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour, 1 bomber and 3 mech_infantrys
EDIT: Adding units owned by Italians to Iraq: 1 armour, 1 bomber and 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Ethiopia to Egypt
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to South Australia
3 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 8 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
2 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Baltic States to Archangel
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 fighters moved from Novgorod to Western Ukraine
1 mech_infantry moved from Baltic States to Archangel
3 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to Finland
1 bomber moved from Novgorod to Ukraine
3 armour moved from Novgorod to Eastern Poland
8 mech_infantrys moved from Baltic States to Eastern Poland
6 mech_infantrys moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
10 artilleries and 14 infantry moved from Bessarabia to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 artillery and 1 infantry moved from Western Germany to Germany
20 armour and 11 mech_infantrys moved from Trans-Jordan to Iraq
3 armour and 7 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest PersiaCombat - Germans
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I misclicked and the game thinks I’m attacking rather than SBR in Russia. Rolling the SBR here - ignoring the email dice for that battle.
Rolls: 3@1 3@6; Total Hits: 33@1: (2, 2, 2)3@6: (2, 5, 5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 8 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
2 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Baltic States to Archangel
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 fighters moved from Novgorod to Western Ukraine
1 mech_infantry moved from Baltic States to Archangel
3 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to Finland
1 bomber moved from Novgorod to Ukraine
3 armour moved from Novgorod to Eastern Poland
8 mech_infantrys moved from Baltic States to Eastern Poland
6 mech_infantrys moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
10 artilleries and 14 infantry moved from Bessarabia to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 artillery and 1 infantry moved from Western Germany to Germany
20 armour and 11 mech_infantrys moved from Trans-Jordan to Iraq
3 armour and 7 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest PersiaCombat - Germans
Battle in Russia
Germans attack with 3 bombers
Russians defend with 1 airfield, 1 factory_major and 4 infantry
retreated to Russia
Russians win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Finland from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Russia to Eastern Poland
2 fighters moved from Western Ukraine to Eastern Poland
2 fighters moved from Archangel to Eastern Poland
1 bomber moved from Finland to Eastern Poland
6 aaGuns moved from Bessarabia to Eastern Poland
1 bomber moved from Ukraine to Eastern PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 18
EDIT: Turning off Edit Mode
1 factory_minor placed in Iraq
8 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour and 2 fighters; Remaining resources: 3 PUs;Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
2 artilleries and 5 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
2 mech_infantrys moved from Rostov to Ukraine
3 fighters and 1 tactical_bomber moved from Belarus to Ukraine
1 mech_infantry moved from Rostov to UkraineCombat - Russians
Battle in Archangel
Russians attack with 3 artilleries and 6 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Archangel from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Ukraine from Germans with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
1 aaGun, 21 artilleries and 28 infantry moved from Belarus to Bryansk
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
4 infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Caucasus to Volgograd
4 mech_infantrys moved from Rostov to Bryansk
3 artilleries and 4 infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Yenisey to Buryatia
1 armour and 3 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Timguska to Yakut S.S.R.Place Units - Russians
1 armour and 2 fighters placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Russians from Russia: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Russians from Bryansk: 7 infantry
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Belarus: 1 aaGun and 7 infantry
EDIT: Removing units owned by Russians from Bryansk: 4 mech_infantrys
EDIT: Adding units owned by Russians to Volgograd: 4 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour and 2 fighters; Remaining resources: 3 PUs;Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
2 artilleries and 5 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
2 mech_infantrys moved from Rostov to Ukraine
3 fighters and 1 tactical_bomber moved from Belarus to Ukraine
1 mech_infantry moved from Rostov to UkraineCombat - Russians
Battle in Archangel
Russians attack with 3 artilleries and 6 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Archangel from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Ukraine from Germans with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
1 aaGun, 21 artilleries and 28 infantry moved from Belarus to Bryansk
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
4 infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Caucasus to Volgograd
4 mech_infantrys moved from Rostov to Bryansk
3 artilleries and 4 infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Yenisey to Buryatia
1 armour and 3 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Timguska to Yakut S.S.R.Place Units - Russians
1 armour and 2 fighters placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Russians from Russia: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Russians from Bryansk: 7 infantry
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Belarus: 1 aaGun and 7 infantry
EDIT: Removing units owned by Russians from Bryansk: 4 mech_infantrys
EDIT: Adding units owned by Russians to Volgograd: 4 mech_infantrys
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 3 artilleries and 4 infantry
EDIT: Adding units owned by Russians to Samara: 3 artilleries and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 carriers, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
8 fighters and 2 tactical_bombers moved from Shan State to India
1 armour moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 mech_infantry moved from Szechwan to Burma
1 armour moved from Kweichow to Burma
1 mech_infantry moved from Suiyuyan to Szechwan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 armour moved from Hopei to Yunnan
1 armour moved from Anhwe to Chahar
1 armour moved from Shantung to Hopei
1 armour moved from Shantung to Hunan
1 armour moved from Shantung to Anhwe
2 fighters moved from Kwangsi to Burma
2 bombers moved from Kwangsi to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
5 fighters moved from Japan to 16 Sea Zone -
This should incorporate all your edits.
Scramble off Carolines?
Rolling in the forum is like this
Input ErrorThere was an error in your dice throw: “[number” is not correct syntax.
without all the spaces. Go ahead and try it out!
so if you wanted to roll 3 tanks attacking, you’d do this
Rolls: 3@3 ; Total Hits: 33@3: (3, 2, 2)
but just don’t put that space before the final colon.
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Heh. It won’t let me show you. I’ll try this
[
Rolls: 3@3; Total Hits: 13@3: (3, 4, 5)]
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arg!
OK. It’s : then the number of dice you want to roll then @ then the target number then a final :
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Because I’m off to bed soon I’ll assume no scramble. Good chance for you to practice rolling on the forums if you’d like to try scrambling.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 carriers, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
8 fighters and 2 tactical_bombers moved from Shan State to India
1 armour moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 mech_infantry moved from Szechwan to Burma
1 armour moved from Kweichow to Burma
1 mech_infantry moved from Suiyuyan to Szechwan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 armour moved from Hopei to Yunnan
1 armour moved from Anhwe to Chahar
1 armour moved from Shantung to Hopei
1 armour moved from Shantung to Hunan
1 armour moved from Shantung to Anhwe
2 fighters moved from Kwangsi to Burma
2 bombers moved from Kwangsi to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
5 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 2 transports
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 16 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 destroyer
Japanese win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 5 armour, 2 fighters and 1 mech_infantry
British defend with 3 aaGuns and 4 artilleries
Japanese win, taking Burma from UK_Pacific with 3 armour and 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 3 aaGuns and 4 artilleries
Casualties for Japanese: 2 armour and 1 mech_infantry
Battle in India
Japanese attack with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 harbour and 3 infantry; Americans defend with 1 armour; UK_Pacific defend with 1 factory_major
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
8 fighters and 2 tactical_bombers moved from India to Yunnan
7 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone
7 artilleries, 6 infantry and 7 transports moved from 36 Sea Zone to 6 Sea Zone
7 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 bombers moved from 33 Sea Zone to Philippines
3 fighters moved from 16 Sea Zone to Japan
2 fighters moved from 16 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Manchuria to Amur
2 fighters moved from Burma to KwangsiPlace Units - Japanese
4 carriers and 1 destroyer placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs