Usual scramble options
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Germany to Norway
5 bombers and 7 fighters moved from Western Germany to Norway
1 artillery moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Western Germany to Greater Southern Germany
3 armour moved from Romania to Greece
Germans take Bulgaria from British
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
2 armour and 2 mech_infantrys moved from Caucasus to Persia
2 armour and 2 mech_infantrys moved from Caucasus to Persia
16 armour and 8 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Norway
Germans attack with 5 bombers and 8 fighters
British defend with 3 infantry; Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Germans win with 5 bombers and 4 fighters remaining. Battle score for attacker is -21
Casualties for Germans: 4 fighters
Casualties for British: 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Persia
Germans attack with 4 armour and 4 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Persia from British with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
British defend with 1 armour
Germans win, taking Greater Southern Germany from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Greece
Germans attack with 3 armour
British defend with 1 infantry
Germans win, taking Greece from British with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Belarus to Karelia
1 infantry moved from Novgorod to Karelia
1 artillery moved from Belarus to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
10 infantry moved from Germany to Poland
4 fighters moved from Norway to Western Germany
5 bombers moved from Norway to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,4,6,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Smolensk to Archangel
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Archangel
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 armour and 2 mech_infantrys moved from Vologda to Urals
1 mech_infantry moved from Vologda to Urals
1 armour and 1 mech_infantry moved from Russia to Urals
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Urals
Russians attack with 2 armour and 4 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Archangel to Russia
1 artillery and 2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 aaGun, 21 artilleries and 35 infantry moved from Tambov to Bryansk
3 infantry moved from Tambov to Volgograd
2 artilleries and 1 infantry moved from Tambov to Bryansk
2 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Tambov to Bryansk
Place Units - Russians
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 armour, 5 artilleries, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 63 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
2 bombers moved from Kwangsi to Malaya
1 infantry moved from Siberia to Amur
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Anhwe to Yunnan
1 armour moved from Manchuria to Anhwe
1 armour moved from Shensi to Yunnan
2 armour moved from Kansu to Kweichow
1 mech_infantry moved from Evenkiyskiy to Kansu
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hunan
2 artilleries, 2 infantry and 1 marine moved from French Indo China to Yunnan
3 armour, 3 artilleries and 4 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in 63 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 carriers
Units damaged: 1 carrier owned by the Americans
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 2 carriers
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
5 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
5 fighters moved from Kwangsi to 54 Sea Zone
2 bombers moved from Malaya to Kwangsi
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 armour, 3 artilleries and 3 infantry moved from Java to 42 Sea Zone
1 armour, 3 artilleries, 3 infantry and 4 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
5 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
2 armour placed in French Indo China
3 armour placed in Shantung
5 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 81 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 armour, 5 artilleries, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 63 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
2 bombers moved from Kwangsi to Malaya
1 infantry moved from Siberia to Amur
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Anhwe to Yunnan
1 armour moved from Manchuria to Anhwe
1 armour moved from Shensi to Yunnan
2 armour moved from Kansu to Kweichow
1 mech_infantry moved from Evenkiyskiy to Kansu
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hunan
2 artilleries, 2 infantry and 1 marine moved from French Indo China to Yunnan
3 armour, 3 artilleries and 4 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in 63 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 carriers
Units damaged: 1 carrier owned by the Americans
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 2 carriers
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
5 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
5 fighters moved from Kwangsi to 54 Sea Zone
2 bombers moved from Malaya to Kwangsi
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 armour, 3 artilleries and 3 infantry moved from Java to 42 Sea Zone
1 armour, 3 artilleries, 3 infantry and 4 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
5 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
2 armour placed in French Indo China
3 armour placed in Shantung
5 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 81 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 1 carrier and 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 1 carrier, 1 submarine and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Kwangsi: 2 tactical_bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Americans buy 1 aaGun, 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
3 transports moved from 91 Sea Zone to 101 Sea Zone
7 fighters moved from United Kingdom to Norway
2 tactical_bombers moved from United Kingdom to Norway
2 fighters moved from 91 Sea Zone to Norway
1 fighter moved from 91 Sea Zone to Norway
3 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Queensland to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 53 Sea Zone
3 carriers and 2 destroyers moved from 91 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
Place Units - Americans
1 aaGun, 1 artillery and 1 infantry placed in Norway
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 bomber moved from India to Burma
1 infantry moved from Tunisia to Algeria
British take Algeria from Italians
Combat - British
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Burma to India
3 fighters moved from Trans-Jordan to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Gibraltar to Egypt
1 mech_infantry moved from Morocco to Tunisia
3 infantry moved from Morocco to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
3 infantry and 1 marine moved from 96 Sea Zone to Tobruk
1 fighter moved from United Kingdom to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 fighters placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
missed your pm, heading to bed now.
not sure what the edit is or if you did it already - im sure its fine either way, go right ahead
Eh, the edit wasn’t terribly important anyway, so I’ll leave things as they are.
I accidentally sent the bomber to Southern Italy instead of SZ 97, and didn’t notice until after the battle. Rolling the bomber’s attack here
Rolls: 1@4; Total Hits: 11@4: (3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Western Germany to Southern Italy
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 3 submarines
retreated to 97 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 97 Sea Zone to Southern Italy
2 aaGuns and 1 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 armour moved from Albania to Romania
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by Italians to Iraq: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 10 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from India to Ethiopia
1 bomber moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5,6,1,5,6,1,6,1,5,3,4,6,5,1,4,2,2,1,4,3,5
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from India to Ethiopia
2 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from ANZAC
1 armour moved from Syria to Trans-Jordan
15 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
4 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from Western Germany to Western Ukraine
4 fighters moved from Western Germany to Belarus
4 bombers moved from Western Germany to Archangel
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Karelia to Archangel
1 armour moved from Novgorod to Archangel
1 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 4 fighters
Russians defend with 1 infantry
Germans win with 4 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Finland from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour, 4 bombers and 1 mech_infantry
Russians defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Archangel from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Battle in Trans-Jordan
Germans attack with 20 armour and 14 mech_infantrys
British defend with 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
Germans win, taking Trans-Jordan from British with 20 armour and 11 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Novgorod
4 fighters moved from Belarus to Novgorod
4 bombers moved from Archangel to Novgorod
10 mech_infantrys moved from Germany to Baltic States
10 infantry moved from Poland to Eastern Poland
14 infantry moved from Ukraine to Bessarabia
10 artilleries moved from Ukraine to Bessarabia
6 aaGuns moved from Ukraine to Bessarabia
3 mech_infantrys moved from Ukraine to Eastern Poland
1 artillery moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
8 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Holland Belgium to Western Germany
3 armour moved from Greece to Romania
1 bomber moved from Western Ukraine to Novgorod
Place Units - Germans
3 armour placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
Russians take Yenisey from Japanese
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Western Ukraine
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
2 fighters moved from Western Ukraine to Belarus
1 aaGun, 24 artilleries and 35 infantry moved from Bryansk to Belarus
1 artillery moved from Vologda to Novosibirsk
1 artillery and 6 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Rostov
1 armour and 2 mech_infantrys moved from Urals to Yenisey
1 mech_infantry moved from Urals to Yenisey
1 artillery and 4 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Yenisey
6 mech_infantrys moved from Russia to Rostov
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 armour and 5 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Amur to Manchuria
4 armour, 5 artilleries, 6 infantry, 1 marine and 2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Malaya to Burma
2 armour moved from French Indo China to Burma
1 armour moved from Kwangsi to Burma
2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Szechwan to Burma
2 armour and 1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Suiyuyan to Szechwan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Chahar
1 armour moved from Anhwe to Yunnan
1 armour moved from Shantung to Hopei
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Anhwe
1 infantry moved from Kwangsi to Hunan
Combat - Japanese
Battle in Burma
Japanese attack with 10 armour, 5 artilleries, 6 infantry, 1 marine and 6 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 10 armour, 5 artilleries, 5 infantry, 1 marine and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 bomber
Japanese win, taking Caroline Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Non Combat Move - Japanese
5 artilleries and 5 infantry moved from Japan to 6 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
5 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
8 fighters and 2 tactical_bombers moved from 54 Sea Zone to Shan State
5 carriers, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to Kwangsi
2 fighters moved from 6 Sea Zone to Kwangsi
1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Shantung
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Norway to Finland
10 fighters and 2 tactical_bombers moved from Norway to Finland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 5 fighters, 5 submarines, 3 tactical_bombers and 2 transports
Japanese defend with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Units damaged: 2 carriers owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 29
Casualties for Japanese: 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Casualties for Americans: 2 carriers, 1 destroyer, 5 fighters, 5 submarines and 2 tactical_bombers
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 marine
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Finland
Americans attack with 1 artillery, 10 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 armour and 1 infantry
Americans win, taking Finland from Germans with 1 artillery, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 tactical_bomber could not land in 33 Sea Zone and was removed
10 fighters and 2 tactical_bombers moved from Finland to Norway
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 carriers and 2 destroyers moved from 64 Sea Zone to 52 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 submarine moved from 53 Sea Zone to 54 Sea Zone
3 fighters moved from Gibraltar to Egypt
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 51 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 artillery and 2 infantry placed in Norway
2 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
8 artilleries, 1 bomber, 24 infantry and 2 mech_infantrys moved from India to Burma
Combat - British
Battle in Burma
British attack with 8 artilleries, 1 bomber, 24 infantry and 2 mech_infantrys
Japanese defend with 10 armour, 5 artilleries, 5 infantry, 1 marine and 6 mech_infantrys
British win, taking Burma from Japanese with 4 artilleries and 1 bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 10 armour, 5 artilleries, 5 infantry, 1 marine and 6 mech_infantrys
Casualties for British: 4 artilleries, 24 infantry and 2 mech_infantrys
Non Combat Move - British
3 aaGuns moved from India to Burma
1 bomber moved from Burma to Ethiopia
3 fighters moved from Union of South Africa to Egypt
1 fighter moved from 92 Sea Zone to Egypt
3 infantry and 1 marine moved from Tobruk to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
3 armour moved from Belgian Congo to Egypt
1 carrier moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 fighters placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Trans-Jordan
1 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 aaGuns and 1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Romania to Eastern Poland
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Trans-Jordan
1 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 aaGuns and 1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Romania to Eastern Poland
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour, 1 bomber and 3 mech_infantrys
EDIT: Adding units owned by Italians to Iraq: 1 armour, 1 bomber and 3 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Ethiopia to Egypt
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to South Australia
3 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans