no scrambles. thanks.
16L G40 Balanced Mod 2.0 Pete (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Kwangsi to Japan
1 bomber moved from Kwangtung to 17 Sea Zone
1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 4 transports moved from 42 Sea Zone to 36 Sea Zone
4 fighters moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 armour, 2 infantry and 1 mech_infantry moved from Chahar to Central Mongolia
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour, 1 artillery and 2 infantry moved from Amur to Buryatia
1 armour moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Shantung to KiangsiCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Central Mongolia
Japanese attack with 3 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Central Mongolia from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
2 fighters moved from Yunnan to Kwangsi
1 bomber moved from 17 Sea Zone to JapanPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 harbour placed in Hainan
2 armour and 1 mech_infantry placed in Shantung
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 89 Sea Zone to 92 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from 21 Sea Zone to Guam
1 marine moved from Caroline Islands to 33 Sea Zone
1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 123 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
retreated to 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Battle in Guam
Battle in Morocco
Battle in PhilippinesNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 28 Sea Zone
2 tactical_bombers moved from Eastern United States to Western United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 28 Sea Zone
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 infantry moved from South West Africa to Union of South Africa
1 armour moved from French Equatorial Africa to Egypt
1 submarine moved from 81 Sea Zone to 79 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 20 infantry moved from Shensi to KweichowPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from United Kingdom to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Trans-Jordan to Syria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 armour moved from Egypt to Iraq
1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 64 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 submarine placed in 81 Sea Zone
1 armour and 1 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 armour moved from Tunisia to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Morocco from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 carrier, 1 fighter and 3 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 fighter and 3 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer and 1 submarine
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
1 fighter owned by the Americans forced to land in GibraltarNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 fighter moved from Tunisia to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour and 3 mech_infantrys moved from Northern Italy to Romania
2 artilleries and 5 infantry moved from Tunisia to Libya
2 aaGuns and 2 infantry moved from Eastern Poland to BelarusPlace Units - Italians
1 artillery placed in Southern Italy
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
2 artilleries and 2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 bomber moved from Caroline Islands to IndiaPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
ANZAC collect 10 PUs (1 lost to blockades); end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 105 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 fighter moved from Western Germany to Vyborg
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Vyborg
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Belarus to Bryansk
1 bomber moved from Southern Italy to Archangel
1 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Algeria to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Bryansk
1 bomber moved from Southern Italy to Smolensk
1 infantry moved from Belarus to Smolensk
3 bombers moved from Southern Italy to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Algeria to 91 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in 125 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 3 bombers, 3 fighters and 2 tactical_bombers
Americans defend with 1 carrier and 3 transports
Germans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Americans: 1 carrier and 3 transports
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Vyborg to Finland
1 bomber moved from Archangel to Belarus
1 bomber moved from Smolensk to Belarus
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
3 aaGuns, 2 artilleries and 2 infantry moved from Eastern Poland to Belarus
1 bomber moved from Bryansk to Belarus
4 armour and 6 mech_infantrys moved from Baltic States to Belarus
3 bombers moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Morocco
2 tactical_bombers moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Morocco
1 tactical_bomber moved from 125 Sea Zone to FinlandPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
Germans undo move 1.
1 mech_infantry placed in Western Germany
5 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
3 armour, 13 artilleries, 54 infantry and 3 mech_infantrys moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
6 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 3 armour, 13 artilleries, 54 infantry and 5 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 3 armour, 13 artilleries, 52 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia
Russians attack with 8 infantry
Japanese defend with 2 armour, 1 artillery and 2 infantry
Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Ulaanbaatar to Buryatia
1 infantry moved from Vologda to Urals
1 aaGun and 1 infantry moved from Vologda to Russia
1 aaGun moved from Russia to Smolensk
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 artillery and 1 infantry moved from Vologda to RussiaPlace Units - Russians
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
3 armour, 13 artilleries, 54 infantry and 3 mech_infantrys moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
6 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 3 armour, 13 artilleries, 54 infantry and 5 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 3 armour, 13 artilleries, 52 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia
Russians attack with 8 infantry
Japanese defend with 2 armour, 1 artillery and 2 infantry
Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Ulaanbaatar to Buryatia
1 infantry moved from Vologda to Urals
1 aaGun and 1 infantry moved from Vologda to Russia
1 aaGun moved from Russia to Smolensk
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 artillery and 1 infantry moved from Vologda to RussiaPlace Units - Russians
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns
EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour, 1 infantry and 1 mech_infantry moved from Central Mongolia to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 armour and 1 mech_infantry moved from Buyant-Uhaa to Manchuria
3 fighters moved from Japan to Korea
1 bomber, 10 fighters and 6 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsi to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Chahar to Anhwe
2 armour and 1 mech_infantry moved from Shantung to Anhwe
3 armour and 1 mech_infantry moved from Anhwe to Kweichow
1 bomber moved from Japan to Kweichow
1 armour and 1 mech_infantry moved from Burma to Kweichow
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines -
Very interesting choices! Let’s see if I chose wisely.
Scramble off India?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsi to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Chahar to Anhwe
1 armour moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Central Mongolia to Anhwe
1 infantry moved from Central Mongolia to Chahar
1 mech_infantry moved from Burma to Kweichow
1 armour moved from Burma to Kweichow
1 infantry moved from Kwangsi to Hunan
4 artilleries and 6 infantry moved from Burma to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 bomber, 10 fighters and 6 tactical_bombers moved from Kwangsi to Kweichow
1 bomber moved from Japan to Kweichow
3 fighters moved from Japan to Korea
2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
3 armour moved from Central Mongolia to Manchuria
Japanese take Buyant-Uhaa from Russians -
Realized I overlooked a few things.
Scramble off India?
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no scram
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsi to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Chahar to Anhwe
1 armour moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Central Mongolia to Anhwe
1 infantry moved from Central Mongolia to Chahar
1 mech_infantry moved from Burma to Kweichow
1 armour moved from Burma to Kweichow
1 infantry moved from Kwangsi to Hunan
4 artilleries and 6 infantry moved from Burma to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 bomber, 10 fighters and 6 tactical_bombers moved from Kwangsi to Kweichow
1 bomber moved from Japan to Kweichow
3 fighters moved from Japan to Korea
2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
3 armour moved from Central Mongolia to Manchuria
Japanese take Buyant-Uhaa from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 33 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 3 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
British defend with 1 destroyer and 2 transports
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Korea
Japanese attack with 3 fighters
Americans defend with 1 artillery
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 fighter
Battle in Philippines
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 marine
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 5 armour, 2 bombers, 10 fighters, 2 infantry, 3 mech_infantrys and 6 tactical_bombers
Chinese defend with 1 fighter and 22 infantry
Japanese win with 2 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Chinese: 1 fighter and 22 infantry
Casualties for Japanese: 5 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
3 artilleries, 5 carriers, 2 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Korea to 19 Sea Zone
5 fighters moved from Kweichow to 19 Sea Zone
3 fighters moved from Kweichow to 19 Sea Zone
2 bombers, 2 fighters and 5 tactical_bombers moved from Kweichow to Kwangsi
1 aaGun moved from Burma to Yunnan
3 artilleries moved from 19 Sea Zone to Manchuria
2 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
4 fighters placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,6,6,1,3,6,4,6,3,5,5,5,5,1,5,1,6,1
Japanese collect 46 PUs (9 lost to blockades); end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
6 fighters moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian SomalilandCombat - Americans
Battle in 35 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 2 transports
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
Battle in Italian Somaliland
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 submarines
Americans win, taking Italian Somaliland from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 28 Sea Zone to 89 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Egypt to Iraq
1 submarine moved from 79 Sea Zone to 39 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Syria to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
2 fighters moved from Union of South Africa to 80 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 bomber and 1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Alexandria
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 64 Sea Zone to 89 Sea ZonePlace Units - British
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 4 PUs;Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Tunisia
2 artilleries and 5 infantry moved from Libya to Tunisia
1 armour and 3 mech_infantrys moved from Romania to Belarus
1 infantry moved from British Somaliland to Italian SomalilandCombat - Italians
Battle in Italian Somaliland
Italians attack with 1 infantry
Americans defend with 1 infantry
Italians win, taking Italian Somaliland from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs