TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
8 fighters moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 8 fighters
Japanese defend with 1 armour, 1 artillery and 2 infantry
ANZAC roll dice for 8 fighters in Western Australia, round 2 : 2/8 hits, 4.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Western Australia, round 2 : 2/4 hits, 1.50 expected hits
2 fighters owned by the ANZAC lost in Western Australia
2 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 6 fighters in Western Australia, round 3 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Western Australia, round 3 : 2/2 hits, 0.83 expected hits
2 fighters owned by the ANZAC lost in Western Australia
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Western Australia
ANZAC win with 4 fighters remaining. Battle score for attacker is -24
Casualties for ANZAC: 4 fighters
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Non Combat Move - ANZAC
4 fighters moved from Western Australia to New South Wales
1 carrier, 1 cruiser, 2 fighters, 3 submarines and 1 transport moved from 29 Sea Zone to 51 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,6,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,2,1
ANZAC collect 1 PU (5 lost to blockades); end with 1 PU
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.67
ANZAC regular : -2.00
Savegame