Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 armour and 1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour and 1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 bombers moved from Germany to 97 Sea Zone
4 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 7 bombers, 1 fighter and 2 tactical_bombers
French defend with 1 destroyer; British defend with 1 cruiser and 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Germans win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 4 bombers, 1 fighter and 2 tactical_bombers
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Non Combat Move - Germans
3 bombers moved from 97 Sea Zone to Western Germany
2 armour moved from Ukraine to Caucasus
1 armour and 3 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 armour moved from Eastern Poland to Ukraine
3 aaGuns moved from Russia to Tambov
1 armour moved from Southern Italy to Western Germany
Place Units - Germans
1 fighter and 8 mech_infantrys placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Russia
2 bombers placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Forget to take Switzerland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Move - Russians
2 artilleries and 2 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour and 1 infantry moved from Northwest Persia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour and 1 infantry
Germans defend with 4 armour and 3 mech_infantrys
Germans win with 4 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
6 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Shantung to Hunan
1 mech_infantry moved from Jehol to Hunan
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to Hunan
2 fighters and 2 tactical_bombers moved from Anhwe to Hunan
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 9 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 2 armour
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 2 fighters, 9 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Hunan
2 bombers moved from Anhwe to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 fighters moved from Anhwe to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to Anhwe
3 infantry moved from Kwangtung to Kwangsi
5 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
1 carrier and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 transport placed in 6 Sea Zone
Japanese undo move 1.
1 artillery and 2 infantry placed in Japan
1 artillery and 2 mech_infantrys placed in Kwangtung
1 artillery and 1 infantry placed in Kiangsu
Japanese undo move 4.
Japanese undo move 3.
2 artilleries and 1 infantry placed in Kwangtung
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from Greece to Turkey
1 bomber moved from Northwest Persia to Turkey
2 artilleries and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Siberia
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 fighter moved from 8 Sea Zone to 15 Sea Zone
1 artillery moved from Spain to Southern France
Americans take Southern France from Germans
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
Combat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Siberia
Battle in 15 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win, taking Siberia from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Turkey
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Neutral_True defend with 8 infantry
Neutral_True win with 6 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Neutral_True: 2 infantry
1 bomber owned by the Americans retreated
Non Combat Move - Americans
1 bomber moved from Turkey to Spain
2 artilleries and 2 infantry moved from Southeast Mexico to Central America
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
2 mech_infantrys moved from Central United States to Central America
1 infantry moved from Central United States to Southeast Mexico
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 15 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from Queensland to Shan State
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
3 artilleries and 4 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield and 3 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Sikang
Place Units - Chinese
1 artillery and 3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 mech_infantry moved from Spain to Holland Belgium
British take Holland Belgium from Germans
4 fighters moved from United Kingdom to France
1 armour moved from Spain to France
4 infantry moved from Spain to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Turkey
1 bomber moved from Trans-Jordan to Turkey
Combat - British
Battle in Turkey
British attack with 1 artillery, 1 bomber and 5 infantry
Neutral_True defend with 6 infantry
British win, taking Turkey from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 5 infantry
Casualties for Neutral_True: 6 infantry
Battle in France
British attack with 1 armour and 4 fighters
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
retreated to France
Germans win with 3 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Shensi
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shensi from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 artilleries and 2 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour and 1 mech_infantry moved from India to Yunnan
2 artilleries and 1 infantry moved from India to Burma
1 bomber moved from Turkey to Trans-Jordan
4 fighters moved from France to Spain
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 battleship and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - British
1 transport placed in 109 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 3 transports; Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 28
Casualties for British: 3 transports
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Rostov to Caucasus
2 aaGuns, 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 8 PUs (6 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 13 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from New Guinea to Caroline Islands
3 fighters moved from Eastern Persia to Kazakhstan
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
ANZAC attack with 3 fighters
Germans defend with 1 armour
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - ANZAC
3 fighters moved from Kazakhstan to Sikang
2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Caroline Islands to New Guinea
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 bombers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 1 mech_infantry moved from Caucasus to Turkey
1 armour moved from Volgograd to Turkey
2 armour and 2 mech_infantrys moved from Novgorod to Karelia
Germans take Karelia from Russians
2 armour and 2 mech_infantrys moved from Karelia to Finland
Germans take Finland from Russians
2 armour moved from Archangel to Karelia
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Switzerland to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
Combat - Germans
Battle in Turkey
Germans attack with 5 armour and 1 mech_infantry
British defend with 1 artillery
Germans win, taking Turkey from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Germans attack with 2 bombers and 3 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
6 armour moved from Ukraine to Caucasus
3 aaGuns moved from Tambov to Rostov
2 armour moved from Russia to Rostov
2 infantry moved from Switzerland to France
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Denmark
1 aaGun and 1 armour moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 artillery moved from France to Western Germany
1 mech_infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 bomber moved from Holland Belgium to Slovakia Hungary
1 bomber moved from Normandy Bordeaux to Slovakia Hungary
2 bombers moved from Southern France to Slovakia Hungary
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 armour and 1 infantry placed in Western Germany
2 fighters placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 4 bombers
EDIT: Adding units owned by Germans to Western Germany: 4 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Denmark: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Denmark: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
2 artilleries and 2 infantry moved from Norway to Sweden
Combat - Russians
Battle in Sweden
Russians attack with 2 artilleries and 2 infantry
Neutral_True defend with 6 infantry
Neutral_True win with no units remaining. Battle score for attacker is 4
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 harbour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour, 1 artillery, 9 infantry and 4 mech_infantrys moved from Hunan to Yunnan
5 fighters and 2 tactical_bombers moved from Kiangsi to Yunnan
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Japan to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 7 Sea Zone to 3 Sea Zone
1 infantry moved from Sakha to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
2 fighters moved from 6 Sea Zone to Siberia
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 9 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 2 infantry; Americans defend with 3 fighters
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 armour, 1 artillery, 3 fighters, 9 infantry and 4 mech_infantrys
Casualties for British: 1 armour, 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 3 fighters
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 2 infantry and 2 mech_infantrys
Chinese defend with 1 airfield, 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in French Indo China
Non Combat Move - Japanese
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 bomber moved from Yunnan to Hunan
1 bomber moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Hunan
3 fighters and 1 tactical_bomber moved from Siberia to Korea
Place Units - Japanese
4 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in Kwangtung
Japanese undo move 2.
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
7 Bombers in Bonn? Ouch. That’ll make me careful.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 5 artilleries, 1 carrier, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to Southern France
1 artillery and 1 infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Spain to Southern France
1 armour, 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 infantry and 2 mech_infantrys moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 destroyer moved from 15 Sea Zone to 5 Sea Zone
1 destroyer and 1 fighter moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
1 armour owned by the Americans retreated to Spain
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber and 1 fighter moved from Southern France to Spain
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
2 fighters moved from 3 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Shan State to Yunnan
Place Units - Americans
1 airfield, 1 artillery and 1 infantry placed in Spain
1 carrier placed in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Central America: 1 artillery
EDIT: Adding units owned by Americans to Spain: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from Central America: 1 artillery
EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry
EDIT: Adding units owned by Americans to Colombia: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Central United States: 2 artilleries and 3 infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
2 destroyers and 1 transport placed in 101 Sea Zone
4 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Sikang to Szechwan
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Sikang to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Shensi to Kazakhstan
British take Kazakhstan from Germans
1 bomber and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Spain to Portugal
1 infantry moved from Spain to Southern France
British take Southern France from Germans
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter and 1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Portugal
Combat - British
Battle in Normandy Bordeaux
British attack with 4 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Portugal
British attack with 3 fighters and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Northwest Persia
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 armour
British win, taking Northwest Persia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 artillery and 1 infantry moved from India to West India
1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Portugal to 91 Sea Zone
2 fighters moved from Portugal to Spain
3 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 artilleries and 1 infantry moved from Burma to Yunnan
1 bomber moved from Northwest Persia to India
1 armour moved from Trans-Jordan to Persia
1 battleship and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 fighters placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour and 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
2 artilleries and 2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Northwest Persia from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Greece to Turkey
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Northwest Persia to Ukraine
Place Units - Italians
1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in Shantung
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery, 1 bomber and 1 infantry moved from New Guinea to Dutch New Guinea
3 fighters moved from Sikang to Yunnan
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
2 fighters placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs