@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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Max defense, kill Japanese land units before German land units.
(While maximizing defence)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Ceylon to India
1 tactical_bomber moved from Ceylon to India
4 bombers moved from Ceylon to India
4 fighters moved from 39 Sea Zone to India
3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 76 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
8 fighters moved from Hawaiian Islands to 49 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
3 carriers, 2 cruisers, 3 fighters and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
8 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Japanese scrambles to create a battle in territory 39 Sea Zone
Battle in 99 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
British loiter and taunt; Americans attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
Japanese defend with 1 tactical_bomber
Americans win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in 49 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 destroyer and 2 submarines
Americans win with 8 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in India
Americans attack with 3 artilleries, 4 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers; Italians defend with 1 bomber and 1 fighter; Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 12 mech_infantrys and 1 tactical_bomber
Japanese win with 1 armour, 1 artillery, 12 fighters, 10 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is -73
Casualties for Germans: 2 bombers and 1 mech_infantry
Casualties for Italians: 1 bomber
Casualties for Americans: 3 artilleries, 4 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Non Combat Move - Americans
6 fighters moved from 49 Sea Zone to 26 Sea Zone
2 fighters moved from 49 Sea Zone to Johnston Island
1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tobruk to Egypt
Place Units - Americans
3 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from 39 Sea Zone to India
1 bomber, 5 fighters and 2 tactical_bombers moved from Ceylon to India
3 armour and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
3 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 5 transports moved from 76 Sea Zone to 39 Sea Zone
3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 armour moved from Egypt to Iraq
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
Combat - British
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Japanese scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
British attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 transports; Americans loiter and taunt
Germans defend with 1 tactical_bomber
British win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in Iraq
British attack with 2 armour and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour and 1 infantry
Battle in India
British attack with 3 armour, 1 artillery, 1 bomber, 9 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour, 7 fighters and 3 tactical_bombers; Italians defend with 1 fighter; Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 10 mech_infantrys and 1 tactical_bomber
Japanese win with 1 armour, 1 artillery, 12 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -125
Casualties for British: 3 armour, 1 artillery, 1 bomber, 9 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Japanese: 7 mech_infantrys
Non Combat Move - British
gg again! ill post it
any tips? Feel like im getting a bit closer…
Good game!
-Don’t buy excessive amounts of ships to protect your transports in the Atlantic, loaded tps put a lot more pressure on Germany, and with UK being a bit richer in BM they can afford to build a carrier if Germany tries to deadzone the landing zones with air. And try not to buy BBs. Also, you are better off sending a cruiser to the Atlantic than a BB because cruisers are the best targets for kamikazes.
-Keep your plan (KGF) a secret for as long as possible. It can potentially buy you a turn or 2 in the Pacific to reinforce it later if Japan was invested elsewhere when they realized they have a lot of freedom.
-Don’t buy those tps and subs with Anzac! Haha that was too greedy with the presence US had in the Pacific.
I think that’s it. You do take risks at appropriate moments and that forced me to be a bit more careful, which is a pretty big deal.
thanks feeling a lot better HAHAHA