@simon33 SZ 99 was close! Italians getting that hit round 1 almost clinched it
Suprise attack Allies +12 -VS- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from Okinawa to Kwangsi
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
2 bombers moved from Japan to Yunnan
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
4 infantry moved from Korea to Manchuria
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 fighter moved from Philippines to Guam -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 fighter moved from Philippines to GuamNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 battleship and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Kweichow
2 infantry moved from Suiyuyan to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Kweichow
2 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 cruiser moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec -
NEWS FLASH!!
Raid at Toranto, any intercept orders Benito? -
no scr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 cruiser moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Ontario to QuebecCombat - British
Battle in 111 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 battleship and 1 submarine
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
British roll dice for 1 cruiser and 1 fighter in 111 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 3/3 hits
1 mech_infantry owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Ethiopia
Italians win with 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 infantry moved from Burma to Shan State
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from 96 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 111 Sea Zone to United Kingdom
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from India to Tanganyika Territory
1 fighter moved from Burma to IndiaPlace Units - British
1 fighter and 4 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transportDice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 13 times
6 was rolled 3 times
Average roll : 3.450
Median : 4.000
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 40Null / Other
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.286
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Italians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.222
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Southern Italy to Malta
1 bomber moved from Northern Italy to Malta
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 3 infantry moved from Tobruk to LibyaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Malta
Italians attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for Italians: 1 armour, 1 bomber, 2 fighters and 1 infantry
Casualties for British: 1 aaGun and 1 bomber
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Malta: 1 infantry
EDIT: Adding units owned by British to Malta: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,4,2,6
Italians collect 6 PUs (9 lost to blockades); end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
1 fighter moved from Queensland to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
1 fighter moved from Queensland to MalayaNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Battle in 91 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to 91 Sea Zone
4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 armour, 1 artillery and 2 mech_infantrys moved from France to Holland Belgium
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 artilleries and 5 infantry moved from Yugoslavia to RomaniaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
French defend with 1 cruiser and 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 bombers
Casualties for French: 1 cruiser and 1 destroyer
Battle in Holland Belgium
Germans attack with 2 armour, 1 artillery and 2 mech_infantrys
French defend with 1 artillery
Germans win, taking Holland Belgium from French with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 97 Sea Zone
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the British Submerged
Units damaged: 1 carrier owned by the British
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
2 aaGuns moved from Slovakia Hungary to Romania
2 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
3 armour moved from France to GermanyPlace Units - Germans
1 bomber placed in Western Germany
2 submarines placed in 112 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Germany
Germans undo move 3.
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 40 PUs (1 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
16 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
16 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 4/17 hits
Japanese roll dice for 1 aaGun and 9 infantry in Manchuria, round 2 : 4/9 hits
4 infantry owned by the Russians, 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 3/13 hits
Japanese roll dice for 6 infantry in Manchuria, round 3 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 4 : 0/10 hits
Japanese roll dice for 3 infantry in Manchuria, round 4 : 2/3 hits
2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 5 : 1/8 hits
Japanese roll dice for 3 infantry in Manchuria, round 5 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 6 : 1/7 hits
Japanese roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 7 : 3/7 hits
Japanese roll dice for 1 infantry in Manchuria, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 11 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Buryatia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Archangel to Belarus
5 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 fighter moved from Russia to Novgorod
1 artillery and 1 infantry moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Urals to ArchangelPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs totalDice Statistics:
Total
1 was rolled 17 times
2 was rolled 16 times
3 was rolled 21 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.116
Median : 3.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 86Russians Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.210
Median : 3.000
Variance : 1.082
Standard Deviation : 1.040
Total rolls : 62Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.875
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Kiangsi to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to Manchuria
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Manchuria
3 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
4 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 carrier and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 artilleries and 4 infantry
Battle in Szechwan
Japanese attack with 4 fighters and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 fighter
Battle in Soviet Far East
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry
Japanese win, taking Soviet Far East from Russians, taking Manchuria from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 aaGun and 6 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
3 fighters and 1 tactical_bomber moved from Kweichow to Hunan
3 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 bombers moved from Manchuria to KiangsuPlace Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United StatesNon Combat Move - Americans
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total