Suprise attack Allies +12 -VS- dawgoneit Axis


  • 3 different  areas with subs. do they stay and battle? :evil:


  • They’ll stay and fight to the last man. . .oops I mean subs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair damage of 7x factory_major; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
                Japanese buy 1 artillery, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                1 cruiser moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour and 2 infantry moved from Amur to Sakha
                1 infantry moved from Anhwe to Jehol
                1 armour moved from Amur to Jehol
                4 infantry moved from Korea to Amur
                6 infantry moved from Korea to Manchuria
                3 infantry moved from Kiangsu to Anhwe

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 cruiser
                    ANZAC defend with 1 destroyer
                    ANZAC win with no units remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 aaGun, 1 artillery and 2 infantry
                    Chinese win with 1 aaGun, 1 artillery and 2 infantry remaining. Battle score for attacker is -21
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Battle in Sakha
                    Japanese attack with 1 armour and 2 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 7 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Jehol
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 submarine
                    1 submarine owned by the ANZAC Submerged
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 5 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 44 Sea Zone to Kwangtung
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                1 artillery, 2 infantry and 1 mech_infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,5
                Japanese collect 33 PUs (7 lost to blockades); end with 33 PUs total

    triplea_38079_Jap9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                1 bomber moved from Midway to Korea
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 armour moved from Karelia to Novgorod
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from French West Africa to 87 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark

    triplea_38079_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                1 bomber moved from Midway to Korea
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 armour moved from Karelia to Novgorod
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from French West Africa to 87 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark

    Combat - Americans
                Battle in Novgorod
                    Americans attack with 1 armour
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 armour in Novgorod, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Novgorod, round 2 :  1/3 hits
                        1 armour owned by the Americans lost in Novgorod
                    Germans win with 3 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour
                Battle in 6 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 2 destroyers
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 2 destroyers
                Battle in Siberia
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Siberia, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 2 destroyers
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Denmark
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 4 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 :  1/2 hits
                        Germans roll dice for 4 infantry in Denmark, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Denmark
                        Americans roll dice for 1 artillery in Denmark, round 3 :  0/1 hits
                        Germans roll dice for 3 infantry in Denmark, round 3 :  1/3 hits
                        1 artillery owned by the Americans lost in Denmark
                    Germans win with 3 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Strategic bombing raid in Korea
                        AA fire in Korea :  0/1 hits
                    Bombing raid in Korea rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Korea causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Korea to Soviet Far East
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 armour and 2 infantry placed in Western United States
                1 armour, 1 artillery, 1 fighter and 1 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.163
            Median : 3.000
            Variance : 1.646
            Standard Deviation : 1.283
            Total rolls : 49

    Null / Other
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    Italians Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    triplea_38079_Ame9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Sikang to Szechwan
                1 fighter moved from Burma to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese

    triplea_38079_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Sikang to Szechwan
                1 fighter moved from Burma to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Szechwan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 :  0/4 hits
                        Japanese roll dice for 1 armour in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 :  1/3 hits
                        Japanese roll dice for 1 armour in Szechwan, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.197
            Median : 3.000
            Variance : 1.169
            Standard Deviation : 1.081
            Total rolls : 66

    Null / Other
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    Italians Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    triplea_38079_Chi9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 artillery moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Hunan
                2 infantry moved from Shan State to Yunnan
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 artillery and 4 infantry moved from India to Burma
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 armour moved from West India to Burma
                1 infantry moved from West India to India
                1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
                1 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 artillery and 4 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 infantry moved from Finland to Karelia

    triplea_38079_Bri9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 artillery moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Hunan
                2 infantry moved from Shan State to Yunnan
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 artillery and 4 infantry moved from India to Burma
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 armour moved from West India to Burma
                1 infantry moved from West India to India
                1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
                1 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 artillery and 4 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 infantry moved from Finland to Karelia

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 8 infantry
                        British roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 :  2/8 hits
                        Germans roll dice for 8 infantry in Normandy Bordeaux, round 2 :  1/8 hits
                        2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                        British roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 3 :  1/7 hits
                        Germans roll dice for 6 infantry in Normandy Bordeaux, round 3 :  4/6 hits
                        1 artillery owned by the British, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                    2 fighters owned by the British retreated
                        British roll dice for 1 armour in Normandy Bordeaux, round 4 :  0/1 hits
                        Germans roll dice for 5 infantry in Normandy Bordeaux, round 4 :  2/5 hits
                        1 armour owned by the British lost in Normandy Bordeaux
                    Germans win with 5 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 armour, 1 artillery and 4 infantry

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to United Kingdom
                1 aaGun moved from Yunnan to Hunan

    Place Units - British
                2 fighters and 3 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 13 times
                3 was rolled 20 times
                4 was rolled 20 times
                5 was rolled 11 times
                6 was rolled 15 times
            Average roll : 3.297
            Median : 3.000
            Variance : 1.030
            Standard Deviation : 1.015
            Total rolls : 101

    Null / Other
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Germans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.414
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 29

    Italians Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 4.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    triplea_38079_UK_9.tsvg


  • I doubt I can come back in this one.
    nice game.
    another?


  • Thanks and always. I’ll take the Axis and I’m up for a 12$ Allied bid


  • set er up
    I will take a bomber in moscow


  • Okay, look for it

Suggested Topics

  • 32
  • 134
  • 252
  • 127
  • 64
  • 108
  • 4.1k
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.8k

Users

40.5k

Topics

1.8m

Posts