But luck reversed in the later rounds and I was also able to sink the transport. Would have been happy to just get the BB after your hit.
Suprise attack Allies +12 -VS- dawgoneit Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Battle in 91 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to 91 Sea Zone
4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 armour, 1 artillery and 2 mech_infantrys moved from France to Holland Belgium
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 artilleries and 5 infantry moved from Yugoslavia to RomaniaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
French defend with 1 cruiser and 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 bombers
Casualties for French: 1 cruiser and 1 destroyer
Battle in Holland Belgium
Germans attack with 2 armour, 1 artillery and 2 mech_infantrys
French defend with 1 artillery
Germans win, taking Holland Belgium from French with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 97 Sea Zone
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the British Submerged
Units damaged: 1 carrier owned by the British
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
2 aaGuns moved from Slovakia Hungary to Romania
2 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
3 armour moved from France to GermanyPlace Units - Germans
1 bomber placed in Western Germany
2 submarines placed in 112 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Germany
Germans undo move 3.
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 40 PUs (1 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
16 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
16 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 4/17 hits
Japanese roll dice for 1 aaGun and 9 infantry in Manchuria, round 2 : 4/9 hits
4 infantry owned by the Russians, 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 3/13 hits
Japanese roll dice for 6 infantry in Manchuria, round 3 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 4 : 0/10 hits
Japanese roll dice for 3 infantry in Manchuria, round 4 : 2/3 hits
2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 5 : 1/8 hits
Japanese roll dice for 3 infantry in Manchuria, round 5 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 6 : 1/7 hits
Japanese roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 7 : 3/7 hits
Japanese roll dice for 1 infantry in Manchuria, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 11 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Buryatia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Archangel to Belarus
5 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 fighter moved from Russia to Novgorod
1 artillery and 1 infantry moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Urals to ArchangelPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs totalDice Statistics:
Total
1 was rolled 17 times
2 was rolled 16 times
3 was rolled 21 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.116
Median : 3.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 86Russians Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.210
Median : 3.000
Variance : 1.082
Standard Deviation : 1.040
Total rolls : 62Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.875
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Kiangsi to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to Manchuria
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Manchuria
3 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
4 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 carrier and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 artilleries and 4 infantry
Battle in Szechwan
Japanese attack with 4 fighters and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 fighter
Battle in Soviet Far East
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry
Japanese win, taking Soviet Far East from Russians, taking Manchuria from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 aaGun and 6 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
3 fighters and 1 tactical_bomber moved from Kweichow to Hunan
3 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 bombers moved from Manchuria to KiangsuPlace Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United StatesNon Combat Move - Americans
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Sikang to BurmaNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Szechwan
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
2 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from India to Burma
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from India to Burma
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 bomber moved from 96 Sea Zone to Gibraltar
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 3 infantry moved from Libya to TobrukCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for French: 2 infantry
Battle in Tobruk
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians win, taking Tobruk from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 armour and 2 infantry moved from Albania to Yugoslavia
2 artilleries and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to 62 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
2 infantry moved from Poland to Baltic States
1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 5 infantry moved from Poland to Eastern Poland
2 artilleries and 4 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Bessarabia
5 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 bomber moved from Southern France to Baltic StatesCombat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 5 artilleries, 15 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 5 armour, 5 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Russians defend with 1 submarine
Germans win with 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Romania to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
1 bomber moved from Baltic States to Germany
2 artilleries and 5 infantry moved from Germany to Poland
1 bomber moved from Baltic States to Poland
1 bomber moved from Germany to Western Germany
2 armour and 2 mech_infantrys moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
3 armour moved from Greece to Romania
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Norway to FinlandPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Vyborg to Finland
6 infantry moved from Karelia to Finland
2 armour moved from Novgorod to Finland
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 artilleries and 8 infantry moved from Belarus to Eastern Poland
3 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
2 armour and 1 mech_infantry moved from Archangel to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 fighter moved from Russia to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Vyborg to Finland
6 infantry moved from Karelia to Finland
2 armour moved from Novgorod to Finland
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 artilleries and 8 infantry moved from Belarus to Eastern Poland
3 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
2 armour and 1 mech_infantry moved from Archangel to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 fighter moved from Russia to Eastern Poland
2 fighters moved from Novgorod to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Finland
Russians attack with 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Finland, round 2 : 4/11 hits
Germans roll dice for 7 infantry in Finland, round 2 : 2/7 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
Russians roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Finland, round 3 : 5/9 hits
Germans roll dice for 3 infantry in Finland, round 3 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 7 infantry
Casualties for Russians: 4 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour, 5 artilleries, 3 fighters, 16 infantry and 2 mech_infantrys
Germans defend with 6 aaGuns, 5 armour, 5 artilleries, 15 infantry and 1 mech_infantry
AA fire in Eastern Poland : 0/3 hits
Russians roll dice for 3 armour, 5 artilleries, 3 fighters, 16 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 10/29 hits
Germans roll dice for 6 aaGuns, 5 armour, 5 artilleries, 15 infantry and 1 mech_infantry in Eastern Poland, round 2 : 8/26 hits
8 infantry owned by the Russians, 6 aaGuns owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 5 artilleries, 3 fighters, 8 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 9/21 hits
Germans roll dice for 5 armour, 5 artilleries, 11 infantry and 1 mech_infantry in Eastern Poland, round 3 : 4/22 hits
4 infantry owned by the Russians and 9 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 5 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys in Eastern Poland, round 4 : 7/17 hits
Germans roll dice for 5 armour, 5 artilleries, 2 infantry and 1 mech_infantry in Eastern Poland, round 4 : 7/13 hits
4 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 2 mech_infantrys owned by the Russians and 4 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 4 artilleries and 3 fighters in Eastern Poland, round 5 : 4/10 hits
Germans roll dice for 5 armour and 1 artillery in Eastern Poland, round 5 : 3/6 hits
3 artilleries owned by the Russians, 1 artillery owned by the Germans and 3 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 1 artillery and 3 fighters in Eastern Poland, round 6 : 2/7 hits
Germans roll dice for 2 armour in Eastern Poland, round 6 : 0/2 hits
2 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 57
Casualties for Germans: 6 aaGuns, 5 armour, 5 artilleries, 15 infantry and 1 mech_infantry
Casualties for Russians: 4 artilleries, 16 infantry and 2 mech_infantrysNon Combat Move - Russians
3 fighters moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
1 aaGun moved from Buryatia to Yakut S.S.R.
1 submarine moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsDice Statistics:
Total
1 was rolled 37 times
2 was rolled 30 times
3 was rolled 29 times
4 was rolled 28 times
5 was rolled 49 times
6 was rolled 28 times
Average roll : 3.527
Median : 4.000
Variance : 1.735
Standard Deviation : 1.317
Total rolls : 201Germans Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 23 times
6 was rolled 12 times
Average roll : 3.628
Median : 4.000
Variance : 1.129
Standard Deviation : 1.063
Total rolls : 86Russians Combat
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 26 times
6 was rolled 16 times
Average roll : 3.452
Median : 4.000
Variance : 0.939
Standard Deviation : 0.969
Total rolls : 115 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Kwangsi to 36 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
2 infantry moved from Kweichow to Yunnan
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Battle in Philippines
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking French Indo China from French, taking Philippines from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in BorneoNon Combat Move - Japanese
3 fighters moved from Kwangtung to Yunnan
2 tactical_bombers moved from Kwangtung to Yunnan
2 bombers moved from Kiangsu to Yunnan
1 artillery moved from Korea to Manchuria
1 artillery moved from Manchuria to Jehol
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 45 PUs (1 lost to blockades); end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone