Entek Good -vs- dawgoneit Evil


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Haradrim
                Haradrim buy 1 corsairs, 1 oliphant and 1 raft; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                2 spearInfantrys moved from Debatable Land to S. Gondor
                1 oliphant moved from Debatable Land to S. Gondor
                1 raft moved from Bay of Harad to Harad Sea Coast

    Combat - Haradrim
                Battle in S. Gondor
                    Haradrim attack with 1 oliphant and 2 spearInfantrys
                    Gondor defend with 1 spearInfantry
                    Haradrim win, taking S. Gondor from Gondor with 1 oliphant and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Haradrim
                1 oliphant and 3 spearInfantrys moved from Debatable Land to S. Ithilien
                2 oliphants and 3 spearInfantrys moved from S. Ithilien to E. Osg.
                3 corsairss and 3 spearInfantrys moved from Umbar to Debatable Land
                1 corsairs and 4 spearInfantrys moved from City of Corsairs to Umbar
                4 corsairss and 1 oliphant moved from N. Ithilien to E. Osg.

    Place Units - Haradrim
                1 raft placed in Bay of Harad
                1 corsairs and 1 oliphant placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total

    triplea_38075_Har2.tsvg

  • '20 '19 '18 '17 '16

    There’s an error when I try to open the file.  Does it work for you?


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Haradrim
                Haradrim buy 1 corsairs, 1 oliphant and 1 raft; Remaining resources: 0 PUs;

    Combat Move - Haradrim

    Combat - Haradrim

    Non Combat Move - Haradrim
                Turning on Edit Mode
                EDIT: Removing units owned by Gondor from S. Gondor: 1 spearInfantry
                EDIT: Removing units owned by Haradrim from Debatable Land: 1 oliphant and 2 spearInfantrys
                EDIT: Adding units owned by Haradrim to S. Gondor: 1 oliphant and 2 spearInfantrys
                EDIT: Changing ownership of S. Gondor from Gondor to Haradrim
                EDIT: Turning off Edit Mode
                1 oliphant and 3 spearInfantrys moved from S. Ithilien to E. Osg.
                4 corsairss and 1 oliphant moved from N. Ithilien to E. Osg.
                3 spearInfantrys moved from Debatable Land to S. Ithilien
                1 oliphant moved from Debatable Land to E. Osg.
                3 corsairss and 3 spearInfantrys moved from Umbar to Debatable Land
                1 corsairs and 4 spearInfantrys moved from City of Corsairs to Umbar
                1 raft moved from Bay of Harad to Harad Sea Coast

    Place Units - Haradrim
                1 raft placed in Bay of Harad
                1 corsairs and 1 oliphant placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total

    triplea_38075_Har2.tsvg


  • @Entek:

    There’s an error when I try to open the file.  Does it work for you?

    yup, it wouldn’t let me either
    I re did it and it works now

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Gondor
                Gondor buy 4 heavyCavalrys and 3 towerGuards; Remaining resources: 0 PUs;

    Combat Move - Gondor
                3 spearInfantrys and 1 towerGuard moved from Druwaith Laur to Angren Bank

    Combat - Gondor
                Battle in Angren Bank
                    Gondor attack with 3 spearInfantrys and 1 towerGuard
                    Neutral defend with 1 spearInfantry
                        Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Angren Bank, round 2 :  2/4 hits
                        Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 :  1/1 hits
                        1 spearInfantry owned by the Gondor and 1 spearInfantry owned by the Neutral lost in Angren Bank
                    Gondor loses 0 PUs for violating Angren Banks neutrality.
                    Gondor win, taking Angren Bank from Neutral with 2 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Gondor
                4 spearInfantrys moved from Anfalas to Lamedon
                1 heavyCavalry moved from Lebennin to Minas Tirith
                5 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien
                1 spearInfantry moved from Belfalas to Lebennin
                2 spearInfantrys moved from Pinnath Gelin to Anfalas
                1 heavyCavalry moved from Pinnath Gelin to Lamedon

    Place Units - Gondor
                2 towerGuards placed in W. Osg.
                4 heavyCavalrys and 1 towerGuard placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 30 PUs; end with 30 PUs total

    Territory Summary for Gondor :

    W. Osg. : 1 castle, 3 heavyCavalrys, 4 spearInfantrys, 2 towerGuards and 2 trebuches
        Minas Tirith : 1 castle, 7 fortificationss, 5 heavyCavalrys, 4 towers and 1 towerGuard
        Anorien : 5 spearInfantrys, 4 towerGuards and 3 trebuches
        Lebennin : 1 spearInfantry
        Tolfolas : 1 spearInfantry
        Lamedon : 1 heavyCavalry and 4 spearInfantrys
        Paths of the Dead : 10 undeads
        Anfalas : 1 castle, 3 fortificationss and 2 spearInfantrys
        Andrast : 1 castle, 4 fortificationss and 2 spearInfantrys
        Druwaith Laur : 1 flag
        Angren Bank : 1 flag, 2 spearInfantrys and 1 towerGuard
        Gilrain : 2 caravels and 8 galleons

    Production/PUs Summary :

    Saruman : 11 / 12
        Freefolk : 17 / 17
        Mordor : 24 / 25
        Rohan : 14 / 18
        Goblins : 20 / 24
        Elves : 31 / 31
        Haradrim : 19 / 19
        Gondor : 30 / 30
        Rhun : 15 / 18
        Dale : 12 / 12
        Khand : 10 / 10
        Dwarves : 12 / 12

    triplea_38075_Gon2.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rhun
                Rhun buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                    Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                1 spearInfantry moved from Rhun to N. Rhun
                      Rhun take N. Rhun from Dale
                1 spearInfantry moved from S. E. Rhovanion to Rhovanion
                2 chariotArcherss moved from S. E. Rhovanion to Rhovanion
                1 chariotArchers moved from S. E. Rhovanion to Rhovanion
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                2 warChariots moved from Iron Hills to Rhun
                1 spearInfantry moved from Rhun to S. Dale
                      Rhun take S. Dale from Dale
                1 spearInfantry moved from Rhun to Celduin
                      Rhun take Celduin from Elves
                1 spearInfantry moved from S. Rhovanion to Rhovanion
                2 warChariots moved from S. Rhovanion to E. Rhovanion

    Combat - Rhun
                Battle in Rhovanion
                    Rhun attack with 3 chariotArcherss and 2 spearInfantrys
                    Elves defend with 1 ents
                    Rhun win, taking Rhovanion from Elves with 3 chariotArcherss and 1 spearInfantry remaining. Battle score for attacker is 2
                    Casualties for Elves: 1 ents
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Rhun

    Place Units - Rhun
                4 spearInfantrys placed in Iron Hills
                2 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 24 PUs; end with 24 PUs total

    triplea_38075_Rhu2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Dale
                Dale buy 1 archers, 1 heavyCavalry and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Dale

    Combat - Dale

    Non Combat Move - Dale
                1 archers and 2 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                1 archers, 1 heavyCavalry and 1 trebuche placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 7 PUs total

    Territory Summary for Dale :

    N. Dale : 5 archerss, 1 heavyCavalry and 7 spearInfantrys
        Lake Town : 1 archers, 1 castle, 4 fortificationss, 1 heavyCavalry and 1 trebuche

    Production/PUs Summary :

    Saruman : 11 / 12
        Freefolk : 17 / 17
        Mordor : 24 / 25
        Rohan : 14 / 18
        Goblins : 20 / 24
        Elves : 28 / 31
        Haradrim : 19 / 19
        Gondor : 30 / 30
        Rhun : 24 / 24
        Dale : 7 / 7
        Khand : 10 / 10
        Dwarves : 12 / 12

    triplea_38075_Dal2.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Khand
                Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;

    Combat Move - Khand
                2 raiderCavalrys moved from N. Ithilien to E. Osg.
                1 warWolves moved from S. Ithilien to E. Osg.
                4 raiderss moved from Harad Road to S. Ithilien
                1 raiderCavalry moved from Khand to S. Ithilien
                1 raiderCavalry moved from Khand to S. Ithilien
                2 raiderCavalrys moved from S. Ithilien to E. Osg.
                3 raiderss moved from Khand to Harad Road
                2 xbowInfantrys moved from N. Haradwaith to Harad Road

    Non Combat Move - Khand

    Place Units - Khand
                2 warWolvess and 1 xbowInfantry placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

    triplea_38075_Kha2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Dwarves
                Dwarves buy 2 berzerkerss; Remaining resources: 2 PUs;

    Combat Move - Dwarves
                5 axeInfantrys, 2 cannons and 2 phalanxs moved from N. Dale to Iron Hills
                1 axeInfantry moved from Withered Heath to Iron Hills

    Combat - Dwarves
                Battle in Iron Hills
                    Dwarves attack with 6 axeInfantrys, 2 cannons and 2 phalanxs
                    Rhun defend with 1 castle, 7 chariotArcherss, 4 spearInfantrys and 1 warWagon
                        Dwarves roll dice for 6 axeInfantrys, 2 cannons and 2 phalanxs in Iron Hills, round 2 :  3/10 hits
                        Rhun roll dice for 7 chariotArcherss, 4 spearInfantrys and 1 warWagon in Iron Hills, round 2 :  6/12 hits
                        3 spearInfantrys owned by the Rhun and 6 axeInfantrys owned by the Dwarves lost in Iron Hills
                    2 cannons and 2 phalanxs retreated to Withered Heath
                    Rhun win with 7 chariotArcherss, 1 spearInfantry and 1 warWagon remaining. Battle score for attacker is -15
                    Casualties for Dwarves: 6 axeInfantrys
                    Casualties for Rhun: 3 spearInfantrys

    Non Combat Move - Dwarves
                4 axeInfantrys moved from Lonely Mtn. to Withered Heath

    Place Units - Dwarves
                2 berzerkerss placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 14 PUs total

    Territory Summary for Dwarves :

    Lonely Mtn. : 2 berzerkerss, 1 castle and 6 fortificationss
        Withered Heath : 1 flag, 4 axeInfantrys, 2 cannons and 2 phalanxs

    Production/PUs Summary :

    Saruman : 11 / 12
        Freefolk : 17 / 17
        Mordor : 24 / 25
        Rohan : 14 / 18
        Goblins : 20 / 24
        Elves : 28 / 31
        Haradrim : 19 / 19
        Gondor : 30 / 30
        Rhun : 24 / 24
        Dale : 7 / 7
        Khand : 10 / 10
        Dwarves : 12 / 14

    triplea_38075_Dwa2.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Saruman
                Saruman buy 4 orcss; Remaining resources: 0 PUs;

    Combat Move - Saruman
                5 orcss, 4 raiderss and 4 urukhais moved from Isengard to Fangorn
                1 wizard moved from S. Dunland to Fangorn
                1 urukhai moved from S. Dunland to Fangorn
                3 urukhais moved from S. Dunland to Fangorn

    Combat - Saruman
                Battle in Fangorn
                    Saruman attack with 5 orcss, 4 raiderss, 8 urukhais and 1 wizard
                    Elves defend with 8 entss
                    Saruman win, taking Fangorn from Elves with 3 raiderss, 8 urukhais and 1 wizard remaining. Battle score for attacker is 21
                    Casualties for Saruman: 5 orcss and 1 raiders
                    Casualties for Elves: 8 entss

    Non Combat Move - Saruman

    Place Units - Saruman
                4 orcss placed in Isengard

    Turn Complete - Saruman
                Saruman collect 13 PUs; end with 13 PUs total

    triplea_38075_Sar3.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Freefolk
                Freefolk buy 2 archerss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 archers, 2 hobbitss and 1 spearInfantry moved from Minhiriath to N. Enedwaith
                3 archerss, 1 hobbits, 1 lightCavalry and 3 spearInfantrys moved from Cardolan to Tharbad

    Combat - Freefolk
                Battle in N. Enedwaith
                    Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
                    Goblins defend with 1 shooters
                        Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in N. Enedwaith, round 2 :  2/3 hits
                        Goblins roll dice for 1 shooters in N. Enedwaith, round 2 :  0/1 hits
                        1 shooters owned by the Goblins lost in N. Enedwaith
                    Freefolk win, taking N. Enedwaith from Goblins with 1 archers, 2 hobbitss and 1 spearInfantry remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in Tharbad
                    Freefolk attack with 3 archerss, 1 hobbits, 1 lightCavalry and 3 spearInfantrys
                    Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                        Freefolk roll dice for 3 archerss, 1 hobbits, 1 lightCavalry and 3 spearInfantrys in Tharbad, round 2 :  0/8 hits
                        Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 :  1/6 hits
                        1 hobbits owned by the Freefolk lost in Tharbad
                        Freefolk roll dice for 3 archerss, 1 lightCavalry and 3 spearInfantrys in Tharbad, round 3 :  2/7 hits
                        Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 3 :  2/6 hits
                        2 archerss owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Tharbad
                        Freefolk roll dice for 1 archers, 1 lightCavalry and 3 spearInfantrys in Tharbad, round 4 :  1/5 hits
                        Neutral roll dice for 1 fortifications and 3 spearInfantrys in Tharbad, round 4 :  1/4 hits
                        1 spearInfantry owned by the Freefolk and 1 fortifications owned by the Neutral lost in Tharbad
                        Freefolk roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in Tharbad, round 5 :  0/4 hits
                        Neutral roll dice for 3 spearInfantrys in Tharbad, round 5 :  1/3 hits
                        1 spearInfantry owned by the Freefolk lost in Tharbad
                        Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Tharbad, round 6 :  2/3 hits
                        Neutral roll dice for 3 spearInfantrys in Tharbad, round 6 :  1/3 hits
                        1 archers owned by the Freefolk and 2 spearInfantrys owned by the Neutral lost in Tharbad
                        Freefolk roll dice for 1 lightCavalry and 1 spearInfantry in Tharbad, round 7 :  0/2 hits
                        Neutral roll dice for 1 spearInfantry in Tharbad, round 7 :  0/1 hits
                        Freefolk roll dice for 1 lightCavalry and 1 spearInfantry in Tharbad, round 8 :  2/2 hits
                        Neutral roll dice for 1 spearInfantry in Tharbad, round 8 :  1/1 hits
                        1 spearInfantry owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Tharbad
                    Freefolk loses 0 PUs for violating Tharbads neutrality.
                    Freefolk win, taking Tharbad from Neutral with 1 lightCavalry remaining. Battle score for attacker is -5
                    Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
                    Casualties for Freefolk: 3 archerss, 1 hobbits and 3 spearInfantrys

    Non Combat Move - Freefolk
                1 archers, 1 hobbits and 4 spearInfantrys moved from S. Downs to Cardolan
                3 hobbitss moved from Bree to S. Downs
                1 archers moved from Hobbiton to Shire
                1 hobbits moved from Hobbiton to Shire
                2 spearInfantrys moved from Shire to S. Downs
                1 lightCavalry moved from Fornost to Cardolan

    Place Units - Freefolk
                2 archerss and 1 spearInfantry placed in Bree
                2 lightCavalrys placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 20 PUs; end with 20 PUs total

    Territory Summary for Freefolk :

    N. Enedwaith : 1 flag, 1 archers, 2 hobbitss and 1 spearInfantry
        Tharbad : 1 flag, 1 castle and 1 lightCavalry
        Minhiriath : 1 flag
        Cardolan : 1 flag, 1 archers, 1 hobbits, 1 lightCavalry and 4 spearInfantrys
        E. Arnor : 1 flag
        Fornost : 1 castle
        Bree : 2 archerss, 1 castle, 2 fortificationss and 1 spearInfantry
        S. Downs : 3 hobbitss and 2 spearInfantrys
        Shire : 1 archers and 1 hobbits
        Hobbiton : 1 castle and 2 lightCavalrys

    Production/PUs Summary :

    Saruman : 13 / 13
        Freefolk : 20 / 20
        Mordor : 24 / 25
        Rohan : 14 / 18
        Goblins : 19 / 24
        Elves : 26 / 31
        Haradrim : 19 / 19
        Gondor : 30 / 30
        Rhun : 24 / 24
        Dale : 7 / 7
        Khand : 10 / 10
        Dwarves : 12 / 14

    triplea_38075_Fre3.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Mordor
                Mordor buy 3 orcss, 1 siegeTower and 2 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs moved from S. Brown Lands to E. Emnet
                      Mordor take E. Emnet from Rohan
                1 orcs moved from S. Brown Lands to Wold
                      Mordor take Wold from Rohan
                1 orcs and 1 trolls moved from Dol Goldur to S. Mirkwood
                2 orcss, 1 siegeTower and 1 trolls moved from Dol Goldur to S. Mirkwood
                5 siegeTowers moved from E. Osg. to W. Osg.
                4 trollss moved from E. Osg. to W. Osg.
                6 orcss moved from E. Osg. to W. Osg.
                3 nazguls moved from N. Ithilien to W. Osg.
                1 orcs moved from E. Osg. to W. Osg.
                1 trolls moved from Udun to S. Brown Lands

    Combat - Mordor
                Battle in S. Mirkwood
                    Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                    Elves defend with 2 entss and 1 hunters
                    Mordor win, taking S. Mirkwood from Elves with 1 orcs, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 8
                    Casualties for Mordor: 2 orcss
                    Casualties for Elves: 2 entss and 1 hunters
                Battle in W. Osg.
                    Mordor attack with 3 nazguls, 7 orcss, 5 siegeTowers and 4 trollss
                    Gondor defend with 1 castle, 3 heavyCavalrys, 4 spearInfantrys, 2 towerGuards and 2 trebuches
                    Units damaged: 3 nazguls owned by the Mordor
                    Mordor win, taking W. Osg. from Gondor with 3 nazguls, 2 orcss, 5 siegeTowers and 4 trollss remaining. Battle score for attacker is 28
                    Casualties for Mordor: 5 orcss
                    Casualties for Gondor: 3 heavyCavalrys, 4 spearInfantrys, 2 towerGuards and 2 trebuches

    Non Combat Move - Mordor
                2 nazguls moved from W. Osg. to N. Ithilien
                1 nazgul moved from W. Osg. to N. Ithilien
                1 trolls moved from Minas Morgul to N. Ithilien
                2 orcss moved from Minas Morgul to N. Ithilien
                1 siegeTower moved from Minas Morgul to N. Ithilien

    Place Units - Mordor
                2 trollss placed in E. Osg.
                3 orcss and 1 siegeTower placed in Dol Goldur

    Turn Complete - Mordor
                Mordor collect 31 PUs; end with 31 PUs total
                3 units repaired.

    triplea_38075_Mor3.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Rohan
                Rohan buy 3 heavyCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 heavyCavalry and 1 lightCavalry moved from Eastfold to E. Emnet
                2 spearInfantrys moved from Eastfold to E. Emnet
                1 heavyCavalry and 2 spearInfantrys moved from Eastfold to Westfold
                1 heavyCavalry moved from Eastfold to Westfold
                2 heavyCavalrys and 6 lightCavalrys moved from Anorien to Westfold

    Combat - Rohan
                Battle in E. Emnet
                    Rohan attack with 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys
                    Mordor defend with 1 orcs
                        Rohan roll dice for 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys in E. Emnet, round 2 :  1/4 hits
                        Mordor roll dice for 1 orcs in E. Emnet, round 2 :  0/1 hits
                        1 orcs owned by the Mordor lost in E. Emnet
                    Rohan win, taking E. Emnet from Mordor with 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in Westfold
                    Rohan attack with 4 heavyCavalrys, 6 lightCavalrys and 2 spearInfantrys
                    Goblins defend with 2 trollss and 6 wargss
                        Rohan roll dice for 4 heavyCavalrys, 6 lightCavalrys and 2 spearInfantrys in Westfold, round 2 :  2/12 hits
                        Goblins roll dice for 2 trollss and 6 wargss in Westfold, round 2 :  2/8 hits
                        2 spearInfantrys owned by the Rohan and 2 wargss owned by the Goblins lost in Westfold
                        Rohan roll dice for 4 heavyCavalrys and 6 lightCavalrys in Westfold, round 3 :  5/10 hits
                        Goblins roll dice for 2 trollss and 4 wargss in Westfold, round 3 :  3/6 hits
                        3 lightCavalrys owned by the Rohan, 4 wargss owned by the Goblins and 1 trolls owned by the Goblins lost in Westfold
                        Rohan roll dice for 4 heavyCavalrys and 3 lightCavalrys in Westfold, round 4 :  4/7 hits
                        Goblins roll dice for 1 trolls in Westfold, round 4 :  0/1 hits
                        1 trolls owned by the Goblins lost in Westfold
                    Rohan win, taking Westfold from Goblins with 4 heavyCavalrys and 3 lightCavalrys remaining. Battle score for attacker is 24
                    Casualties for Goblins: 2 trollss and 6 wargss
                    Casualties for Rohan: 3 lightCavalrys and 2 spearInfantrys

    Non Combat Move - Rohan

    Place Units - Rohan
                3 heavyCavalrys and 1 spearInfantry placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Territory Summary for Rohan :

    E. Emnet : 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys
        Helms Deep : 1 castle, 6 fortificationss and 1 tower
        Westfold : 4 heavyCavalrys and 3 lightCavalrys
        Eastfold : 1 castle, 4 fortificationss, 3 heavyCavalrys and 1 spearInfantry

    Production/PUs Summary :

    Saruman : 13 / 13
        Freefolk : 20 / 20
        Mordor : 27 / 31
        Rohan : 18 / 18
        Goblins : 15 / 24
        Elves : 25 / 31
        Haradrim : 19 / 19
        Gondor : 28 / 30
        Rhun : 24 / 24
        Dale : 7 / 7
        Khand : 10 / 10
        Dwarves : 12 / 14

    triplea_38075_Roh3.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Goblins
                Goblins buy 8 shooterss, 1 stabbers and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 stabbers moved from N. Caves to Anduin West Bank
                1 shooters moved from N. Caves to Drimrill Dale
                1 trolls moved from Gladden to Drimrill Dale
                1 shooters moved from Gladden to Anduin West Bank
                3 wargss moved from Dol Goldur to Anduin East Bank
                1 wargs moved from Dol Goldur to Drimrill Dale
                1 bats moved from Isengard to Drimrill Dale
                1 bats moved from Isengard to Anduin East Bank
                1 bats moved from S. Caves to Drimrill Dale
                1 shooters moved from Enedwaith to N. Dunland

    Combat - Goblins
                Battle in Anduin West Bank
                    Goblins attack with 1 shooters and 1 stabbers
                    Elves defend with 1 ents
                    Goblins win, taking Anduin West Bank from Elves with 1 stabbers remaining. Battle score for attacker is 3
                    Casualties for Goblins: 1 shooters
                    Casualties for Elves: 1 ents
                Battle in Drimrill Dale
                    Goblins attack with 2 batss, 1 shooters, 1 trolls and 1 wargs
                    Elves defend with 2 hunterss and 1 wizard
                    retreated to Drimrill Dale
                    Elves win with 1 hunters and 1 wizard remaining. Battle score for attacker is -9
                    Casualties for Goblins: 1 shooters, 1 trolls and 1 wargs
                    Casualties for Elves: 1 hunters
                Battle in Anduin East Bank
                    Goblins attack with 1 bats and 3 wargss
                    Elves defend with 2 hunterss
                    retreated to Anduin East Bank
                    Elves win with 1 hunters remaining. Battle score for attacker is -11
                    Casualties for Goblins: 3 wargss
                    Casualties for Elves: 1 hunters

    Non Combat Move - Goblins
                1 bats moved from Anduin East Bank to S. Mirkwood
                2 batss moved from Drimrill Dale to Moria

    Place Units - Goblins
                7 shooterss and 1 trolls placed in Moria
                1 shooters and 1 stabbers placed in S. Caves

    Turn Complete - Goblins
                Goblins collect 16 PUs; end with 16 PUs total

    triplea_38075_Gob3.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Elves
                Elves buy 1 griffin, 4 hobbitss and 2 wizards; Remaining resources: 0 PUs;

    Combat Move - Elves
                7 hunterss and 3 wizards moved from Eregion to Moria
                1 hunters and 1 wizard moved from Drimrill Dale to Moria
                2 eagless moved from Carrock to Moria
                1 hunters moved from W. Mirkwood to Gladden
                      Elves take Gladden from Goblins
                1 hunters moved from Anduin East Bank to Gladden
                1 ents, 6 hunterss and 2 wizards moved from N. Dale to Iron Hills
                1 eagles moved from Carrock to Moria

    Combat - Elves
                Battle in Iron Hills
                    Elves attack with 1 ents, 6 hunterss and 2 wizards
                    Rhun defend with 1 castle, 7 chariotArcherss, 1 spearInfantry and 1 warWagon
                        Elves roll dice for 1 ents, 6 hunterss and 2 wizards in Iron Hills, round 2 :  5/9 hits
                        Rhun roll dice for 7 chariotArcherss, 1 spearInfantry and 1 warWagon in Iron Hills, round 2 :  3/9 hits
                        3 hunterss owned by the Elves, 1 spearInfantry owned by the Rhun and 4 chariotArcherss owned by the Rhun lost in Iron Hills
                        Elves roll dice for 1 ents, 3 hunterss and 2 wizards in Iron Hills, round 3 :  4/6 hits
                        Rhun roll dice for 3 chariotArcherss and 1 warWagon in Iron Hills, round 3 :  2/4 hits
                        2 hunterss owned by the Elves, 1 warWagon owned by the Rhun and 3 chariotArcherss owned by the Rhun lost in Iron Hills
                    Elves win, taking Iron Hills from Rhun with 1 ents, 1 hunters and 2 wizards remaining. Battle score for attacker is 26
                    Casualties for Elves: 5 hunterss
                    Casualties for Rhun: 7 chariotArcherss, 1 spearInfantry and 1 warWagon
                Battle in Moria
                    Elves attack with 3 eagless, 8 hunterss and 4 wizards
                    Goblins defend with 2 batss, 1 castle, 8 fortificationss, 8 shooterss, 2 stabberss and 1 trolls
                        Elves roll dice for 3 eagless, 8 hunterss and 4 wizards in Moria, round 2 :  6/15 hits
                        Goblins roll dice for 2 batss, 8 fortificationss, 8 shooterss, 2 stabberss and 1 trolls in Moria, round 2 :  4/21 hits
                        4 hunterss owned by the Elves and 6 fortificationss owned by the Goblins lost in Moria
                        Elves roll dice for 3 eagless, 4 hunterss and 4 wizards in Moria, round 3 :  5/11 hits
                        Goblins roll dice for 2 batss, 2 fortificationss, 8 shooterss, 2 stabberss and 1 trolls in Moria, round 3 :  6/15 hits
                        1 bats owned by the Goblins, 4 hunterss owned by the Elves, 2 stabberss owned by the Goblins, 2 fortificationss owned by the Goblins and 2 eagless owned by the Elves lost in Moria
                        Elves roll dice for 1 eagles and 4 wizards in Moria, round 4 :  4/5 hits
                        Goblins roll dice for 1 bats, 8 shooterss and 1 trolls in Moria, round 4 :  3/10 hits
                        1 bats owned by the Goblins, 2 wizards owned by the Elves, 3 shooterss owned by the Goblins and 1 eagles owned by the Elves lost in Moria
                    2 wizards retreated to Eregion
                    Goblins win with 5 shooterss and 1 trolls remaining. Battle score for attacker is -30
                    Casualties for Goblins: 2 batss, 8 fortificationss, 3 shooterss and 2 stabberss
                    Casualties for Elves: 3 eagless, 8 hunterss and 2 wizards

    Non Combat Move - Elves
                1 hobbits moved from Lorien to Drimrill Dale
                2 hobbitss and 1 wizard moved from Lorien to Celebran

    Place Units - Elves
                4 hobbitss placed in Lorien
                1 griffin and 2 wizards placed in Rivendell
                Turning on Edit Mode
                EDIT: Adding units owned by Elves to Eregion: 6 hobbitss
                EDIT: Removing units owned by Elves from Rivendell: 6 hobbitss
                EDIT: Turning off Edit Mode

    Turn Complete - Elves
                Elves collect 25 PUs; end with 25 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 1 griffin, 2 towers and 2 wizards
        High Mirkwood : 1 castle, 2 fortificationss and 1 tower
        Lorien : 1 castle, 4 hobbitss and 3 towers
        Anduin East Bank : 1 flag
        Gladden : 1 flag, 2 hunterss
        Carrock : 1 flag
        Drimrill Dale : 1 flag, 1 hobbits
        Celebran : 1 flag, 2 hobbitss, 2 hunterss and 2 wizards
        Eregion : 1 flag, 6 hobbitss and 2 wizards
        Iron Hills : 1 ents, 1 hunters and 2 wizards

    Production/PUs Summary :

    Saruman : 13 / 13
        Freefolk : 20 / 20
        Mordor : 27 / 31
        Rohan : 18 / 18
        Goblins : 15 / 16
        Elves : 25 / 25
        Haradrim : 19 / 19
        Gondor : 28 / 30
        Rhun : 20 / 24
        Dale : 7 / 7
        Khand : 10 / 10
        Dwarves : 16 / 14

    triplea_38075_Elv3.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Haradrim
                Haradrim buy 2 corsairss, 1 raft and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                3 oliphants moved from E. Osg. to W. Osg.
                1 corsairs moved from E. Osg. to W. Osg.
                1 spearInfantry moved from E. Osg. to W. Osg.
                1 spearInfantry moved from E. Osg. to W. Osg.
                1 spearInfantry moved from E. Osg. to W. Osg.
                3 corsairss moved from E. Osg. to W. Osg.
                3 spearInfantrys moved from S. Ithilien to E. Osg.
                3 corsairss and 3 spearInfantrys moved from Debatable Land to S. Ithilien
                1 oliphant moved from S. Gondor to S. Ithilien
                1 corsairs and 1 oliphant moved from City of Corsairs to Umbar
                1 oliphant moved from Umbar to Debatable Land
                2 spearInfantrys moved from Umbar to Debatable Land
                1 corsairs moved from Umbar to Debatable Land
                1 spearInfantry moved from Umbar to Debatable Land
                1 raft moved from Harad Sea Coast to Umbar Peninsula Coast
                1 raft moved from Bay of Harad to Harad Sea Coast

    Non Combat Move - Haradrim

    Place Units - Haradrim
                1 raft placed in Bay of Harad
                2 corsairss and 3 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total

    triplea_38075_Har3.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Gondor
                Gondor buy 2 rafts, 6 spearInfantrys and 2 towerGuards; Remaining resources: 0 PUs;

    Combat Move - Gondor
                10 undeads moved from Paths of the Dead to Lamedon
                1 heavyCavalry and 4 spearInfantrys moved from Lamedon to Lebennin
                1 spearInfantry moved from Lebennin to Lossarnach
                5 spearInfantrys, 4 towerGuards and 3 trebuches moved from Anorien to W. Osg.
                5 heavyCavalrys moved from Minas Tirith to W. Osg.
                1 towerGuard moved from Angren Bank to Enedwaith
                      Gondor take Enedwaith from Goblins
                2 spearInfantrys moved from Angren Bank to Adorn

    Combat - Gondor
                Battle in W. Osg.
                    Gondor attack with 5 heavyCavalrys, 5 spearInfantrys, 4 towerGuards and 3 trebuches
                    Mordor defend with 1 castle, 2 orcss, 5 siegeTowers and 4 trollss; Haradrim defend with 4 corsairss, 3 oliphants and 3 spearInfantrys
                        Gondor roll dice for 5 heavyCavalrys, 5 spearInfantrys, 4 towerGuards and 3 trebuches in W. Osg., round 2 :  7/17 hits
                    Units damaged: 3 oliphants owned by the Haradrim
                        Mordor roll dice for 4 corsairss, 3 oliphants, 2 orcss, 5 siegeTowers, 3 spearInfantrys and 4 trollss in W. Osg., round 2 :  6/21 hits
                        1 towerGuard owned by the Gondor, 2 orcss owned by the Mordor, 5 spearInfantrys owned by the Gondor and 2 siegeTowers owned by the Mordor lost in W. Osg.
                        Gondor roll dice for 5 heavyCavalrys, 3 towerGuards and 3 trebuches in W. Osg., round 3 :  6/11 hits
                        Mordor roll dice for 4 corsairss, 3 oliphants, 3 siegeTowers, 3 spearInfantrys and 4 trollss in W. Osg., round 3 :  7/17 hits
                        3 corsairss owned by the Haradrim, 1 heavyCavalry owned by the Gondor, 3 trebuches owned by the Gondor, 3 towerGuards owned by the Gondor and 3 siegeTowers owned by the Mordor lost in W. Osg.
                    4 heavyCavalrys retreated to Anorien
                    Mordor win with 1 corsairs, 3 oliphants, 3 spearInfantrys and 4 trollss remaining. Battle score for attacker is -10
                    Casualties for Mordor: 2 orcss and 5 siegeTowers
                    Casualties for Haradrim: 3 corsairss
                    Casualties for Gondor: 1 heavyCavalry, 5 spearInfantrys, 4 towerGuards and 3 trebuches
                Battle in Adorn
                    Gondor attack with 2 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Gondor roll dice for 2 spearInfantrys in Adorn, round 2 :  0/2 hits
                        Neutral roll dice for 1 spearInfantry in Adorn, round 2 :  0/1 hits
                        Gondor roll dice for 2 spearInfantrys in Adorn, round 3 :  0/2 hits
                        Neutral roll dice for 1 spearInfantry in Adorn, round 3 :  0/1 hits
                        Gondor roll dice for 2 spearInfantrys in Adorn, round 4 :  0/2 hits
                        Neutral roll dice for 1 spearInfantry in Adorn, round 4 :  1/1 hits
                        1 spearInfantry owned by the Gondor lost in Adorn
                    1 spearInfantry retreated to Angren Bank
                    Neutral win with 1 spearInfantry remaining. Battle score for attacker is -3
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Gondor
                1 towerGuard moved from Minas Tirith to Anorien

    Place Units - Gondor
                2 rafts placed in Anfalas Coast
                6 spearInfantrys and 2 towerGuards placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 29 PUs; end with 29 PUs total
                3 units repaired.

    Territory Summary for Gondor :

    Minas Tirith : 1 castle, 7 fortificationss, 6 spearInfantrys, 4 towers and 2 towerGuards
        Anorien : 4 heavyCavalrys and 1 towerGuard
        Lossarnach : 1 spearInfantry
        Lebennin : 1 heavyCavalry and 4 spearInfantrys
        Tolfolas : 1 spearInfantry
        Lamedon : 10 undeads
        Anfalas : 1 castle, 3 fortificationss and 2 spearInfantrys
        Andrast : 1 castle, 4 fortificationss and 2 spearInfantrys
        Druwaith Laur : 1 flag
        Angren Bank : 1 flag, 1 spearInfantry
        Enedwaith : 1 flag, 1 towerGuard
        Gilrain : 2 caravels and 8 galleons
        Anfalas Coast : 2 rafts

    Production/PUs Summary :

    Saruman : 13 / 13
        Freefolk : 20 / 20
        Mordor : 27 / 31
        Rohan : 18 / 18
        Goblins : 14 / 16
        Elves : 25 / 25
        Haradrim : 19 / 19
        Gondor : 29 / 29
        Rhun : 20 / 24
        Dale : 7 / 7
        Khand : 10 / 10
        Dwarves : 16 / 14

    triplea_38075_Gon3.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Rhun
                Rhun buy 3 chariotArcherss and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                    Rhun loses 0 PUs for violating N. Brown Landss neutrality.
                1 spearInfantry moved from Celduin to E. Mirkwood
                      Rhun take E. Mirkwood from Elves
                1 spearInfantry moved from Rhovanion to Celduin
                3 chariotArcherss moved from Rhovanion to Rhun
                2 warChariots moved from E. Rhovanion to Rhun
                1 spearInfantry moved from E. Rhovanion to Rhun

    Combat - Rhun

    Non Combat Move - Rhun

    Place Units - Rhun
                3 chariotArcherss and 3 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 21 PUs; end with 21 PUs total

    triplea_38075_Rhu3.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Dale
                Dale buy 1 archers and 1 lightCavalry; Remaining resources: 0 PUs;

    Combat Move - Dale
                5 archerss, 1 heavyCavalry and 7 spearInfantrys moved from N. Dale to S. Dale
                1 heavyCavalry moved from Lake Town to S. Dale
                1 archers and 1 trebuche moved from Lake Town to N. Dale

    Combat - Dale
                Battle in S. Dale
                    Dale attack with 5 archerss, 2 heavyCavalrys and 7 spearInfantrys
                    Rhun defend with 1 spearInfantry
                        Dale roll dice for 5 archerss, 2 heavyCavalrys and 7 spearInfantrys in S. Dale, round 2 :  3/14 hits
                        Rhun roll dice for 1 spearInfantry in S. Dale, round 2 :  0/1 hits
                        1 spearInfantry owned by the Rhun lost in S. Dale
                    Dale win, taking S. Dale from Rhun with 5 archerss, 2 heavyCavalrys and 7 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Dale

    Place Units - Dale
                1 archers and 1 lightCavalry placed in Lake Town

    Turn Complete - Dale
                Dale collect 9 PUs; end with 9 PUs total

    Territory Summary for Dale :

    S. Dale : 5 archerss, 2 heavyCavalrys and 7 spearInfantrys
        N. Dale : 1 archers and 1 trebuche
        Lake Town : 1 archers, 1 castle, 4 fortificationss and 1 lightCavalry

    Production/PUs Summary :

    Saruman : 13 / 13
        Freefolk : 20 / 20
        Mordor : 27 / 31
        Rohan : 18 / 18
        Goblins : 14 / 16
        Elves : 24 / 25
        Haradrim : 19 / 19
        Gondor : 29 / 29
        Rhun : 19 / 21
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 14

    triplea_38075_Dal3.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Khand
                Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;

    Combat Move - Khand
                4 raiderss moved from S. Ithilien to E. Osg.
                3 raiderss moved from Harad Road to S. Ithilien
                2 xbowInfantrys moved from Harad Road to S. Ithilien
                2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
                2 warWolvess moved from Harad Road to S. Ithilien
                1 warWolves moved from E. Osg. to Lossarnach
                1 raiderCavalry moved from E. Osg. to Lossarnach
                1 raiderCavalry moved from E. Osg. to Lossarnach

    Combat - Khand
                Battle in Lossarnach
                    Khand attack with 2 raiderCavalrys and 1 warWolves
                    Gondor defend with 1 spearInfantry
                    Khand win, taking Lossarnach from Gondor with 2 raiderCavalrys and 1 warWolves remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Khand

    Place Units - Khand
                2 warWolvess and 1 xbowInfantry placed in Khand

    Turn Complete - Khand
                Khand collect 12 PUs; end with 12 PUs total

    triplea_38075_Kha3.tsvg

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Axis & Allies Boardgaming Custom Painted Miniatures

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