sent a chat so we don’t clutter up this thread
Entek Good -vs- dawgoneit Evil
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Haradrim
Haradrim buy 1 corsairs, 1 raft and 4 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Haradrim
Haradrim loses 0 PUs for violating Debatable Lands neutrality.
1 spearInfantry moved from Harad Road to Debatable Land
Haradrim take Debatable Land from Neutral
1 galleon moved from Harnen to Umbar Peninsula Coast
4 galleons moved from Bay of Harad to Umbar Peninsula Coast
4 corsairss moved from Minas Morgul to N. Ithilien
1 corsairs and 1 spearInfantry moved from City of Corsairs to Umbar
1 oliphant and 2 spearInfantrys moved from Umbar to Debatable Land
1 oliphant moved from Harad Road to S. Ithilien
1 oliphant moved from Harad Road to N. Ithilien
3 spearInfantrys moved from Harad Road to S. Ithilien
1 oliphant and 2 spearInfantrys moved from N. Haradwaith to Debatable Land
2 corsairss and 2 spearInfantrys moved from City of Corsairs to UmbarCombat - Haradrim
Non Combat Move - Haradrim
Place Units - Haradrim
1 corsairs and 4 spearInfantrys placed in City of Corsairs
1 raft placed in Bay of HaradTurn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Gondor
Gondor buy 11 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Gondor
2 caravels and 2 galleons moved from S. Gondor Coast to Gilrain
2 galleons moved from Lefnui to Gilrain
2 galleons moved from Morthond to Gilrain
3 spearInfantrys and 1 towerGuard moved from Andrast to Druwaith Laur
2 heavyCavalrys moved from Anfalas to Angren BankCombat - Gondor
Battle in Angren Bank
Gondor attack with 2 heavyCavalrys
Neutral defend with 1 spearInfantry
Gondor roll dice for 2 heavyCavalrys in Angren Bank, round 2 : 0/2 hits
Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 : 1/1 hits
1 heavyCavalry owned by the Gondor lost in Angren Bank
1 heavyCavalry retreated to Pinnath Gelin
Neutral win with 1 spearInfantry remaining. Battle score for attacker is -5
Casualties for Gondor: 1 heavyCavalry
Battle in Druwaith Laur
Gondor attack with 3 spearInfantrys and 1 towerGuard
Neutral defend with 1 spearInfantry
Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 2 : 0/4 hits
Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 0/1 hits
Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 3 : 0/4 hits
Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 3 : 0/1 hits
Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 4 : 1/4 hits
Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 4 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Druwaith Laur
Gondor loses 0 PUs for violating Druwaith Laurs neutrality.
Gondor win, taking Druwaith Laur from Neutral with 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantryNon Combat Move - Gondor
1 spearInfantry moved from Anfalas to Pinnath Gelin
1 spearInfantry moved from Anfalas to Pinnath Gelin
1 heavyCavalry moved from Anfalas to Lebennin
3 heavyCavalrys moved from Minas Tirith to W. Osg.Place Units - Gondor
2 spearInfantrys placed in Andrast
3 spearInfantrys placed in Anfalas
2 spearInfantrys placed in E. Osg.
2 spearInfantrys placed in W. Osg.
2 spearInfantrys placed in Minas TirithTurn Complete - Gondor
Gondor collect 32 PUs; end with 32 PUs totalTerritory Summary for Gondor :
E. Osg. : 1 castle, 2 heavyCavalrys and 5 spearInfantrys
W. Osg. : 1 castle, 3 heavyCavalrys, 4 spearInfantrys and 2 trebuches
Minas Tirith : 1 castle, 7 fortificationss, 5 spearInfantrys, 4 towers, 4 towerGuards and 3 trebuches
Lebennin : 1 heavyCavalry
S. Gondor : 1 spearInfantry
Tolfolas : 1 spearInfantry
Belfalas : 1 spearInfantry
Paths of the Dead : 10 undeads
Anfalas : 1 castle, 3 fortificationss and 4 spearInfantrys
Andrast : 1 castle, 4 fortificationss and 2 spearInfantrys
Pinnath Gelin : 1 heavyCavalry and 2 spearInfantrys
Druwaith Laur : 1 flag, 3 spearInfantrys and 1 towerGuard
Gilrain : 2 caravels and 8 galleonsProduction/PUs Summary :
Saruman : 10 / 14
Freefolk : 15 / 15
Mordor : 22 / 22
Rohan : 18 / 19
Goblins : 17 / 17
Elves : 26 / 26
Haradrim : 18 / 18
Gondor : 32 / 32
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Rhun
Rhun buy 2 spearInfantrys and 1 warChariot; Remaining resources: 0 PUs;Combat Move - Rhun
Rhun loses 0 PUs for violating S. Rhovanions neutrality.
Rhun loses 0 PUs for violating S. Rhovanions neutrality.
Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
4 chariotArcherss, 6 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
1 warWagon moved from Rhun to Iron Hills
3 chariotArcherss moved from Rhun to Iron Hills
1 spearInfantry moved from S. Rhun to S. Rhovanion
Rhun take S. Rhovanion from Neutral
3 chariotArcherss and 1 spearInfantry moved from S. Rhun to S. E. Rhovanion
Rhun take S. E. Rhovanion from Neutral
2 warChariots moved from Udun to S. RhovanionCombat - Rhun
Battle in Iron Hills
Rhun attack with 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon
Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
Rhun win, taking Iron Hills from Dwarves with 7 chariotArcherss, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 12
Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss
Casualties for Rhun: 6 spearInfantrysNon Combat Move - Rhun
Place Units - Rhun
2 spearInfantrys and 1 warChariot placed in RhunTurn Complete - Rhun
Rhun collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Dale
Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Dale
1 heavyCavalry moved from N. Dale to N. Rhun
Dale take N. Rhun from Rhun
1 heavyCavalry moved from N. Rhun to N. DaleCombat - Dale
Non Combat Move - Dale
3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
1 archers moved from S. Dale to N. DalePlace Units - Dale
1 archers and 2 spearInfantrys placed in Lake TownTurn Complete - Dale
Dale collect 12 PUs; end with 12 PUs totalTerritory Summary for Dale :
N. Rhun : 1 flag
N. Dale : 4 archerss, 1 heavyCavalry and 5 spearInfantrys
Lake Town : 1 archers, 1 castle, 4 fortificationss and 2 spearInfantrysProduction/PUs Summary :
Saruman : 10 / 14
Freefolk : 15 / 15
Mordor : 22 / 22
Rohan : 18 / 19
Goblins : 17 / 17
Elves : 26 / 26
Haradrim : 18 / 18
Gondor : 32 / 32
Rhun : 15 / 18
Dale : 12 / 12
Khand : 10 / 10
Dwarves : 12 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Khand
Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;Combat Move - Khand
2 xbowInfantrys moved from Khand to N. Haradwaith
4 raiderss moved from Khand to Harad Road
1 raiderCavalry and 1 warWolves moved from Khand to S. Ithilien
1 raiderCavalry moved from S. Ithilien to N. Ithilien
1 raiderCavalry moved from Khand to N. IthilienNon Combat Move - Khand
Place Units - Khand
2 raiderCavalrys placed in Khand
Turning on Edit Mode
EDIT: Removing units owned by Khand from S. Khand: 3 raiderss
EDIT: Adding units owned by Khand to Khand: 3 raiderss
EDIT: Turning off Edit ModeTurn Complete - Khand
Khand collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Dwarves
Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;Combat Move - Dwarves
Dwarves loses 0 PUs for violating Withered Heaths neutrality.
1 axeInfantry moved from Lonely Mtn. to Withered Heath
Dwarves take Withered Heath from Neutral
5 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. DaleCombat - Dwarves
Non Combat Move - Dwarves
Place Units - Dwarves
4 axeInfantrys placed in Lonely Mtn.Turn Complete - Dwarves
Dwarves collect 12 PUs; end with 12 PUs totalTerritory Summary for Dwarves :
N. Dale : 5 axeInfantrys, 2 cannons and 2 phalanxs
Lonely Mtn. : 4 axeInfantrys, 1 castle and 6 fortificationss
Withered Heath : 1 flag, 1 axeInfantryProduction/PUs Summary :
Saruman : 10 / 14
Freefolk : 15 / 15
Mordor : 22 / 22
Rohan : 18 / 19
Goblins : 17 / 17
Elves : 26 / 26
Haradrim : 18 / 18
Gondor : 32 / 32
Rhun : 15 / 18
Dale : 12 / 12
Khand : 10 / 10
Dwarves : 12 / 12 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Saruman
Saruman buy 3 orcss and 1 raiders; Remaining resources: 1 PUs;Combat Move - Saruman
2 urukhais moved from Isengard to S. Dunland
1 wizard moved from Isengard to S. Dunland
1 raiders moved from Isengard to S. Dunland
2 urukhais moved from Isengard to S. DunlandCombat - Saruman
Battle in S. Dunland
Saruman attack with 1 raiders, 4 urukhais and 1 wizard
Neutral defend with 1 spearInfantry
Saruman loses 0 PUs for violating S. Dunlands neutrality.
Saruman win, taking S. Dunland from Neutral with 1 raiders, 4 urukhais and 1 wizard remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantryNon Combat Move - Saruman
Place Units - Saruman
3 orcss and 1 raiders placed in IsengardTurn Complete - Saruman
Saruman collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Freefolk
Freefolk buy 1 archers, 4 hobbitss and 1 lightCavalry; Remaining resources: 0 PUs;Combat Move - Freefolk
2 archerss, 2 hobbitss and 3 spearInfantrys moved from S. Downs to Cardolan
1 archers, 2 hobbitss and 1 spearInfantry moved from Shire to Minhiriath
1 lightCavalry moved from E. Arnor to Cardolan
1 archers moved from E. Arnor to CardolanCombat - Freefolk
Battle in Cardolan
Freefolk attack with 3 archerss, 2 hobbitss, 1 lightCavalry and 3 spearInfantrys
Neutral defend with 1 spearInfantry
Freefolk roll dice for 3 archerss, 2 hobbitss, 1 lightCavalry and 3 spearInfantrys in Cardolan, round 2 : 1/9 hits
Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 1/1 hits
1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Cardolan
Freefolk loses 0 PUs for violating Cardolans neutrality.
Freefolk win, taking Cardolan from Neutral with 3 archerss, 1 hobbits, 1 lightCavalry and 3 spearInfantrys remaining. Battle score for attacker is 1
Casualties for Neutral: 1 spearInfantry
Casualties for Freefolk: 1 hobbits
Battle in Minhiriath
Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 1/3 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Minhiriath
Freefolk loses 0 PUs for violating Minhiriaths neutrality.
Freefolk win, taking Minhiriath from Neutral with 1 archers, 2 hobbitss and 1 spearInfantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantryNon Combat Move - Freefolk
2 spearInfantrys moved from Bree to S. Downs
1 hobbits moved from Bree to S. Downs
1 archers and 2 spearInfantrys moved from Breelands to S. Downs
2 spearInfantrys moved from Hobbiton to ShirePlace Units - Freefolk
3 hobbitss placed in Bree
1 archers and 1 hobbits placed in Hobbiton
1 lightCavalry placed in FornostTurn Complete - Freefolk
Freefolk collect 17 PUs; end with 17 PUs totalTerritory Summary for Freefolk :
Minhiriath : 1 flag, 1 archers, 2 hobbitss and 1 spearInfantry
Cardolan : 1 flag, 3 archerss, 1 hobbits, 1 lightCavalry and 3 spearInfantrys
E. Arnor : 1 flag
Fornost : 1 castle and 1 lightCavalry
Bree : 1 castle, 2 fortificationss and 3 hobbitss
S. Downs : 1 archers, 1 hobbits and 4 spearInfantrys
Shire : 2 spearInfantrys
Hobbiton : 1 archers, 1 castle and 1 hobbitsProduction/PUs Summary :
Saruman : 11 / 12
Freefolk : 17 / 17
Mordor : 22 / 22
Rohan : 18 / 19
Goblins : 17 / 17
Elves : 26 / 26
Haradrim : 18 / 18
Gondor : 32 / 32
Rhun : 15 / 18
Dale : 12 / 12
Khand : 10 / 10
Dwarves : 12 / 12 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Mordor
Mordor buy 2 orcss, 1 siegeTower and 2 trollss; Remaining resources: 0 PUs;Combat Move - Mordor
Mordor loses 0 PUs for violating S. Brown Landss neutrality.
1 orcs moved from N. Ithilien to Anorien
1 siegeTower moved from N. Ithilien to Anorien
1 nazgul moved from Minas Morgul to Anorien
3 orcss, 2 siegeTowers and 2 trollss moved from N. Ithilien to E. Osg.
1 nazgul moved from Minas Morgul to E. Osg.
1 trolls moved from Minas Morgul to E. Osg.
1 nazgul moved from Minas Morgul to E. Osg.
2 siegeTowers moved from Minas Morgul to N. Ithilien
8 orcss moved from Minas Morgul to N. Ithilien
4 orcss, 3 siegeTowers and 1 trolls moved from S. Ithilien to E. Osg.
2 orcss moved from Dagorlad to S. Brown Lands
Mordor take S. Brown Lands from NeutralCombat - Mordor
Battle in Anorien
Mordor attack with 1 nazgul, 1 orcs and 1 siegeTower
Rohan defend with 2 spearInfantrys
Mordor win, taking Anorien from Gondor with 1 nazgul, 1 orcs and 1 siegeTower remaining. Battle score for attacker is 6
Casualties for Rohan: 2 spearInfantrys
Battle in E. Osg.
Mordor attack with 2 nazguls, 7 orcss, 5 siegeTowers and 4 trollss
Gondor defend with 1 castle, 2 heavyCavalrys and 5 spearInfantrys
Units damaged: 1 nazgul owned by the Mordor
Mordor win, taking E. Osg. from Gondor with 2 nazguls, 7 orcss, 5 siegeTowers and 4 trollss remaining. Battle score for attacker is 25
Casualties for Gondor: 2 heavyCavalrys and 5 spearInfantrysNon Combat Move - Mordor
1 nazgul moved from E. Osg. to N. Ithilien
1 nazgul moved from E. Osg. to N. Ithilien
1 nazgul moved from Anorien to N. IthilienPlace Units - Mordor
1 trolls placed in Udun
2 orcss, 1 siegeTower and 1 trolls placed in Minas MorgulTurn Complete - Mordor
Mordor collect 25 PUs; end with 25 PUs total
1 unit repaired. -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Rohan
Rohan buy 3 heavyCavalrys and 1 lightCavalry; Remaining resources: 0 PUs;Combat Move - Rohan
2 heavyCavalrys and 8 lightCavalrys moved from Westfold to AnorienCombat - Rohan
Battle in Anorien
Rohan attack with 2 heavyCavalrys and 8 lightCavalrys
Mordor defend with 1 orcs and 1 siegeTower
Rohan roll dice for 2 heavyCavalrys and 8 lightCavalrys in Anorien, round 2 : 0/10 hits
Mordor roll dice for 1 orcs and 1 siegeTower in Anorien, round 2 : 1/2 hits
1 lightCavalry owned by the Rohan lost in Anorien
Rohan roll dice for 2 heavyCavalrys and 7 lightCavalrys in Anorien, round 3 : 5/9 hits
Mordor roll dice for 1 orcs and 1 siegeTower in Anorien, round 3 : 1/2 hits
1 orcs owned by the Mordor, 1 siegeTower owned by the Mordor and 1 lightCavalry owned by the Rohan lost in Anorien
Rohan win, taking Anorien from Mordor with 2 heavyCavalrys and 6 lightCavalrys remaining. Battle score for attacker is -1
Casualties for Mordor: 1 orcs and 1 siegeTower
Casualties for Rohan: 2 lightCavalrysNon Combat Move - Rohan
3 spearInfantrys moved from Helms Deep to Westfold
4 spearInfantrys moved from Helms Deep to EastfoldPlace Units - Rohan
3 heavyCavalrys and 1 lightCavalry placed in EastfoldTurn Complete - Rohan
Rohan collect 18 PUs; end with 18 PUs totalTerritory Summary for Rohan :
Anorien : 2 heavyCavalrys and 6 lightCavalrys
Helms Deep : 1 castle, 6 fortificationss and 1 tower
Westfold : 5 spearInfantrys
Eastfold : 1 castle, 4 fortificationss, 3 heavyCavalrys, 1 lightCavalry and 4 spearInfantrysProduction/PUs Summary :
Saruman : 11 / 12
Freefolk : 17 / 17
Mordor : 24 / 25
Rohan : 18 / 18
Goblins : 17 / 17
Elves : 26 / 26
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 15 / 18
Dale : 12 / 12
Khand : 10 / 10
Dwarves : 12 / 12 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Goblins
Goblins buy 1 bats, 2 shooterss and 4 stabberss; Remaining resources: 0 PUs;Combat Move - Goblins
Goblins loses 0 PUs for violating N. Enedwaiths neutrality.
Goblins loses 0 PUs for violating Enedwaiths neutrality.
4 wargss moved from Isengard to Westfold
2 trollss and 5 wargss moved from N. Dunland to Westfold
2 batss moved from S. Caves to Westfold
1 shooters moved from N. Dunland to N. Enedwaith
Goblins take N. Enedwaith from Neutral
1 stabbers moved from Drimrill Dale to Gladden
1 shooters moved from Anduin West Bank to Gladden
1 trolls moved from N. Caves to Gladden
1 shooters moved from N. Caves to Anduin West Bank
1 stabbers moved from N. Caves to Drimrill Dale
1 shooters moved from N. Dunland to Enedwaith
Goblins take Enedwaith from NeutralCombat - Goblins
Battle in Westfold
Goblins attack with 2 batss, 2 trollss and 9 wargss
Rohan defend with 5 spearInfantrys
Goblins win, taking Westfold from Rohan with 2 batss, 2 trollss and 6 wargss remaining. Battle score for attacker is 0
Casualties for Goblins: 3 wargss
Casualties for Rohan: 5 spearInfantrys
Battle in Gladden
Goblins attack with 1 shooters, 1 stabbers and 1 trolls
Elves defend with 1 ents
Goblins win, taking Gladden from Elves with 1 shooters, 1 stabbers and 1 trolls remaining. Battle score for attacker is 5
Casualties for Elves: 1 entsNon Combat Move - Goblins
2 batss moved from Westfold to Isengard
1 shooters and 3 stabberss moved from N. Dunland to Eregion
4 shooterss and 6 stabberss moved from Moria to Eregion
2 stabberss moved from N. Caves to EregionPlace Units - Goblins
1 bats placed in S. Caves
1 shooters and 1 stabbers placed in N. Caves
1 stabbers placed in S. Caves
1 shooters and 2 stabberss placed in MoriaTurn Complete - Goblins
Goblins collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Elves
Elves buy 9 hobbitss and 1 wizard; Remaining resources: 0 PUs;Combat Move - Elves
Elves loses 0 PUs for violating Rhovanions neutrality.
Elves loses 0 PUs for violating Anduin East Banks neutrality.
1 hobbits, 6 hunterss and 2 wizards moved from Rhudaur to Eregion
1 hobbits, 3 hunterss and 1 wizard moved from Rivendell to Eregion
2 eagless moved from Lorien to Eregion
1 ents moved from Carrock to Anduin West Bank
2 hunterss moved from W. Mirkwood to Gladden
1 eagles moved from S. Mirkwood to Gladden
1 ents moved from Celduin to Rhovanion
Elves take Rhovanion from Neutral
1 ents, 6 hunterss and 2 wizards moved from Lake Town to N. Dale
1 hunters and 1 wizard moved from Lorien to Drimrill Dale
1 hunters and 1 wizard moved from Lorien to Celebran
1 hunters moved from Lorien to Celebran
1 hunters moved from Lorien to Drimrill Dale
1 hunters moved from Lorien to Anduin East Bank
Elves take Anduin East Bank from NeutralCombat - Elves
Battle in Celebran
Elves attack with 2 hunterss and 1 wizard
Goblins defend with 1 stabbers
Elves roll dice for 2 hunterss and 1 wizard in Celebran, round 2 : 1/3 hits
Goblins roll dice for 1 stabbers in Celebran, round 2 : 0/1 hits
1 stabbers owned by the Goblins lost in Celebran
Elves win, taking Celebran from Goblins with 2 hunterss and 1 wizard remaining. Battle score for attacker is 2
Casualties for Goblins: 1 stabbers
Battle in Drimrill Dale
Elves attack with 2 hunterss and 1 wizard
Goblins defend with 1 stabbers
Elves roll dice for 2 hunterss and 1 wizard in Drimrill Dale, round 2 : 1/3 hits
Goblins roll dice for 1 stabbers in Drimrill Dale, round 2 : 0/1 hits
1 stabbers owned by the Goblins lost in Drimrill Dale
Elves win, taking Drimrill Dale from Goblins with 2 hunterss and 1 wizard remaining. Battle score for attacker is 2
Casualties for Goblins: 1 stabbers
Battle in Gladden
Elves attack with 1 eagles and 2 hunterss
Goblins defend with 1 shooters, 1 stabbers and 1 trolls
Elves roll dice for 1 eagles and 2 hunterss in Gladden, round 2 : 1/3 hits
Goblins roll dice for 1 shooters, 1 stabbers and 1 trolls in Gladden, round 2 : 0/3 hits
1 stabbers owned by the Goblins lost in Gladden
Elves roll dice for 1 eagles and 2 hunterss in Gladden, round 3 : 0/3 hits
Goblins roll dice for 1 shooters and 1 trolls in Gladden, round 3 : 2/2 hits
2 hunterss owned by the Elves lost in Gladden
retreated to Gladden
Goblins win with 1 shooters and 1 trolls remaining. Battle score for attacker is -6
Casualties for Goblins: 1 stabbers
Casualties for Elves: 2 hunterss
Battle in Eregion
Elves attack with 2 eagless, 2 hobbitss, 9 hunterss and 3 wizards
Goblins defend with 6 shooterss and 11 stabberss
Elves roll dice for 2 eagless, 2 hobbitss, 9 hunterss and 3 wizards in Eregion, round 2 : 5/16 hits
Goblins roll dice for 6 shooterss and 11 stabberss in Eregion, round 2 : 2/17 hits
5 stabberss owned by the Goblins and 2 hobbitss owned by the Elves lost in Eregion
Elves roll dice for 2 eagless, 9 hunterss and 3 wizards in Eregion, round 3 : 5/14 hits
Goblins roll dice for 6 shooterss and 6 stabberss in Eregion, round 3 : 1/12 hits
1 hunters owned by the Elves and 5 stabberss owned by the Goblins lost in Eregion
Elves roll dice for 2 eagless, 8 hunterss and 3 wizards in Eregion, round 4 : 5/13 hits
Goblins roll dice for 6 shooterss and 1 stabbers in Eregion, round 4 : 0/7 hits
1 stabbers owned by the Goblins and 4 shooterss owned by the Goblins lost in Eregion
Elves roll dice for 2 eagless, 8 hunterss and 3 wizards in Eregion, round 5 : 6/13 hits
Goblins roll dice for 2 shooterss in Eregion, round 5 : 1/2 hits
1 hunters owned by the Elves and 2 shooterss owned by the Goblins lost in Eregion
Elves win, taking Eregion from Goblins with 2 eagless, 7 hunterss and 3 wizards remaining. Battle score for attacker is 22
Casualties for Goblins: 6 shooterss and 11 stabberss
Casualties for Elves: 2 hobbitss and 2 hunterss
Battle in Anduin West Bank
Elves attack with 1 ents
Goblins defend with 1 shooters
Elves roll dice for 1 ents in Anduin West Bank, round 2 : 1/1 hits
Goblins roll dice for 1 shooters in Anduin West Bank, round 2 : 0/1 hits
1 shooters owned by the Goblins lost in Anduin West Bank
Elves win, taking Anduin West Bank from Goblins with 1 ents remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shootersNon Combat Move - Elves
1 eagles moved from Gladden to Carrock
1 hunters moved from S. Mirkwood to W. Mirkwood
1 hunters moved from Lorien to Anduin East Bank
2 eagless moved from Eregion to CarrockPlace Units - Elves
3 hobbitss and 1 wizard placed in Lorien
6 hobbitss placed in RivendellTurn Complete - Elves
Elves collect 31 PUs; end with 31 PUs totalTerritory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 6 hobbitss and 2 towers
High Mirkwood : 1 castle, 2 fortificationss and 1 tower
W. Mirkwood : 1 hunters
S. Mirkwood : 2 entss and 1 hunters
Lorien : 1 castle, 3 hobbitss, 3 towers and 1 wizard
Fangorn : 8 entss
Rhovanion : 1 flag, 1 ents
Celduin : 1 flag
N. Dale : 1 ents, 6 hunterss and 2 wizards
Anduin East Bank : 1 flag, 2 hunterss
Carrock : 1 flag, 3 eagless
Anduin West Bank : 1 flag, 1 ents
Drimrill Dale : 1 flag, 2 hunterss and 1 wizard
Celebran : 1 flag, 2 hunterss and 1 wizard
Eregion : 1 flag, 7 hunterss and 3 wizardsProduction/PUs Summary :
Saruman : 11 / 12
Freefolk : 17 / 17
Mordor : 24 / 25
Rohan : 14 / 18
Goblins : 20 / 24
Elves : 31 / 31
Haradrim : 18 / 18
Gondor : 30 / 32
Rhun : 15 / 18
Dale : 12 / 12
Khand : 10 / 10
Dwarves : 12 / 12 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Haradrim
Haradrim buy 1 corsairs, 1 oliphant and 1 raft; Remaining resources: 0 PUs;Combat Move - Haradrim
2 spearInfantrys moved from Debatable Land to S. Gondor
1 oliphant moved from Debatable Land to S. Gondor
1 raft moved from Bay of Harad to Harad Sea CoastCombat - Haradrim
Battle in S. Gondor
Haradrim attack with 1 oliphant and 2 spearInfantrys
Gondor defend with 1 spearInfantry
Haradrim win, taking S. Gondor from Gondor with 1 oliphant and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantryNon Combat Move - Haradrim
1 oliphant and 3 spearInfantrys moved from Debatable Land to S. Ithilien
2 oliphants and 3 spearInfantrys moved from S. Ithilien to E. Osg.
3 corsairss and 3 spearInfantrys moved from Umbar to Debatable Land
1 corsairs and 4 spearInfantrys moved from City of Corsairs to Umbar
4 corsairss and 1 oliphant moved from N. Ithilien to E. Osg.Place Units - Haradrim
1 raft placed in Bay of Harad
1 corsairs and 1 oliphant placed in City of CorsairsTurn Complete - Haradrim
Haradrim collect 19 PUs; end with 19 PUs total -
There’s an error when I try to open the file. Does it work for you?
-
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Haradrim
Haradrim buy 1 corsairs, 1 oliphant and 1 raft; Remaining resources: 0 PUs;Combat Move - Haradrim
Combat - Haradrim
Non Combat Move - Haradrim
Turning on Edit Mode
EDIT: Removing units owned by Gondor from S. Gondor: 1 spearInfantry
EDIT: Removing units owned by Haradrim from Debatable Land: 1 oliphant and 2 spearInfantrys
EDIT: Adding units owned by Haradrim to S. Gondor: 1 oliphant and 2 spearInfantrys
EDIT: Changing ownership of S. Gondor from Gondor to Haradrim
EDIT: Turning off Edit Mode
1 oliphant and 3 spearInfantrys moved from S. Ithilien to E. Osg.
4 corsairss and 1 oliphant moved from N. Ithilien to E. Osg.
3 spearInfantrys moved from Debatable Land to S. Ithilien
1 oliphant moved from Debatable Land to E. Osg.
3 corsairss and 3 spearInfantrys moved from Umbar to Debatable Land
1 corsairs and 4 spearInfantrys moved from City of Corsairs to Umbar
1 raft moved from Bay of Harad to Harad Sea CoastPlace Units - Haradrim
1 raft placed in Bay of Harad
1 corsairs and 1 oliphant placed in City of CorsairsTurn Complete - Haradrim
Haradrim collect 19 PUs; end with 19 PUs total -
There’s an error when I try to open the file. Does it work for you?
yup, it wouldn’t let me either
I re did it and it works now -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Gondor
Gondor buy 4 heavyCavalrys and 3 towerGuards; Remaining resources: 0 PUs;Combat Move - Gondor
3 spearInfantrys and 1 towerGuard moved from Druwaith Laur to Angren BankCombat - Gondor
Battle in Angren Bank
Gondor attack with 3 spearInfantrys and 1 towerGuard
Neutral defend with 1 spearInfantry
Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Angren Bank, round 2 : 2/4 hits
Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 : 1/1 hits
1 spearInfantry owned by the Gondor and 1 spearInfantry owned by the Neutral lost in Angren Bank
Gondor loses 0 PUs for violating Angren Banks neutrality.
Gondor win, taking Angren Bank from Neutral with 2 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 0
Casualties for Neutral: 1 spearInfantry
Casualties for Gondor: 1 spearInfantryNon Combat Move - Gondor
4 spearInfantrys moved from Anfalas to Lamedon
1 heavyCavalry moved from Lebennin to Minas Tirith
5 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien
1 spearInfantry moved from Belfalas to Lebennin
2 spearInfantrys moved from Pinnath Gelin to Anfalas
1 heavyCavalry moved from Pinnath Gelin to LamedonPlace Units - Gondor
2 towerGuards placed in W. Osg.
4 heavyCavalrys and 1 towerGuard placed in Minas TirithTurn Complete - Gondor
Gondor collect 30 PUs; end with 30 PUs totalTerritory Summary for Gondor :
W. Osg. : 1 castle, 3 heavyCavalrys, 4 spearInfantrys, 2 towerGuards and 2 trebuches
Minas Tirith : 1 castle, 7 fortificationss, 5 heavyCavalrys, 4 towers and 1 towerGuard
Anorien : 5 spearInfantrys, 4 towerGuards and 3 trebuches
Lebennin : 1 spearInfantry
Tolfolas : 1 spearInfantry
Lamedon : 1 heavyCavalry and 4 spearInfantrys
Paths of the Dead : 10 undeads
Anfalas : 1 castle, 3 fortificationss and 2 spearInfantrys
Andrast : 1 castle, 4 fortificationss and 2 spearInfantrys
Druwaith Laur : 1 flag
Angren Bank : 1 flag, 2 spearInfantrys and 1 towerGuard
Gilrain : 2 caravels and 8 galleonsProduction/PUs Summary :
Saruman : 11 / 12
Freefolk : 17 / 17
Mordor : 24 / 25
Rohan : 14 / 18
Goblins : 20 / 24
Elves : 31 / 31
Haradrim : 19 / 19
Gondor : 30 / 30
Rhun : 15 / 18
Dale : 12 / 12
Khand : 10 / 10
Dwarves : 12 / 12 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Rhun
Rhun buy 6 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rhun
Rhun loses 0 PUs for violating E. Rhovanions neutrality.
Rhun loses 0 PUs for violating E. Rhovanions neutrality.
Rhun loses 0 PUs for violating E. Rhovanions neutrality.
Rhun loses 0 PUs for violating E. Rhovanions neutrality.
Rhun loses 0 PUs for violating E. Rhovanions neutrality.
1 spearInfantry moved from Rhun to N. Rhun
Rhun take N. Rhun from Dale
1 spearInfantry moved from S. E. Rhovanion to Rhovanion
2 chariotArcherss moved from S. E. Rhovanion to Rhovanion
1 chariotArchers moved from S. E. Rhovanion to Rhovanion
1 spearInfantry moved from Rhun to E. Rhovanion
Rhun take E. Rhovanion from Neutral
2 warChariots moved from Iron Hills to Rhun
1 spearInfantry moved from Rhun to S. Dale
Rhun take S. Dale from Dale
1 spearInfantry moved from Rhun to Celduin
Rhun take Celduin from Elves
1 spearInfantry moved from S. Rhovanion to Rhovanion
2 warChariots moved from S. Rhovanion to E. RhovanionCombat - Rhun
Battle in Rhovanion
Rhun attack with 3 chariotArcherss and 2 spearInfantrys
Elves defend with 1 ents
Rhun win, taking Rhovanion from Elves with 3 chariotArcherss and 1 spearInfantry remaining. Battle score for attacker is 2
Casualties for Elves: 1 ents
Casualties for Rhun: 1 spearInfantryNon Combat Move - Rhun
Place Units - Rhun
4 spearInfantrys placed in Iron Hills
2 spearInfantrys placed in RhunTurn Complete - Rhun
Rhun collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Dale
Dale buy 1 archers, 1 heavyCavalry and 1 trebuche; Remaining resources: 0 PUs;Combat Move - Dale
Combat - Dale
Non Combat Move - Dale
1 archers and 2 spearInfantrys moved from Lake Town to N. DalePlace Units - Dale
1 archers, 1 heavyCavalry and 1 trebuche placed in Lake TownTurn Complete - Dale
Dale collect 7 PUs; end with 7 PUs totalTerritory Summary for Dale :
N. Dale : 5 archerss, 1 heavyCavalry and 7 spearInfantrys
Lake Town : 1 archers, 1 castle, 4 fortificationss, 1 heavyCavalry and 1 trebucheProduction/PUs Summary :
Saruman : 11 / 12
Freefolk : 17 / 17
Mordor : 24 / 25
Rohan : 14 / 18
Goblins : 20 / 24
Elves : 28 / 31
Haradrim : 19 / 19
Gondor : 30 / 30
Rhun : 24 / 24
Dale : 7 / 7
Khand : 10 / 10
Dwarves : 12 / 12 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Khand
Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;Combat Move - Khand
2 raiderCavalrys moved from N. Ithilien to E. Osg.
1 warWolves moved from S. Ithilien to E. Osg.
4 raiderss moved from Harad Road to S. Ithilien
1 raiderCavalry moved from Khand to S. Ithilien
1 raiderCavalry moved from Khand to S. Ithilien
2 raiderCavalrys moved from S. Ithilien to E. Osg.
3 raiderss moved from Khand to Harad Road
2 xbowInfantrys moved from N. Haradwaith to Harad RoadNon Combat Move - Khand
Place Units - Khand
2 warWolvess and 1 xbowInfantry placed in KhandTurn Complete - Khand
Khand collect 10 PUs; end with 10 PUs total
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