It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
Regularkid (Axis) vs. Shin Ji (Allies) - G40 Balance Mod 2.0 Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 1 harbour, 6 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to Kazakhstan
1 bomber moved from French Indo China to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from Philippines to 34 Sea Zone
2 tactical_bombers moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from 35 Sea Zone to 34 Sea Zone
6 fighters moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alaska
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Alaska from Americans, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 6 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese win with 6 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 carrier and 5 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
5 fighters moved from 45 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
3 fighters moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
6 infantry moved from French Indo China to 36 Sea Zone
1 aaGun, 2 armour, 8 artilleries, 11 infantry and 10 mech_infantrys moved from India to West India
1 bomber moved from Kazakhstan to Szechwan
1 bomber moved from Novosibirsk to Shensi
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Burma to Yunnan
2 infantry moved from Yunnan to French Indo China
1 armour moved from Burma to West India
1 armour moved from Burma to West India
6 infantry and 6 transports moved from 36 Sea Zone to 35 Sea Zone
8 infantry moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
3 infantry moved from Malaya to Shan State
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to IndiaPlace Units - Japanese
1 fighter and 1 infantry placed in Japan
1 destroyer and 2 submarines placed in 36 Sea Zone
3 infantry placed in Kiangsu
Japanese undo move 3.
1 armour and 2 mech_infantrys placed in Kiangsu
1 transport placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in Malaya
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
4 artilleries and 4 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 fighters moved from Gibraltar to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 1 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 65 Sea Zone
3 artilleries and 3 infantry moved from 65 Sea Zone to ChileCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chile
Americans attack with 3 artilleries and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northwest Persia
Americans attack with 1 bomber, 3 infantry and 3 mech_infantrys
Germans defend with 3 mech_infantrys
3 mech_infantrys owned by the Americans and 2 infantry owned by the Americans retreated to Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Northwest Persia to Persia
3 infantry moved from Portugal to 91 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 3 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 104 Sea Zone to 110 Sea Zone
3 marines moved from Caroline Islands to 33 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 15 fighters, 3 marines, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
3 marines moved from 54 Sea Zone to Queensland
1 artillery moved from Queensland to South Australia
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Alaska to Western United StatesPlace Units - Americans
1 artillery and 9 infantry placed in Eastern United States
1 mech_infantry placed in Western United States
1 armour and 2 mech_infantrys placed in Central United States
1 factory_minor placed in Spain
3 fighters placed in PersiaTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from Trans-Jordan to Syria
3 fighters moved from Persia to SyriaCombat - British
Battle in Holland Belgium
Battle in Syria
British attack with 3 fighters and 1 marine
Germans defend with 1 mech_infantry
British win, taking Holland Belgium from Germans with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 marineNon Combat Move - British
3 fighters moved from Syria to Persia
3 aaGuns, 1 artillery and 24 infantry moved from Eastern Persia to Persia
1 marine moved from Trans-Jordan to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Persia
1 infantry moved from Eastern Persia to Persia
1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 submarines moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Mozambique to Tanganyika Territory
1 armour moved from Tanganyika Territory to Kenya
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 7 infantry placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from Trans-Jordan to Syria
3 fighters moved from Persia to SyriaCombat - British
Battle in Holland Belgium
Battle in Syria
British attack with 3 fighters and 1 marine
Germans defend with 1 mech_infantry
British win, taking Holland Belgium from Germans with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 marineNon Combat Move - British
3 fighters moved from Syria to Persia
3 aaGuns, 1 artillery and 24 infantry moved from Eastern Persia to Persia
1 marine moved from Trans-Jordan to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Persia
1 infantry moved from Eastern Persia to Persia
1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 submarines moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Mozambique to Tanganyika Territory
1 armour moved from Tanganyika Territory to Kenya
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 7 infantry placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;Combat Move - Italians
1 mech_infantry moved from Turkey to Kazakhstan
Italians take Kazakhstan from Russians
1 mech_infantry moved from Turkey to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Rostov to 80 Sea ZoneCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Western Germany
2 armour moved from Southern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 aaGun, 1 artillery and 3 infantry moved from Greece to Turkey
1 infantry moved from Turkey to CaucasusTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Italians collect 13 PUs (3 lost to blockades); end with 22 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;Combat Move - Italians
1 mech_infantry moved from Turkey to Kazakhstan
Italians take Kazakhstan from Russians
1 mech_infantry moved from Turkey to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Rostov to 80 Sea ZoneCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Western Germany
2 armour moved from Southern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 aaGun, 1 artillery and 3 infantry moved from Greece to Turkey
1 infantry moved from Turkey to CaucasusTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Italians collect 13 PUs (3 lost to blockades); end with 22 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 6 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 1 artillery and 6 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 fighters and 1 transport
Japanese defend with 1 destroyer
ANZAC win with 4 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
4 fighters moved from 42 Sea Zone to Western Australia
4 armour and 2 mech_infantrys moved from Queensland to Western Australia
1 infantry moved from South Australia to Western Australia
2 artilleries moved from South Australia to Western AustraliaPlace Units - ANZAC
1 armour placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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If you decide to attack Persia, assume best defense unless your rolls are truly awful.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 2x factory_major; Remaining resources: 83 PUs;
Germans buy 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Iraq to Egypt
Germans take Egypt from British
1 mech_infantry moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Americans
8 artilleries, 18 infantry and 4 mech_infantrys moved from Rostov to Bryansk
2 armour and 3 infantry moved from Ukraine to Bryansk
4 bombers moved from Turkey to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
7 infantry moved from France to Normandy Bordeaux
3 infantry moved from Northern Italy to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Turkey to Normandy Bordeaux
1 mech_infantry moved from Germany to Holland Belgium
4 fighters and 1 tactical_bomber moved from Turkey to 80 Sea ZoneCombat - Germans
Battle in 80 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 1 cruiser
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 5 bombers, 5 fighters, 7 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry; Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Germans win, taking Normandy Bordeaux from Americans with 5 bombers, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 6 infantry
Casualties for British: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Casualties for Americans: 4 artilleries and 7 infantry
Battle in Bryansk
Germans attack with 2 armour, 8 artilleries, 21 infantry and 14 mech_infantrys
Russians defend with 1 armour
Germans win, taking Bryansk from Russians with 2 armour, 8 artilleries, 20 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 2 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
5 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
5 bombers moved from Normandy Bordeaux to France
3 infantry moved from Switzerland to France
1 aaGun moved from Northern Italy to France
1 mech_infantry moved from Northwest Persia to Iraq
1 aaGun moved from Rostov to Bryansk
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from 80 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Turkey
6 mech_infantrys moved from Turkey to Iraq
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
Germans undo move 2.
3 artilleries placed in Ukraine
3 infantry placed in Western Ukraine
2 infantry placed in Western Germany
3 mech_infantrys placed in Germany
1 bomber and 2 fighters placed in Western Germany
Germans undo move 5.
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6
Germans collect 67 PUs (1 lost to blockades); end with 67 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 26 PUs;
Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Archangel
1 artillery moved from Vologda to Archangel
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 armour and 1 mech_infantry moved from Vologda to Evenkiyskiy
Russians take Urals from Japanese
1 submarine moved from 119 Sea Zone to 109 Sea ZoneCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Evenkiyskiy from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Rostov from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Archangel
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
1 armour moved from Smolensk to Russia
3 aaGuns, 1 armour, 2 artilleries and 9 infantry moved from Vologda to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
1 armour moved from Volgograd to Russia
2 aaGuns, 20 artilleries and 37 infantry moved from Volgograd to Tambov
1 fighter moved from Caucasus to Tambov
1 fighter moved from Kazakhstan to RussiaPlace Units - Russians
5 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 5 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kansu to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
1 mech_infantry moved from Shensi to Novosibirsk
1 mech_infantry moved from Jehol to Manchuria
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Manchuria
10 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
10 infantry and 9 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
12 infantry and 9 transports moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
18 infantry and 9 transports moved from 37 Sea Zone to 42 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 marine, 5 submarines and 6 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
10 infantry and 1 marine moved from 42 Sea Zone to Java
8 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from Szechwan to Novosibirsk
1 armour moved from West India to Afghanistan
Japanese take Afghanistan from British
1 armour moved from Afghanistan to Eastern Persia
Japanese take Eastern Persia from British
3 armour, 8 artilleries, 11 infantry and 10 mech_infantrys moved from West India to Eastern Persia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern PersiaCombat - Japanese
Battle in Aleutian Islands
Battle in Novosibirsk
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Japanese win, taking Aleutian Islands from Americans, taking Novosibirsk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 10 fighters, 6 submarines, 6 tactical_bombers and 9 transports
ANZAC defend with 1 transport
Japanese win with 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 10 fighters, 6 submarines, 6 tactical_bombers and 9 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 18 infantry and 1 marine
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 17 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun moved from West India to Eastern Persia
2 bombers moved from Novosibirsk to SzechwanPlace Units - Japanese
1 fighter and 2 mech_infantrys placed in India
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 transport placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
Japanese collect 76 PUs (2 lost to blockades); end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 1 Sea Zone to 8 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
2 fighters moved from Western United States to Hawaiian Islands
3 artilleries and 3 infantry moved from Chile to Argentina
3 transports moved from 65 Sea Zone to 89 Sea Zone
1 armour and 2 mech_infantrys moved from Central United States to Central America
1 mech_infantry moved from Persia to Northwest Persia
1 bomber moved from Persia to Egypt
1 fighter moved from Persia to 80 Sea Zone
2 fighters moved from Persia to Northwest PersiaCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Northwest Persia
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Northwest Persia from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Argentina
Americans attack with 3 artilleries and 3 infantry
Neutral_True defend with 4 infantry
Neutral_True win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 9 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Egypt to Persia
1 fighter moved from 80 Sea Zone to Persia
2 fighters moved from Northwest Persia to PersiaPlace Units - Americans
3 infantry placed in Persia
3 infantry placed in Spain
1 artillery, 2 fighters and 3 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Kenya to Egypt
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from Persia to Trans-Jordan
1 destroyer moved from 110 Sea Zone to 124 Sea ZoneCombat - British
Battle in 124 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Egypt
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Egypt from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
British attack with 3 fighters
Italians defend with 1 mech_infantry
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
3 fighters moved from Trans-Jordan to Persia
1 aaGun, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 91 Sea Zone to SpainPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Kenya to Egypt
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from Persia to Trans-Jordan
1 destroyer moved from 110 Sea Zone to 124 Sea ZoneCombat - British
Battle in 124 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Egypt
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Egypt from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
British attack with 3 fighters
Italians defend with 1 mech_infantry
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
3 fighters moved from Trans-Jordan to Persia
1 aaGun, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 91 Sea Zone to SpainPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from South Australia: 1 artillery
EDIT: Adding units owned by Americans to New South Wales: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Kenya to Egypt
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from Persia to Trans-Jordan
1 destroyer moved from 110 Sea Zone to 124 Sea ZoneCombat - British
Battle in 124 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Egypt
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Egypt from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
British attack with 3 fighters
Italians defend with 1 mech_infantry
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
3 fighters moved from Trans-Jordan to Persia
1 aaGun, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 91 Sea Zone to SpainPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from South Australia: 1 artillery
EDIT: Adding units owned by Americans to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from New South Wales: 1 artillery
EDIT: Adding units owned by Americans to Queensland: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Turkey to Caucasus
1 infantry moved from Turkey to Caucasus
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Turkey to Caucasus
1 infantry and 1 mech_infantry moved from Turkey to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Northwest Persia from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 aaGun, 1 artillery and 6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Turkey to Caucasus
1 infantry moved from Turkey to Caucasus
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Turkey to Caucasus
1 infantry and 1 mech_infantry moved from Turkey to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Northwest Persia from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 aaGun, 1 artillery and 6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Turkey: 1 aaGun
EDIT: Adding units owned by Italians to Iraq: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Novgorod to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Southern France to France
1 mech_infantry moved from Holland Belgium to Western Germany
6 fighters and 2 tactical_bombers moved from Western Germany to Turkey
1 fighter moved from Western Germany to Turkey
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Eastern Poland
2 armour, 8 artilleries, 19 infantry and 14 mech_infantrys moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Turkey to Rostov
3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Holland Belgium to Western Germany
3 infantry moved from France to Western Germany
1 mech_infantry moved from Iraq to Turkey
1 mech_infantry moved from Iraq to Turkey
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 battleship and 1 carrier moved from 113 Sea Zone to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from France to Egypt
4 bombers moved from France to Southern ItalyCombat - Germans
Battle in Egypt
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Egypt from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Turkey
1 fighter moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 bomber moved from Archangel to NovgorodPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Saudi Arabia
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4
Germans collect 66 PUs (1 lost to blockades); end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs