16L G40b majikforce vs variance (allies)

  • '22 '16

    Japan is winding down :|  Can Germany hold on against the economic might of the allies?  The race to Egypt is on!

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 airfield, 1 destroyer, 3 mech_infantrys and 6 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 17 Sea Zone to 16 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from Marianas to 22 Sea Zone
                1 destroyer and 1 fighter moved from 17 Sea Zone to 22 Sea Zone
                1 fighter moved from 17 Sea Zone to 21 Sea Zone
                1 submarine moved from 17 Sea Zone to 21 Sea Zone
                1 fighter moved from French Indo China to 21 Sea Zone
                1 fighter moved from Yunnan to Anhwe
                1 fighter moved from French Indo China to Kiangsi
                1 armour moved from Kweichow to Anhwe
                1 armour moved from Hunan to Kiangsi
                1 armour moved from Yunnan to Kiangsi
                1 fighter moved from Yunnan to Anhwe
                1 infantry moved from Sardinia to 95 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                4 bombers moved from Tunisia to Greece
                1 destroyer and 4 fighters moved from 95 Sea Zone to 97 Sea Zone

    triplea_38068_Ame12.tsvg

  • '17 '16 '15 '14 '12

    @majikforce:

    Japan is winding down :|  Can Germany hold on against the economic might of the allies?  The race to Egypt is on!

    Yep, but don’t forget you need London too if I get Tokyo….

    scramble z97?

  • '22 '16

    No scramble.  Thanks for the heads up on that rule!  Don’t think its gonna last that long though.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British repair damage of 3x factory_major; Remaining resources: 52 PUs;
                British buy 1 artillery, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 infantry moved from Kweichow to Hopei

    Combat - British
                Battle in Hopei
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 armour
                    British win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Hopei to 19 Sea Zone
                1 infantry moved from Szechwan to Kweichow
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                4 infantry moved from French Indo China to Yunnan
                1 battleship moved from 36 Sea Zone to 19 Sea Zone
                1 marine moved from Egypt to 81 Sea Zone
                1 cruiser and 1 marine moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                6 mech_infantrys moved from India to Eastern Persia
                1 bomber moved from Iraq to Egypt
                7 mech_infantrys moved from Northwest Persia to Syria
                2 armour moved from Iraq to Syria
                1 bomber moved from Egypt to Syria
                1 armour moved from Egypt to Syria
                1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from United Kingdom to Morocco
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 carrier and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from Algeria to Morocco

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs total
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 5 mech_infantrys

    triplea_38068_UK_12.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Yugoslavia
                      Italians take Yugoslavia from British
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Turkmenistan

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 armour and 2 mech_infantrys
                    British defend with 1 artillery
                    Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                2 armour moved from Southern Italy to Greater Southern Germany
                6 infantry moved from Northern Italy to Southern Italy
                2 artilleries moved from Northern Italy to Southern Italy
                1 marine moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,4,5,3,4,1,1,1,3,4,3,3,3,2
                Italians collect 4 PUs (9 lost to blockades); end with 5 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs

    triplea_38068_Ita12.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from 91 Sea Zone to Morocco

    Turn Complete - French

    triplea_38068_Fre12.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter, 5 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Iraq
                      Germans take Iraq from British
                1 mech_infantry moved from Caucasus to Persia
                      Germans take Persia from British
                3 mech_infantrys moved from Kazakhstan to Eastern Persia
                2 bombers moved from Caucasus to Eastern Persia
                1 tactical_bomber moved from Caucasus to Eastern Persia
                1 bomber moved from Russia to Eastern Persia
                3 fighters moved from Southern Italy to Greece
                1 bomber moved from Western Germany to Greece

    Combat - Germans
                Battle in Greece
                    Germans attack with 1 bomber and 3 fighters
                    Americans defend with 1 infantry
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 infantry
                Battle in Eastern Persia
                    Germans attack with 3 bombers, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 6 mech_infantrys
                    retreated to Eastern Persia
                    British win with 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - Germans
                3 bombers and 1 tactical_bomber moved from Eastern Persia to Caucasus
                3 mech_infantrys moved from Caucasus to Turkmenistan
                1 artillery and 2 infantry moved from Caucasus to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                3 armour moved from Caucasus to Northwest Persia
                2 aaGuns moved from Caucasus to Northwest Persia
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Russia to Samara
                1 armour moved from Buryatia to Manchuria
                2 fighters moved from Greece to Southern Italy
                1 bomber moved from Greece to Western Germany
                1 aaGun moved from Northern Italy to Yugoslavia
                10 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Northern Italy to Western Germany
                2 artilleries and 2 infantry moved from Southern France to France
                2 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Greater Southern Germany

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in Western Germany
                3 infantry placed in Caucasus
                1 armour and 2 mech_infantrys placed in Volgograd
                Germans undo move 3.
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                2 armour, 2 infantry and 4 mech_infantrys placed in Western Germany
                Germans undo move 5.
                2 armour and 5 mech_infantrys placed in Western Germany
                2 infantry placed in France
                Germans undo move 6.
                2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 71 PUs (4 lost to blockades); end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

    triplea_38068_Ger13.tsvg

  • '22 '16

    Dice suck sometimes!! :|  I give Japan a go tomorrow sometime.  Too late and I’m exhausted.  Have a good weekend.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Philippines to Kiangsi
                1 fighter moved from Kiangsu to Kiangsi
                1 infantry moved from Suiyuyan to Chahar
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 18 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 21 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                4 fighters moved from 6 Sea Zone to Anhwe
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to Kiangsi
                2 fighters moved from 6 Sea Zone to Kiangsi

    Combat - Japanese
                Battle in Kwangtung
                Battle in Anhwe
                    Japanese attack with 1 artillery and 4 fighters
                    Americans defend with 1 armour
                    Japanese win, taking Kwangtung from UK_Pacific with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 armour
                Battle in Kiangsi
                    Japanese attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 2 armour
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 armour
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 16 Sea Zone to Japan
                4 fighters moved from Anhwe to Kiangsu
                5 fighters moved from Kiangsi to Kiangsu
                1 tactical_bomber moved from Kiangsi to Kiangsu
                2 battleships, 4 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 fighter and 5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,3,4,3,3,4,4,1,5,1,5,6,4,2,2,5,1,3,6,6,3,5,5,2,6,5,1,6,2,4,2,4,3
                Japanese collect 26 PUs (10 lost to blockades); end with 26 PUs total

    triplea_38068_Jap13.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 artilleries, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Eastern Persia to Persia
                      British take Persia from Germans
                3 armour, 1 bomber and 7 mech_infantrys moved from Syria to Iraq
                2 artilleries, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                2 fighters moved from 97 Sea Zone to Iraq
                1 destroyer moved from 109 Sea Zone to 123 Sea Zone
                1 fighter moved from United Kingdom to 123 Sea Zone

    Combat - British
                Battle in 123 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Iraq
                    British attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 11 mech_infantrys
                    Germans defend with 1 mech_infantry
                    British win, taking Iraq from Germans with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 20 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 artillery and 3 infantry moved from Kweichow to Hunan
                1 infantry moved from Yunnan to Kwangsi
                3 infantry moved from Yunnan to Hunan
                1 fighter moved from 20 Sea Zone to Hunan
                2 mech_infantrys moved from Eastern Persia to Iraq
                5 mech_infantrys moved from India to Eastern Persia
                1 bomber and 2 fighters moved from Iraq to Trans-Jordan
                3 transports moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
                1 marine moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Morocco to 98 Sea Zone
                1 armour and 3 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 carrier, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Gibraltar to 97 Sea Zone
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 fighter moved from 123 Sea Zone to Scotland
                1 aaGun moved from United Kingdom to Scotland
                2 fighters moved from United Kingdom to Morocco
                1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 mech_infantrys moved from Belgian Congo to Egypt

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Some Units in India change ownership: 6 mech_infantrys

    triplea_38068_UK_13.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 armour; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Albania
                      Italians take Albania from British

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Turkmenistan to Caucasus
                2 armour moved from Greater Southern Germany to Bulgaria
                1 mech_infantry moved from Southern Italy to Yugoslavia

    Place Units - Italians
                1 armour placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,5,6,3,3,6,5,2,4,2,3,1,2
                Italians collect 4 PUs (10 lost to blockades); end with 5 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs

    triplea_38068_Ita13.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    triplea_38068_Fre13.tsvg

  • '22 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                9 fighters moved from Kiangsu to 6 Sea Zone
                1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 12 fighters and 1 tactical_bomber
                    British defend with 1 battleship; Americans defend with 3 carriers, 3 submarines and 6 tactical_bombers
                    3 submarines owned by the Americans Submerged

    triplea_38068_Jap14.tsvg

  • '22 '16

    6 hits in sz 6 where do you want them?

  • '17 '16 '15 '14 '12

    sink battleship and 4 planes

  • '17 '16 '15 '14 '12

    make that 1 battleship, 1 carrier, and 2 planes

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                9 fighters moved from Kiangsu to 6 Sea Zone
                1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 12 fighters and 1 tactical_bomber
                    British defend with 1 battleship; Americans defend with 3 carriers, 3 submarines and 6 tactical_bombers
                    3 submarines owned by the Americans Submerged
                    Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 104
                    Casualties for Japanese: 3 fighters
                    Casualties for British: 1 battleship
                    Casualties for Americans: 3 carriers and 6 tactical_bombers

    Non Combat Move - Japanese
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Shantung
                9 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,1,6,2
                Japanese collect 22 PUs (8 lost to blockades); end with 22 PUs total

    triplea_38068_Jap14.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Hunan to Kiangsi
                1 fighter moved from Hunan to Kiangsi

    Combat - British
                Battle in Kiangsi
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 artillery and 5 infantry moved from Hunan to Kweichow
                1 fighter moved from Kiangsi to Kweichow
                5 mech_infantrys moved from Eastern Persia to Northwest Persia
                3 armour, 2 artilleries, 2 infantry and 13 mech_infantrys moved from Iraq to Northwest Persia
                1 armour and 2 fighters moved from Trans-Jordan to Northwest Persia
                1 bomber moved from Trans-Jordan to Northwest Persia
                2 fighters moved from 98 Sea Zone to Northwest Persia
                2 fighters moved from 97 Sea Zone to Northwest Persia
                1 artillery, 5 infantry and 1 marine moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 fighters moved from United Kingdom to Gibraltar
                1 fighter moved from Scotland to 92 Sea Zone
                1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                5 transports moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 123 Sea Zone to 106 Sea Zone
                6 mech_infantrys moved from India to Eastern Persia

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                3 mech_infantrys placed in United Kingdom
                British undo move 2.
                3 fighters placed in United Kingdom
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 39 PUs; end with 40 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

    triplea_38068_UK_14.tsvg

  • '22 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Bulgaria to Greece
                      Italians take Greece from Americans
                1 armour moved from Greece to Bulgaria
                2 fighters moved from Southern Italy to 110 Sea Zone

    triplea_38068_Ita14.tsvg

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