Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
16L G40b majikforce vs variance (allies)
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Scramble? And OOL if i hit.
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Got an error when opening that file for some reason. But scramble the fighters and save the destroyer for last
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Greece
Italians take Greece from Americans
1 armour moved from Greece to Bulgaria
2 fighters moved from Southern Italy to 110 Sea ZoneCombat - Italians
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer and 3 fighters
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Casualties for Italians: 2 fighters
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,5,1,4,1,3,5,3,1,1
Italians collect 4 PUs (12 lost to blockades); end with 5 PUs total -
I got the error as well when I tried to open it. I think other people are having issues as well. I still posted the turn so see if you can open it. Otherwise I saved the file and emailed it to you: vancedice@gmail.com Just email me back ANZAC and FRANCE to: majikforce@yahoo.com
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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Sending you Germany 15. Need scramble orders.
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 artillery moved from Shantung to Jehol
1 fighter moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Kiangsi
4 fighters moved from Kiangsu to Japan
1 fighter moved from Kiangsu to KoreaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 marine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Korea
Japanese attack with 2 fighters
ANZAC defend with 1 marine
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Kiangsi
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Amur
1 fighter moved from Jehol to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,5,5,2,1,2,3,5,4,5,1,1,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,5,1,1,1,3,2,6,1,4,3,2,6,1,4,3,6,2,4,6,3,5,4,3,1,2,3,6,1,3
Japanese collect 9 PUs (15 lost to blockades); end with 10 PUs total -
Downloads from the forum are working again. I believe that is game, I dont see how you can take back any VC’s on the europe board. Good game! Totally pulled that one out of my butt. You dominated me in the pacific, and I was real worried for Egypt after I took out Russia and lost so many air force units. I like the BM except for those pesky Chinese spawning all over the place. Japan should get a bonus for owning all of China or dont have a unit spawn but the territory still converts. Fun Game!