Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
16L G40b majikforce vs variance (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from BritishCombat - Italians
Non Combat Move - Italians
1 armour moved from Turkmenistan to Caucasus
2 armour moved from Greater Southern Germany to Bulgaria
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
1 armour placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,5,6,3,3,6,5,2,4,2,3,1,2
Italians collect 4 PUs (10 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
9 fighters moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
3 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 12 fighters and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 3 carriers, 3 submarines and 6 tactical_bombers
3 submarines owned by the Americans Submerged -
6 hits in sz 6 where do you want them?
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sink battleship and 4 planes
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make that 1 battleship, 1 carrier, and 2 planes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
9 fighters moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
3 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 12 fighters and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 3 carriers, 3 submarines and 6 tactical_bombers
3 submarines owned by the Americans Submerged
Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 104
Casualties for Japanese: 3 fighters
Casualties for British: 1 battleship
Casualties for Americans: 3 carriers and 6 tactical_bombersNon Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Shantung
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,1,6,2
Japanese collect 22 PUs (8 lost to blockades); end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to KiangsiCombat - British
Battle in Kiangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 5 infantry moved from Hunan to Kweichow
1 fighter moved from Kiangsi to Kweichow
5 mech_infantrys moved from Eastern Persia to Northwest Persia
3 armour, 2 artilleries, 2 infantry and 13 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 2 fighters moved from Trans-Jordan to Northwest Persia
1 bomber moved from Trans-Jordan to Northwest Persia
2 fighters moved from 98 Sea Zone to Northwest Persia
2 fighters moved from 97 Sea Zone to Northwest Persia
1 artillery, 5 infantry and 1 marine moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to 92 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
5 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
6 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in United Kingdom
British undo move 2.
3 fighters placed in United Kingdom
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Greece
Italians take Greece from Americans
1 armour moved from Greece to Bulgaria
2 fighters moved from Southern Italy to 110 Sea Zone -
Scramble? And OOL if i hit.
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Got an error when opening that file for some reason. But scramble the fighters and save the destroyer for last
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Greece
Italians take Greece from Americans
1 armour moved from Greece to Bulgaria
2 fighters moved from Southern Italy to 110 Sea ZoneCombat - Italians
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer and 3 fighters
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Casualties for Italians: 2 fighters
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,5,1,4,1,3,5,3,1,1
Italians collect 4 PUs (12 lost to blockades); end with 5 PUs total -
I got the error as well when I tried to open it. I think other people are having issues as well. I still posted the turn so see if you can open it. Otherwise I saved the file and emailed it to you: vancedice@gmail.com Just email me back ANZAC and FRANCE to: majikforce@yahoo.com
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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Sending you Germany 15. Need scramble orders.
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 artillery moved from Shantung to Jehol
1 fighter moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Kiangsi
4 fighters moved from Kiangsu to Japan
1 fighter moved from Kiangsu to KoreaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 marine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Korea
Japanese attack with 2 fighters
ANZAC defend with 1 marine
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Kiangsi
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Amur
1 fighter moved from Jehol to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,5,5,2,1,2,3,5,4,5,1,1,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,5,1,1,1,3,2,6,1,4,3,2,6,1,4,3,6,2,4,6,3,5,4,3,1,2,3,6,1,3
Japanese collect 9 PUs (15 lost to blockades); end with 10 PUs total -
Downloads from the forum are working again. I believe that is game, I dont see how you can take back any VC’s on the europe board. Good game! Totally pulled that one out of my butt. You dominated me in the pacific, and I was real worried for Egypt after I took out Russia and lost so many air force units. I like the BM except for those pesky Chinese spawning all over the place. Japan should get a bonus for owning all of China or dont have a unit spawn but the territory still converts. Fun Game!