@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
16L G40b majikforce vs variance (allies)
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Japan is winding down :| Can Germany hold on against the economic might of the allies? The race to Egypt is on!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 3 mech_infantrys and 6 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from Marianas to 22 Sea Zone
1 destroyer and 1 fighter moved from 17 Sea Zone to 22 Sea Zone
1 fighter moved from 17 Sea Zone to 21 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from French Indo China to 21 Sea Zone
1 fighter moved from Yunnan to Anhwe
1 fighter moved from French Indo China to Kiangsi
1 armour moved from Kweichow to Anhwe
1 armour moved from Hunan to Kiangsi
1 armour moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Sardinia to 95 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
4 bombers moved from Tunisia to Greece
1 destroyer and 4 fighters moved from 95 Sea Zone to 97 Sea Zone -
Japan is winding down :| Can Germany hold on against the economic might of the allies? The race to Egypt is on!
Yep, but don’t forget you need London too if I get Tokyo….
scramble z97?
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No scramble. Thanks for the heads up on that rule! Don’t think its gonna last that long though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 52 PUs;
British buy 1 artillery, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 infantry moved from Kweichow to HopeiCombat - British
Battle in Hopei
British attack with 1 fighter and 1 infantry
Germans defend with 1 armour
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Hopei to 19 Sea Zone
1 infantry moved from Szechwan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Kweichow
4 infantry moved from French Indo China to Yunnan
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 mech_infantrys moved from India to Eastern Persia
1 bomber moved from Iraq to Egypt
7 mech_infantrys moved from Northwest Persia to Syria
2 armour moved from Iraq to Syria
1 bomber moved from Egypt to Syria
1 armour moved from Egypt to Syria
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Morocco
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 carrier and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to MoroccoPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from British
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to TurkmenistanCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery
Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 armour moved from Southern Italy to Greater Southern Germany
6 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 marine moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,4,5,3,4,1,1,1,3,4,3,3,3,2
Italians collect 4 PUs (9 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from 91 Sea Zone to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 5 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
3 mech_infantrys moved from Kazakhstan to Eastern Persia
2 bombers moved from Caucasus to Eastern Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
1 bomber moved from Russia to Eastern Persia
3 fighters moved from Southern Italy to Greece
1 bomber moved from Western Germany to GreeceCombat - Germans
Battle in Greece
Germans attack with 1 bomber and 3 fighters
Americans defend with 1 infantry
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Germans attack with 3 bombers, 3 mech_infantrys and 1 tactical_bomber
British defend with 6 mech_infantrys
retreated to Eastern Persia
British win with 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for British: 3 mech_infantrysNon Combat Move - Germans
3 bombers and 1 tactical_bomber moved from Eastern Persia to Caucasus
3 mech_infantrys moved from Caucasus to Turkmenistan
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 armour moved from Caucasus to Northwest Persia
2 aaGuns moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Russia to Samara
1 armour moved from Buryatia to Manchuria
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 aaGun moved from Northern Italy to Yugoslavia
10 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Western Germany
2 artilleries and 2 infantry moved from Southern France to France
2 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in Caucasus
1 armour and 2 mech_infantrys placed in Volgograd
Germans undo move 3.
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
2 armour, 2 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 5.
2 armour and 5 mech_infantrys placed in Western Germany
2 infantry placed in France
Germans undo move 6.
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 71 PUs (4 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs -
Dice suck sometimes!! :| I give Japan a go tomorrow sometime. Too late and I’m exhausted. Have a good weekend.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 tactical_bomber moved from Philippines to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Suiyuyan to Chahar
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 18 Sea Zone
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
4 fighters moved from 6 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 fighters moved from 6 Sea Zone to Kiangsi
2 fighters moved from 6 Sea Zone to KiangsiCombat - Japanese
Battle in Kwangtung
Battle in Anhwe
Japanese attack with 1 artillery and 4 fighters
Americans defend with 1 armour
Japanese win, taking Kwangtung from UK_Pacific with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 armour
Battle in Kiangsi
Japanese attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 2 armour
Japanese win, taking Kiangsi from Chinese with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
4 fighters moved from Anhwe to Kiangsu
5 fighters moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
2 battleships, 4 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,3,4,3,3,4,4,1,5,1,5,6,4,2,2,5,1,3,6,6,3,5,5,2,6,5,1,6,2,4,2,4,3
Japanese collect 26 PUs (10 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Germans
3 armour, 1 bomber and 7 mech_infantrys moved from Syria to Iraq
2 artilleries, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from 97 Sea Zone to Iraq
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from United Kingdom to 123 Sea ZoneCombat - British
Battle in 123 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 11 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Iraq from Germans with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 artillery and 3 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Hunan
1 fighter moved from 20 Sea Zone to Hunan
2 mech_infantrys moved from Eastern Persia to Iraq
5 mech_infantrys moved from India to Eastern Persia
1 bomber and 2 fighters moved from Iraq to Trans-Jordan
3 transports moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Morocco to 98 Sea Zone
1 armour and 3 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 carrier, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Gibraltar to 97 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from 123 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
2 artilleries and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from BritishCombat - Italians
Non Combat Move - Italians
1 armour moved from Turkmenistan to Caucasus
2 armour moved from Greater Southern Germany to Bulgaria
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
1 armour placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,5,6,3,3,6,5,2,4,2,3,1,2
Italians collect 4 PUs (10 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
9 fighters moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
3 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 12 fighters and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 3 carriers, 3 submarines and 6 tactical_bombers
3 submarines owned by the Americans Submerged -
6 hits in sz 6 where do you want them?
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sink battleship and 4 planes
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make that 1 battleship, 1 carrier, and 2 planes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
9 fighters moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
3 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 12 fighters and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 3 carriers, 3 submarines and 6 tactical_bombers
3 submarines owned by the Americans Submerged
Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 104
Casualties for Japanese: 3 fighters
Casualties for British: 1 battleship
Casualties for Americans: 3 carriers and 6 tactical_bombersNon Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Shantung
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,1,6,2
Japanese collect 22 PUs (8 lost to blockades); end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to KiangsiCombat - British
Battle in Kiangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 5 infantry moved from Hunan to Kweichow
1 fighter moved from Kiangsi to Kweichow
5 mech_infantrys moved from Eastern Persia to Northwest Persia
3 armour, 2 artilleries, 2 infantry and 13 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 2 fighters moved from Trans-Jordan to Northwest Persia
1 bomber moved from Trans-Jordan to Northwest Persia
2 fighters moved from 98 Sea Zone to Northwest Persia
2 fighters moved from 97 Sea Zone to Northwest Persia
1 artillery, 5 infantry and 1 marine moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to 92 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
5 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
6 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in United Kingdom
British undo move 2.
3 fighters placed in United Kingdom
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Greece
Italians take Greece from Americans
1 armour moved from Greece to Bulgaria
2 fighters moved from Southern Italy to 110 Sea Zone





