@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
16L G40b majikforce vs variance (allies)
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Scramble? And OOL if i hit.
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Got an error when opening that file for some reason. But scramble the fighters and save the destroyer for last
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Greece
Italians take Greece from Americans
1 armour moved from Greece to Bulgaria
2 fighters moved from Southern Italy to 110 Sea ZoneCombat - Italians
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer and 3 fighters
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Casualties for Italians: 2 fighters
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,5,1,4,1,3,5,3,1,1
Italians collect 4 PUs (12 lost to blockades); end with 5 PUs total -
I got the error as well when I tried to open it. I think other people are having issues as well. I still posted the turn so see if you can open it. Otherwise I saved the file and emailed it to you: vancedice@gmail.com Just email me back ANZAC and FRANCE to: majikforce@yahoo.com
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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Sending you Germany 15. Need scramble orders.
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 artillery moved from Shantung to Jehol
1 fighter moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Kiangsi
4 fighters moved from Kiangsu to Japan
1 fighter moved from Kiangsu to KoreaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 marine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Korea
Japanese attack with 2 fighters
ANZAC defend with 1 marine
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Kiangsi
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Amur
1 fighter moved from Jehol to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,5,5,2,1,2,3,5,4,5,1,1,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,5,1,1,1,3,2,6,1,4,3,2,6,1,4,3,6,2,4,6,3,5,4,3,1,2,3,6,1,3
Japanese collect 9 PUs (15 lost to blockades); end with 10 PUs total -
Downloads from the forum are working again. I believe that is game, I dont see how you can take back any VC’s on the europe board. Good game! Totally pulled that one out of my butt. You dominated me in the pacific, and I was real worried for Egypt after I took out Russia and lost so many air force units. I like the BM except for those pesky Chinese spawning all over the place. Japan should get a bonus for owning all of China or dont have a unit spawn but the territory still converts. Fun Game!