no scrambles. thanks.
16L G40 Balanced Mod 2.0 Cyanight (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Vologda to Western Ukraine
1 fighter moved from Vologda to Ukraine
1 tactical_bomber moved from Vologda to Ukraine
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
1 armour moved from Vologda to Bryansk
2 mech_infantrys moved from Vologda to Bryansk
2 infantry moved from Vologda to Russia
1 aaGun moved from Vologda to Russia
2 infantry moved from Vologda to Russia
10 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
7 artilleries, 1 infantry and 2 mech_infantrys placed in Russia
3 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
1 infantry and 2 mech_infantrys placed in Volgograd
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 carriers, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
2 bombers moved from Kwangsi to Java
5 artilleries and 5 infantry moved from 42 Sea Zone to Java
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
2 armour and 1 mech_infantry moved from Shantung to Manchuria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
1 aaGun moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 fighters moved from Japan to Kwangsi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shan State to Burma
1 submarine moved from 45 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Shantung
3 carriers placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 carriers, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
2 bombers moved from Kwangsi to Java
5 artilleries and 5 infantry moved from 42 Sea Zone to Java
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
2 armour and 1 mech_infantry moved from Shantung to Manchuria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
1 aaGun moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 fighters moved from Japan to Kwangsi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shan State to Burma
1 submarine moved from 45 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Shantung
3 carriers placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Changing ownership of New Guinea from ANZAC to Japanese
EDIT: Adding units owned by Japanese to New Guinea: 1 infantry
EDIT: Removing units owned by Japanese from Java: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 bombers moved from French Equatorial Africa to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 bombers, 3 fighters and 1 submarine
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the Italians
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 40
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Casualties for Americans: 2 fighters and 1 submarine
Battle in Morocco
Americans attack with 1 fighter, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Morocco from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
2 infantry placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 battleship moved from 98 Sea Zone to 92 Sea Zone
2 carriers moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to Algeria
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Egypt to 96 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French MadagascarCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Italians defend with 1 submarine
1 submarine owned by the Italians Submerged
British win with 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in French Madagascar
Battle in Algeria
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 fighter and 1 infantry
British win, taking French Madagascar from Neutral_Axis, taking Algeria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter and 1 infantryNon Combat Move - British
2 fighters moved from Algeria to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Bryansk
1 mech_infantry moved from Syria to Egypt
1 artillery moved from Syria to Trans-Jordan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
3 aaGuns, 17 infantry and 4 mech_infantrys moved from India to West India
1 fighter moved from India to West IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
2 aaGuns and 2 infantry moved from Eastern Poland to Belarus
1 armour moved from Slovakia Hungary to Belarus
1 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Southern Italy to YugoslaviaPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 aaGuns moved from South Australia to Queensland
1 armour moved from South Australia to Queensland
2 mech_infantrys moved from South Australia to Queensland
2 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
1 mech_infantry moved from New South Wales to Queensland
2 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
2 fighters moved from Southern Italy to Belarus
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Ukraine
2 bombers moved from Southern Italy to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Belarus
1 fighter moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
2 bombers moved from Western Ukraine to Belarus
3 bombers moved from Ukraine to Novgorod
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 armour, 4 artilleries, 11 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus
8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Romania to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 5 infantry
EDIT: Adding units owned by Germans to Belarus: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
2 fighters moved from Southern Italy to Belarus
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Ukraine
2 bombers moved from Southern Italy to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Belarus
1 fighter moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
2 bombers moved from Western Ukraine to Belarus
3 bombers moved from Ukraine to Novgorod
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 armour, 4 artilleries, 11 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus
8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Romania to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 5 infantry
EDIT: Adding units owned by Germans to Belarus: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to France: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Samara
3 aaGuns, 1 armour, 3 artilleries, 42 infantry and 5 mech_infantrys moved from Bryansk to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan OlomPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 fighter, 1 harbour and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Siberia to Buryatia
Japanese take Sakha from Russians
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Shantung to Jehol
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Kweichow
1 infantry moved from Kweichow to Hopei
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Amur
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
2 fighters moved from Kwangsi to India
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
3 carriers moved from 36 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 bombers moved from Java to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 55 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 bombers, 6 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 bombers, 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 airfield, 1 harbour and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
2 fighters moved from India to Shan State
1 armour moved from Burma to Shan State
2 bombers moved from 55 Sea Zone to Java
6 fighters and 6 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 carrier and 2 submarines placed in 36 Sea Zone
3 armour placed in Shantung
1 fighter placed in Japan
1 harbour placed in JavaTurn Complete - Japanese
Japanese collect 69 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 carriers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Sicily
Battle in Sardinia
Battle in Marshall Islands
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking Marshall Islands from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 fighters moved from 55 Sea Zone to New South Wales
1 tactical_bomber moved from 55 Sea Zone to New South Wales
2 infantry moved from Queensland to New South Wales
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to New Zealand
1 carrier and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Gibraltar to Egypt
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 8 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery, 4 fighters and 2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
2 carriers moved from 92 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 99 Sea Zone
2 cruisers moved from 92 Sea Zone to 99 Sea Zone
4 fighters moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from West India to India
1 fighter moved from West India to India
1 infantry moved from West India to IndiaCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Italians with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in India
British attack with 1 fighter and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
Casualties for British: 1 fighter and 3 infantry
Battle in CyprusNon Combat Move - British
4 fighters moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
3 aaGuns, 14 infantry and 4 mech_infantrys moved from West India to Eastern Persia
4 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
2 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
2 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from 99 Sea Zone to EgyptPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Yugoslavia to Southern Italy
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 2 infantry
British defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Belarus to BryanskPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 3 armour, 1 artillery, 3 fighters, 2 infantry and 3 mech_infantrys moved from Queensland to New South Wales
1 cruiser moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 95 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Novgorod to Russia
4 fighters moved from Belarus to Russia
2 fighters moved from Novgorod to Russia
2 bombers moved from Belarus to Ukraine
2 tactical_bombers moved from Belarus to Ukraine
2 tactical_bombers moved from Novgorod to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Belarus to Nenetsia
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Bryansk
9 armour, 7 artilleries, 28 infantry and 8 mech_infantrys moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Eastern Poland to Western Ukraine
8 armour moved from Eastern Poland to Bryansk
3 artilleries moved from Novgorod to Belarus
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians