16L G40 Balanced Mod 2.0 Cyanight (Allies) vs Shin Ji (Axis)

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
                3 fighters moved from Hawaiian Islands to 31 Sea Zone
                5 fighters moved from Western United States to 31 Sea Zone
                5 submarines moved from 10 Sea Zone to 31 Sea Zone
                1 transport moved from 26 Sea Zone to 30 Sea Zone
                1 transport moved from 30 Sea Zone to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 31 Sea Zone
                    Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
                    Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans

    triplea_38057_Ame7.tsvg

  • '15

    Lose the cruiser and the tacs.

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
                3 fighters moved from Hawaiian Islands to 31 Sea Zone
                5 fighters moved from Western United States to 31 Sea Zone
                5 submarines moved from 10 Sea Zone to 31 Sea Zone
                1 transport moved from 26 Sea Zone to 30 Sea Zone
                1 transport moved from 30 Sea Zone to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 31 Sea Zone
                    Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
                    Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans

    triplea_38057_Ame7.tsvg

  • '15

    Lose a battleship.

    You ain’t gonna get my transports that easy!

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
                3 fighters moved from Hawaiian Islands to 31 Sea Zone
                5 fighters moved from Western United States to 31 Sea Zone
                5 submarines moved from 10 Sea Zone to 31 Sea Zone
                1 transport moved from 26 Sea Zone to 30 Sea Zone
                1 transport moved from 30 Sea Zone to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 31 Sea Zone
                    Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
                    Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans

    triplea_38057_Ame7.tsvg

  • '15

    Lose two fighters.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
                3 fighters moved from Hawaiian Islands to 31 Sea Zone
                5 fighters moved from Western United States to 31 Sea Zone
                5 submarines moved from 10 Sea Zone to 31 Sea Zone
                1 transport moved from 26 Sea Zone to 30 Sea Zone
                1 transport moved from 30 Sea Zone to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 31 Sea Zone
                    Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
                    Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans Submerged
                    Japanese win with 3 fighters remaining. Battle score for attacker is 29
                    Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 5 submarines
                    Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 6 tactical_bombers and 5 transports
                    3 fighters owned by the Japanese forced to land in Wake Island

    Non Combat Move - Americans
                1 armour moved from Iraq to Eastern Persia
                1 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
                1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
                2 aaGuns and 4 infantry moved from French Equatorial Africa to 82 Sea Zone
                2 aaGuns, 4 infantry and 3 transports moved from 82 Sea Zone to 71 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Iraq
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_38057_Ame7.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kazakhstan: 1 bomber
                EDIT: Adding units owned by Americans to Eastern Persia: 1 bomber
                EDIT: Turning off Edit Mode
                2 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Kansu to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Suiyuyan
                12 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    triplea_38057_Chi7.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                11 infantry moved from Eastern Persia to West India
                2 armour, 7 mech_infantrys and 1 tactical_bomber moved from Persia to West India
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                2 armour moved from Iraq to Eastern Persia
                2 aaGuns moved from Persia to Eastern Persia
                1 aaGun moved from Persia to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 artillery moved from Iraq to Persia
                1 mech_infantry moved from Trans-Jordan to Persia
                1 fighter moved from Egypt to Eastern Persia
                1 fighter moved from Union of South Africa to 80 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Tobruk to Alexandria
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from Kazakhstan to Novosibirsk

    Place Units - British
                3 fighters placed in Persia
                3 mech_infantrys placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 2 fighters
                EDIT: Adding units owned by British to Eastern Persia: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

    triplea_38057_UK_7.tsvg

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                11 infantry moved from Eastern Persia to West India
                2 armour, 7 mech_infantrys and 1 tactical_bomber moved from Persia to West India
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                2 armour moved from Iraq to Eastern Persia
                2 aaGuns moved from Persia to Eastern Persia
                1 aaGun moved from Persia to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 artillery moved from Iraq to Persia
                1 mech_infantry moved from Trans-Jordan to Persia
                1 fighter moved from Egypt to Eastern Persia
                1 fighter moved from Union of South Africa to 80 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Tobruk to Alexandria
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from Kazakhstan to Novosibirsk

    Place Units - British
                3 fighters placed in Persia
                3 mech_infantrys placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 2 fighters
                EDIT: Adding units owned by British to Eastern Persia: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
                EDIT: Removing units owned by British from West India: 2 infantry
                EDIT: Adding units owned by British to Eastern Persia: 2 infantry
                EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    triplea_38057_UK_7.tsvg

  • '14 Customizer

    Use latest file. I change my noncombat transport from West India to East Persia.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                3 fighters moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    British defend with 1 submarine
                    Italians win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                3 fighters moved from 97 Sea Zone to Southern Italy
                1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
                1 armour moved from Southern France to Yugoslavia

    Place Units - Italians
                1 artillery placed in Southern Italy
                2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_38057_Ita7.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from New South Wales to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 54 Sea Zone to Queensland
                6 armour moved from New South Wales to Queensland
                6 mech_infantrys moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to South Australia
                1 artillery moved from New South Wales to South Australia
                4 infantry moved from New South Wales to South Australia
                1 armour moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_38057_ANZ7.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Iraq to West India

    Turn Complete - French

    triplea_38057_Fre7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 3 infantry and 8 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 2 infantry moved from France to Western Germany
                2 infantry moved from Finland to Norway
                2 armour moved from Poland to Western Germany
                3 mech_infantrys moved from Poland to Western Germany
                5 mech_infantrys moved from Poland to Western Ukraine
                3 artilleries moved from Ukraine to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 submarine moved from 124 Sea Zone to 109 Sea Zone
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Vologda to Novosibirsk
                1 armour and 1 mech_infantry moved from Urals to Novosibirsk
                2 armour and 3 mech_infantrys moved from Bryansk to Volgograd
                4 armour and 4 mech_infantrys moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                2 bombers moved from Western Germany to United Kingdom
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                5 bombers, 6 fighters and 4 tactical_bombers moved from Novgorod to Western Germany

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.
                Battle in Volgograd
                    Germans attack with 6 armour and 8 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Novosibirsk
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                1 infantry placed in Western Germany
                1 destroyer and 8 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_38057_Ger8.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Russia to Samara
                1 tactical_bomber moved from Russia to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                2 fighters moved from Russia to Samara

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                    Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                3 infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Caucasus to Northwest Persia
                1 aaGun moved from Caucasus to Northwest Persia
                2 infantry moved from Caucasus to Northwest Persia
                1 aaGun moved from Caucasus to Northwest Persia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs

    triplea_38057_Rus8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 3 bombers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 armour, 2 artilleries, 1 fighter and 1 infantry moved from India to Burma
                2 infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 armour and 2 mech_infantrys moved from Hunan to Burma
                1 armour moved from Anhwe to Yunnan
                3 mech_infantrys moved from Shantung to Anhwe
                1 fighter moved from Burma to Kwangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                4 carriers moved from 6 Sea Zone to 25 Sea Zone
                3 fighters moved from Wake Island to 25 Sea Zone
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
                2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
                1 submarine moved from 47 Sea Zone to 54 Sea Zone
                1 submarine moved from 30 Sea Zone to 33 Sea Zone
                3 transports moved from 36 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Midway

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Burma

    Place Units - Japanese
                3 fighters placed in French Indo China
                3 bombers placed in Shantung
                1 aaGun and 2 infantry placed in India
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 75 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs

    triplea_38057_Jap8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 3 bombers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 armour, 2 artilleries, 1 fighter and 1 infantry moved from India to Burma
                2 infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 armour and 2 mech_infantrys moved from Hunan to Burma
                1 armour moved from Anhwe to Yunnan
                3 mech_infantrys moved from Shantung to Anhwe
                1 fighter moved from Burma to Kwangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                4 carriers moved from 6 Sea Zone to 25 Sea Zone
                3 fighters moved from Wake Island to 25 Sea Zone
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
                2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
                1 submarine moved from 47 Sea Zone to 54 Sea Zone
                1 submarine moved from 30 Sea Zone to 33 Sea Zone
                3 transports moved from 36 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Midway

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Burma

    Place Units - Japanese
                3 fighters placed in French Indo China
                3 bombers placed in Shantung
                1 aaGun and 2 infantry placed in India
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 75 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Kansu from Chinese to Japanese
                EDIT: Changing ownership of Tsinghai from Chinese to Japanese
                EDIT: Removing units owned by Japanese from Timguska: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Japanese to Kansu: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Tsinghai: 1 armour
                EDIT: Changing PUs for Japanese from 95 to 97
                EDIT: Turning off Edit Mode

    triplea_38057_Jap8.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 31 Sea Zone to 26 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
                1 bomber moved from Eastern Persia to West India
                2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 80 Sea Zone to 79 Sea Zone
                2 aaGuns, 4 infantry and 3 transports moved from 71 Sea Zone to 79 Sea Zone
                2 aaGuns and 4 infantry moved from 79 Sea Zone to West India

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from West India: 1 bomber
                EDIT: Adding units owned by Americans to Egypt: 1 bomber
                EDIT: Turning off Edit Mode
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 fighter and 3 submarines placed in 10 Sea Zone
                Americans undo move 3.
                1 fighter placed in Western United States
                3 submarines placed in 10 Sea Zone
                3 armour placed in Iraq

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_38057_Ame8.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Hopei to Chahar
                1 fighter moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    triplea_38057_Chi8.tsvg

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