@Stucifer Wow, yes. You even went conservative there to be sure the strafe didn’t win - it’s why I scrambled!
16L G40 Balanced Mod 2.0 Cyanight (Allies) vs Shin Ji (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 fighters moved from Russia to SamaraCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
3 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 bombers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 armour, 2 artilleries, 1 fighter and 1 infantry moved from India to Burma
2 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 armour moved from Anhwe to Yunnan
3 mech_infantrys moved from Shantung to Anhwe
1 fighter moved from Burma to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
4 carriers moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from Wake Island to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in MidwayNon Combat Move - Japanese
1 aaGun moved from Yunnan to BurmaPlace Units - Japanese
3 fighters placed in French Indo China
3 bombers placed in Shantung
1 aaGun and 2 infantry placed in India
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 75 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 bombers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 armour, 2 artilleries, 1 fighter and 1 infantry moved from India to Burma
2 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 armour moved from Anhwe to Yunnan
3 mech_infantrys moved from Shantung to Anhwe
1 fighter moved from Burma to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
4 carriers moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from Wake Island to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in MidwayNon Combat Move - Japanese
1 aaGun moved from Yunnan to BurmaPlace Units - Japanese
3 fighters placed in French Indo China
3 bombers placed in Shantung
1 aaGun and 2 infantry placed in India
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 75 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Chinese to Japanese
EDIT: Changing ownership of Tsinghai from Chinese to Japanese
EDIT: Removing units owned by Japanese from Timguska: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Kansu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Tsinghai: 1 armour
EDIT: Changing PUs for Japanese from 95 to 97
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 bomber moved from Eastern Persia to West India
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 80 Sea Zone to 79 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 71 Sea Zone to 79 Sea Zone
2 aaGuns and 4 infantry moved from 79 Sea Zone to West IndiaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 fighter and 3 submarines placed in 10 Sea Zone
Americans undo move 3.
1 fighter placed in Western United States
3 submarines placed in 10 Sea Zone
3 armour placed in IraqTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hopei to Chahar
1 fighter moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to India
2 armour moved from Eastern Persia to India
7 mech_infantrys moved from West India to India
1 tactical_bomber moved from West India to India
2 armour moved from West India to India
14 infantry moved from West India to India
4 fighters moved from Eastern Persia to India
3 fighters moved from Persia to India
1 fighter moved from 80 Sea Zone to IndiaCombat - British
Battle in India
British attack with 4 armour, 8 fighters, 14 infantry, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
British win, taking India from Japanese with 4 armour, 8 fighters, 12 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 aaGun and 7 infantry
Casualties for British: 2 infantryNon Combat Move - British
8 fighters moved from India to West India
1 tactical_bomber moved from India to West India
3 aaGuns and 2 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Persia to Northwest Persia
5 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to EgyptPlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 infantry placed in United Kingdom
7 infantry placed in United Kingdom
1 artillery placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to India
2 armour moved from Eastern Persia to India
7 mech_infantrys moved from West India to India
1 tactical_bomber moved from West India to India
2 armour moved from West India to India
14 infantry moved from West India to India
4 fighters moved from Eastern Persia to India
3 fighters moved from Persia to India
1 fighter moved from 80 Sea Zone to IndiaCombat - British
Battle in India
British attack with 4 armour, 8 fighters, 14 infantry, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
British win, taking India from Japanese with 4 armour, 8 fighters, 12 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 aaGun and 7 infantry
Casualties for British: 2 infantryNon Combat Move - British
8 fighters moved from India to West India
1 tactical_bomber moved from India to West India
3 aaGuns and 2 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Persia to Northwest Persia
5 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to EgyptPlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 infantry placed in United Kingdom
7 infantry placed in United Kingdom
1 artillery placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Adding units owned by British to West India: 2 infantry
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to India
2 armour moved from Eastern Persia to India
7 mech_infantrys moved from West India to India
1 tactical_bomber moved from West India to India
2 armour moved from West India to India
14 infantry moved from West India to India
4 fighters moved from Eastern Persia to India
3 fighters moved from Persia to India
1 fighter moved from 80 Sea Zone to IndiaCombat - British
Battle in India
British attack with 4 armour, 8 fighters, 14 infantry, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
British win, taking India from Japanese with 4 armour, 8 fighters, 12 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 aaGun and 7 infantry
Casualties for British: 2 infantryNon Combat Move - British
8 fighters moved from India to West India
1 tactical_bomber moved from India to West India
3 aaGuns and 2 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Persia to Northwest Persia
5 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to EgyptPlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 infantry placed in United Kingdom
7 infantry placed in United Kingdom
1 artillery placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Adding units owned by British to West India: 2 infantry
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Bessarabia to Bryansk
1 armour moved from Yugoslavia to BessarabiaNon Combat Move - Italians
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 factory_minor
EDIT: Removing units owned by Americans from New South Wales: 4 fighters and 2 infantry
EDIT: Turning off Edit Mode
1 aaGun, 1 artillery and 4 infantry moved from South Australia to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 factory_minor
EDIT: Removing units owned by Americans from New South Wales: 1 tactical_bomber
EDIT: Adding units owned by Americans to Queensland: 4 fighters, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 fighter moved from West India to Northwest PersiaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 armour, 3 artilleries, 1 destroyer, 7 infantry, 3 mech_infantrys and 8 transports moved from 112 Sea Zone to 110 Sea Zone
6 bombers, 6 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
2 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Samara
4 armour and 5 mech_infantrys moved from Volgograd to CaucasusCombat - Germans
Battle in United Kingdom
Germans attack with 2 armour, 3 artilleries, 6 bombers, 6 fighters, 7 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry; French defend with 2 infantry
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 6 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 3 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for British: 5 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 5 mech_infantrys
British defend with 1 armour, 1 fighter and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to BritishNon Combat Move - Germans
5 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
6 bombers moved from United Kingdom to Western Germany
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 armour placed in Novgorod
1 bomber and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 106 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 126 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 131 PUs -
Well done sir! Good Game :)
-
Thanks! This was really fun. Hope to do it again sometime.