Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
16L G40 Balanced Mod 2.0 Cyanight (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour moved from Southern France to YugoslaviaPlace Units - Italians
1 artillery placed in Southern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to Queensland
6 armour moved from New South Wales to Queensland
6 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
4 infantry moved from New South Wales to South Australia
1 armour moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Iraq to West IndiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 infantry and 8 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 2 infantry moved from France to Western Germany
2 infantry moved from Finland to Norway
2 armour moved from Poland to Western Germany
3 mech_infantrys moved from Poland to Western Germany
5 mech_infantrys moved from Poland to Western Ukraine
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 mech_infantry moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Urals to Novosibirsk
2 armour and 3 mech_infantrys moved from Bryansk to Volgograd
4 armour and 4 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 125 Sea Zone to 119 Sea Zone
5 bombers, 6 fighters and 4 tactical_bombers moved from Novgorod to Western GermanyCombat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Volgograd
Germans attack with 6 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Western Germany
1 destroyer and 8 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 fighters moved from Russia to SamaraCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
3 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 bombers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 armour, 2 artilleries, 1 fighter and 1 infantry moved from India to Burma
2 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 armour moved from Anhwe to Yunnan
3 mech_infantrys moved from Shantung to Anhwe
1 fighter moved from Burma to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
4 carriers moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from Wake Island to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in MidwayNon Combat Move - Japanese
1 aaGun moved from Yunnan to BurmaPlace Units - Japanese
3 fighters placed in French Indo China
3 bombers placed in Shantung
1 aaGun and 2 infantry placed in India
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 75 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 bombers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 armour, 2 artilleries, 1 fighter and 1 infantry moved from India to Burma
2 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 armour moved from Anhwe to Yunnan
3 mech_infantrys moved from Shantung to Anhwe
1 fighter moved from Burma to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
4 carriers moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from Wake Island to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in MidwayNon Combat Move - Japanese
1 aaGun moved from Yunnan to BurmaPlace Units - Japanese
3 fighters placed in French Indo China
3 bombers placed in Shantung
1 aaGun and 2 infantry placed in India
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 75 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Chinese to Japanese
EDIT: Changing ownership of Tsinghai from Chinese to Japanese
EDIT: Removing units owned by Japanese from Timguska: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Kansu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Tsinghai: 1 armour
EDIT: Changing PUs for Japanese from 95 to 97
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 bomber moved from Eastern Persia to West India
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 80 Sea Zone to 79 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 71 Sea Zone to 79 Sea Zone
2 aaGuns and 4 infantry moved from 79 Sea Zone to West IndiaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 fighter and 3 submarines placed in 10 Sea Zone
Americans undo move 3.
1 fighter placed in Western United States
3 submarines placed in 10 Sea Zone
3 armour placed in IraqTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hopei to Chahar
1 fighter moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to India
2 armour moved from Eastern Persia to India
7 mech_infantrys moved from West India to India
1 tactical_bomber moved from West India to India
2 armour moved from West India to India
14 infantry moved from West India to India
4 fighters moved from Eastern Persia to India
3 fighters moved from Persia to India
1 fighter moved from 80 Sea Zone to IndiaCombat - British
Battle in India
British attack with 4 armour, 8 fighters, 14 infantry, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
British win, taking India from Japanese with 4 armour, 8 fighters, 12 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 aaGun and 7 infantry
Casualties for British: 2 infantryNon Combat Move - British
8 fighters moved from India to West India
1 tactical_bomber moved from India to West India
3 aaGuns and 2 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Persia to Northwest Persia
5 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to EgyptPlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 infantry placed in United Kingdom
7 infantry placed in United Kingdom
1 artillery placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to India
2 armour moved from Eastern Persia to India
7 mech_infantrys moved from West India to India
1 tactical_bomber moved from West India to India
2 armour moved from West India to India
14 infantry moved from West India to India
4 fighters moved from Eastern Persia to India
3 fighters moved from Persia to India
1 fighter moved from 80 Sea Zone to IndiaCombat - British
Battle in India
British attack with 4 armour, 8 fighters, 14 infantry, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
British win, taking India from Japanese with 4 armour, 8 fighters, 12 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 aaGun and 7 infantry
Casualties for British: 2 infantryNon Combat Move - British
8 fighters moved from India to West India
1 tactical_bomber moved from India to West India
3 aaGuns and 2 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Persia to Northwest Persia
5 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to EgyptPlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 infantry placed in United Kingdom
7 infantry placed in United Kingdom
1 artillery placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Adding units owned by British to West India: 2 infantry
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to India
2 armour moved from Eastern Persia to India
7 mech_infantrys moved from West India to India
1 tactical_bomber moved from West India to India
2 armour moved from West India to India
14 infantry moved from West India to India
4 fighters moved from Eastern Persia to India
3 fighters moved from Persia to India
1 fighter moved from 80 Sea Zone to IndiaCombat - British
Battle in India
British attack with 4 armour, 8 fighters, 14 infantry, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
British win, taking India from Japanese with 4 armour, 8 fighters, 12 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 aaGun and 7 infantry
Casualties for British: 2 infantryNon Combat Move - British
8 fighters moved from India to West India
1 tactical_bomber moved from India to West India
3 aaGuns and 2 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Persia to Northwest Persia
5 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to EgyptPlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 infantry placed in United Kingdom
7 infantry placed in United Kingdom
1 artillery placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Adding units owned by British to West India: 2 infantry
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Bessarabia to Bryansk
1 armour moved from Yugoslavia to BessarabiaNon Combat Move - Italians
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 factory_minor
EDIT: Removing units owned by Americans from New South Wales: 4 fighters and 2 infantry
EDIT: Turning off Edit Mode
1 aaGun, 1 artillery and 4 infantry moved from South Australia to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 factory_minor
EDIT: Removing units owned by Americans from New South Wales: 1 tactical_bomber
EDIT: Adding units owned by Americans to Queensland: 4 fighters, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 fighter moved from West India to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 armour, 3 artilleries, 1 destroyer, 7 infantry, 3 mech_infantrys and 8 transports moved from 112 Sea Zone to 110 Sea Zone
6 bombers, 6 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
2 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Samara
4 armour and 5 mech_infantrys moved from Volgograd to CaucasusCombat - Germans
Battle in United Kingdom
Germans attack with 2 armour, 3 artilleries, 6 bombers, 6 fighters, 7 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry; French defend with 2 infantry
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 6 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 3 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for British: 5 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 5 mech_infantrys
British defend with 1 armour, 1 fighter and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to BritishNon Combat Move - Germans
5 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
6 bombers moved from United Kingdom to Western Germany
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 armour placed in Novgorod
1 bomber and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 106 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 126 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 131 PUs -
Well done sir! Good Game :)
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Thanks! This was really fun. Hope to do it again sometime.