scramble ?
16L G40 Balanced Mod 2.0 Cyanight (Allies) vs Shin Ji (Axis)
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Didn’t think you’d go for that! So far the dice seem to be inclined to reward the brave.
I’ll go best defense, more or less. Leave the Dst alive as long as you’ve got subs left, though.
So these 13 will go as follows:
kill 5 ACs, tilt the other 2, and kill the sub.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from Western United States to 31 Sea Zone
5 submarines moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 31 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
3 sub hits
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Yep. Kill the last two tilted ACs and one of the Cruisers.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from Western United States to 31 Sea Zone
5 submarines moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 31 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
Lose the cruiser and the tacs.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from Western United States to 31 Sea Zone
5 submarines moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 31 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
Lose a battleship.
You ain’t gonna get my transports that easy!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from Western United States to 31 Sea Zone
5 submarines moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 31 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
Lose two fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from Western United States to 31 Sea Zone
5 submarines moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 31 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 5 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 6 tactical_bombers and 5 transports
3 fighters owned by the Japanese forced to land in Wake IslandNon Combat Move - Americans
1 armour moved from Iraq to Eastern Persia
1 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
2 aaGuns and 4 infantry moved from French Equatorial Africa to 82 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 82 Sea Zone to 71 Sea ZonePlace Units - Americans
1 factory_minor placed in Iraq
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kazakhstan: 1 bomber
EDIT: Adding units owned by Americans to Eastern Persia: 1 bomber
EDIT: Turning off Edit Mode
2 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
12 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
11 infantry moved from Eastern Persia to West India
2 armour, 7 mech_infantrys and 1 tactical_bomber moved from Persia to West India
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 armour moved from Iraq to Eastern Persia
2 aaGuns moved from Persia to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from Union of South Africa to 80 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Kazakhstan to NovosibirskPlace Units - British
3 fighters placed in Persia
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Eastern Persia: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
11 infantry moved from Eastern Persia to West India
2 armour, 7 mech_infantrys and 1 tactical_bomber moved from Persia to West India
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 armour moved from Iraq to Eastern Persia
2 aaGuns moved from Persia to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from Union of South Africa to 80 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Kazakhstan to NovosibirskPlace Units - British
3 fighters placed in Persia
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Eastern Persia: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
EDIT: Removing units owned by British from West India: 2 infantry
EDIT: Adding units owned by British to Eastern Persia: 2 infantry
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Use latest file. I change my noncombat transport from West India to East Persia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour moved from Southern France to YugoslaviaPlace Units - Italians
1 artillery placed in Southern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to Queensland
6 armour moved from New South Wales to Queensland
6 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
4 infantry moved from New South Wales to South Australia
1 armour moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Iraq to West IndiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 infantry and 8 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 2 infantry moved from France to Western Germany
2 infantry moved from Finland to Norway
2 armour moved from Poland to Western Germany
3 mech_infantrys moved from Poland to Western Germany
5 mech_infantrys moved from Poland to Western Ukraine
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 mech_infantry moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Urals to Novosibirsk
2 armour and 3 mech_infantrys moved from Bryansk to Volgograd
4 armour and 4 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 125 Sea Zone to 119 Sea Zone
5 bombers, 6 fighters and 4 tactical_bombers moved from Novgorod to Western GermanyCombat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Volgograd
Germans attack with 6 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Western Germany
1 destroyer and 8 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 fighters moved from Russia to SamaraCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
3 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs