The awesomeness of USSR is preventing me from surrendering this game.
16L G40 Balanced Mod 2.0 Cyanight (Allies) vs Shin Ji (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 37 PUs;
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
7 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 7 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Kazakhstan to Caucasus
2 infantry moved from Tsinghai to Kazakhstan
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 carriers, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 49 Sea Zone to 30 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 47 Sea Zone
2 bombers moved from Caroline Islands to 47 Sea Zone
2 fighters moved from Caroline Islands to 47 Sea Zone
4 armour and 2 mech_infantrys moved from Kweichow to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Hunan to Yunnan
1 armour moved from Central Mongolia to Anhwe
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 54 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 47 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Wake IslandNon Combat Move - Japanese
4 artilleries and 4 infantry moved from Solomon Islands to 49 Sea Zone
4 artilleries, 2 battleships, 6 carriers, 2 cruisers, 4 infantry and 4 transports moved from 49 Sea Zone to 31 Sea Zone
3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone
1 carrier and 1 submarine moved from 33 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 47 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 31 Sea Zone
2 bombers moved from 47 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
4 artilleries and 4 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from 33 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Hopei to 6 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to India
1 aaGun moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hunan
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Japan
1 fighter moved from Kwangsi to 6 Sea ZonePlace Units - Japanese
3 carriers and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from Western United States to 31 Sea Zone
5 submarines moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 31 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Units damaged: 2 battleships owned by the Japanese -
OOL for seazone 31 (Wake)
I got 2 sub hits and applied them to your BBs
then I got 13 more hits -
Didn’t think you’d go for that! So far the dice seem to be inclined to reward the brave.
I’ll go best defense, more or less. Leave the Dst alive as long as you’ve got subs left, though.
So these 13 will go as follows:
kill 5 ACs, tilt the other 2, and kill the sub.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from Western United States to 31 Sea Zone
5 submarines moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 31 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
3 sub hits
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Yep. Kill the last two tilted ACs and one of the Cruisers.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from Western United States to 31 Sea Zone
5 submarines moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 31 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
Lose the cruiser and the tacs.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from Western United States to 31 Sea Zone
5 submarines moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 31 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
Lose a battleship.
You ain’t gonna get my transports that easy!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from Western United States to 31 Sea Zone
5 submarines moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 31 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
Lose two fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from Western United States to 31 Sea Zone
5 submarines moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 31 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 6 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 11 fighters and 5 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 6 tactical_bombers and 5 transports
3 fighters owned by the Japanese forced to land in Wake IslandNon Combat Move - Americans
1 armour moved from Iraq to Eastern Persia
1 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
2 aaGuns and 4 infantry moved from French Equatorial Africa to 82 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 82 Sea Zone to 71 Sea ZonePlace Units - Americans
1 factory_minor placed in Iraq
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kazakhstan: 1 bomber
EDIT: Adding units owned by Americans to Eastern Persia: 1 bomber
EDIT: Turning off Edit Mode
2 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
12 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
11 infantry moved from Eastern Persia to West India
2 armour, 7 mech_infantrys and 1 tactical_bomber moved from Persia to West India
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 armour moved from Iraq to Eastern Persia
2 aaGuns moved from Persia to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from Union of South Africa to 80 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Kazakhstan to NovosibirskPlace Units - British
3 fighters placed in Persia
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Eastern Persia: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
11 infantry moved from Eastern Persia to West India
2 armour, 7 mech_infantrys and 1 tactical_bomber moved from Persia to West India
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 armour moved from Iraq to Eastern Persia
2 aaGuns moved from Persia to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from Union of South Africa to 80 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Kazakhstan to NovosibirskPlace Units - British
3 fighters placed in Persia
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Eastern Persia: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
EDIT: Removing units owned by British from West India: 2 infantry
EDIT: Adding units owned by British to Eastern Persia: 2 infantry
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Use latest file. I change my noncombat transport from West India to East Persia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour moved from Southern France to YugoslaviaPlace Units - Italians
1 artillery placed in Southern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs