Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in Queensland
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Borneo from Japanese, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 3 transports
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
French take 41 Sea Zone from Japanese
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 artilleries, 11 infantry and 15 mech_infantrys moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
5 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Ukraine to Bryansk
2 fighters moved from Novgorod to Bryansk
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
scramble from London?
scratch that, not going ahead with that battle
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery and 2 infantry moved from France to Normandy Bordeaux
5 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Ukraine to Bryansk
9 artilleries, 11 infantry and 15 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 armour moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Bryansk
1 bomber moved from Southern France to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery and 2 infantry moved from France to Normandy Bordeaux
5 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Ukraine to Bryansk
9 artilleries, 11 infantry and 15 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 armour moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Bryansk
1 bomber moved from Southern France to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 6 armour, 11 artilleries, 2 fighters, 13 infantry and 21 mech_infantrys
Russians defend with 4 aaGuns, 8 artilleries and 42 infantry
Russians win with 3 artilleries remaining. Battle score for attacker is -57
Casualties for Germans: 6 armour, 11 artilleries, 2 fighters, 13 infantry and 21 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 artilleries and 42 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Novgorod
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Western Germany to Ukraine
1 bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Southern France to Normandy Bordeaux
Place Units - Germans
3 infantry placed in Ukraine
3 armour placed in Novgorod
3 armour and 3 mech_infantrys placed in Germany
1 artillery placed in France
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Manchuria to Korea
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
Combat - Russians
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 aaGun and 10 infantry
Russians win, taking Korea from Japanese with 15 infantry remaining. Battle score for attacker is 26
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 aaGun and 10 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Archangel
4 fighters, 3 infantry and 1 tactical_bomber moved from Vologda to Archangel
3 artilleries moved from Bryansk to Smolensk
1 armour moved from Rostov to Smolensk
1 armour and 1 mech_infantry moved from Russia to Archangel
8 artilleries moved from Russia to Smolensk
3 infantry moved from Volgograd to Tambov
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 1 fighter and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 33 PUs (1 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
ouch, not much chance left for me in this one after that debacle…
I’ll call it now. Took a bit of a chance there, but had the edge according to Battle Calculator… I’ll post the loss
Oh well.
Shall we play another?
ouch, not much chance left for me in this one after that debacle…
Yeah, I agree. But you were 43% with a TUV swing of -44 in Bryansk. I don’t know what you mean about having the edge.
Ok, let’s go again. Switch sides?
sure.
Placements:
1 Transport off S. Africa
1 ART in Sudan
1 Tank in Egypt
1 IPC to UK Pacific
GL and HF!
Thread up. Scramble?