Odonis (Axis) vs Simon33 (Allies +18) G40L No tech (game 3)

  • '19 '17 '16

    ok

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Burma to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                5 fighters and 6 tactical_bombers moved from Yunnan to Shensi
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                2 carriers moved from 36 Sea Zone to 19 Sea Zone
                3 fighters moved from Japan to 19 Sea Zone
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 battleship and 1 cruiser moved from 35 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in Caroline Islands
                Battle in Shensi
                    Japanese attack with 5 fighters and 6 tactical_bombers
                    Chinese defend with 6 infantry
                    Japanese win, taking Caroline Islands from ANZAC with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Chinese: 6 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship and 1 cruiser
                    ANZAC defend with 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                Battle in Borneo
                Battle in Celebes
                Battle in 19 Sea Zone
                    Japanese attack with 2 carriers, 1 destroyer and 3 fighters
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 2 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Amur: 1 infantry
                EDIT: Changing ownership of Amur from Japanese to Japanese
                EDIT: Changing ownership of Amur from Japanese to Japanese
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Adding units owned by Japanese to Korea: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral_True
                EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral_True
                EDIT: Changing ownership of Central Mongolia from Russians to Neutral_True
                EDIT: Changing ownership of Dzavhan from Russians to Neutral_True
                EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral_True
                EDIT: Changing ownership of Olgiy from Russians to Neutral_True
                EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
                EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
                EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
                EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
                EDIT: Turning off Edit Mode
                3 fighters moved from 19 Sea Zone to Japan
                5 fighters and 5 tactical_bombers moved from Shensi to Anhwe
                1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 artillery moved from India to West India

    Place Units - Japanese
                1 infantry placed in Japan
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in India
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,6,3,4
                Japanese collect 48 PUs (7 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_38056_Jap5.tsvg

  • '20 '19 '18 '15 '13

    sorry, thought you had negated the neutrality by moving into Manchuria so needed to edit my move.

    Hope that’s ok?

  • '19 '17 '16

    @Odonis:

    sorry, thought you had negated the neutrality by moving into Manchuria so needed to edit my move.

    Hope that’s ok?

    Yes, ok. It’s one of my favourites to NCM into Korea/Manchuria and keep the Mongolian rule alive.

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 destroyer moved from 108 Sea Zone to 102 Sea Zone
                2 fighters moved from British Guiana to 102 Sea Zone
                2 fighters moved from Eastern United States to 102 Sea Zone
                1 cruiser moved from 108 Sea Zone to 102 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 118 Sea Zone to 110 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 submarines moved from 25 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
                1 bomber and 2 fighters moved from Midway to 19 Sea Zone
                3 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from 19 Sea Zone to Shantung
                2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese

    triplea_38056_Ame5.tsvg

  • '19 '17 '16

    Scramble/Kamikaze SZ6?

    Hold that. Just saw something I want to change.

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 destroyer moved from 108 Sea Zone to 102 Sea Zone
                2 fighters moved from British Guiana to 102 Sea Zone
                2 fighters moved from Eastern United States to 102 Sea Zone
                1 cruiser moved from 108 Sea Zone to 102 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 118 Sea Zone to 110 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 submarines moved from 25 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
                2 fighters moved from Western United States to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from Midway to 6 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                1 bomber moved from Midway to 19 Sea Zone

    triplea_38056_Ame5.tsvg

  • '19 '17 '16

    Scramble SZ6?

    Kamikaze SZ19?

  • '20 '19 '18 '15 '13

    4 at the CV; 1 at each of the Cruisers.

    Full scramble

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 destroyer moved from 108 Sea Zone to 102 Sea Zone
                2 fighters moved from British Guiana to 102 Sea Zone
                2 fighters moved from Eastern United States to 102 Sea Zone
                1 cruiser moved from 108 Sea Zone to 102 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 118 Sea Zone to 110 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 submarines moved from 25 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
                2 fighters moved from Western United States to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from Midway to 6 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                1 bomber moved from Midway to 19 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 4,5,1,2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 6 Sea Zone
                    Americans attack with 6 fighters, 6 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 fighters
                    Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
                    Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 52
                    Casualties for Americans: 2 fighters and 5 submarines
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 fighters
                Battle in Gibraltar
                Battle in 19 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 transports
                    Japanese defend with 2 carriers and 1 destroyer
                    Americans win, taking Gibraltar from Germans, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 40
                    Casualties for Japanese: 2 carriers and 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Shantung
                    Americans attack with 3 artilleries and 3 infantry
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                    Americans win, taking Normandy Bordeaux from Germans, taking Shantung from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 mech_infantrys
                Battle in 102 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 4 fighters
                    Germans defend with 1 battleship, 1 carrier and 2 submarines
                    Units damaged: 1 battleship owned by the Germans
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 battleship, 1 carrier and 2 submarines
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters
                Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Americans
                2 fighters moved from 102 Sea Zone to 101 Sea Zone
                1 carrier moved from 17 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 bomber moved from 19 Sea Zone to Manchuria
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Eastern United States
                1 artillery and 2 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_38056_Ame5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total

    triplea_38056_Chi5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Italian Somaliland from Italians to British
                EDIT: Turning off Edit Mode
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from United Kingdom to Finland
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                2 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Kenya to Italian Somaliland
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 transport moved from 70 Sea Zone to 71 Sea Zone
                1 submarine moved from 79 Sea Zone to 39 Sea Zone
                1 destroyer moved from 79 Sea Zone to 38 Sea Zone

    Place Units - British
                2 fighters placed in United Kingdom
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific

    triplea_38056_UK_5.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                4 armour moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 fighter moved from Southern Italy to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar

    triplea_38056_Ita5.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                4 armour moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 fighter moved from Southern Italy to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Syria
                Battle in Trans-Jordan
                    Italians attack with 4 armour, 2 fighters and 1 infantry
                    British defend with 1 artillery and 3 infantry; Russians defend with 1 armour
                    Italians win, taking Syria from Russians, taking Trans-Jordan from British with 2 armour and 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Italians: 2 armour, 1 fighter and 1 infantry
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 1 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Romania to Western Ukraine
                1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                1 fighter and 1 infantry placed in Egypt
                2 destroyers placed in 95 Sea Zone
                Italians undo move 2.
                1 destroyer placed in 98 Sea Zone
                1 destroyer placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_38056_Ita5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 battleship and 1 cruiser
                    ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 battleship and 1 cruiser

    Non Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_38056_ANZ5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    triplea_38056_Fre5.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux
                2 artilleries and 3 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 bomber moved from Eastern Poland to Normandy Bordeaux

    triplea_38056_Ger6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux
                2 artilleries and 3 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 bomber moved from Eastern Poland to Normandy Bordeaux

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys
                    British defend with 1 fighter; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 armour, 3 artilleries and 4 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Bessarabia to Ukraine
                5 armour and 5 mech_infantrys moved from Belarus to Ukraine
                5 mech_infantrys moved from Eastern Poland to Belarus
                3 fighters moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Southern France
                2 transports moved from 93 Sea Zone to 95 Sea Zone
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 aaGun moved from France to Southern France
                1 destroyer moved from 92 Sea Zone to 102 Sea Zone
                1 destroyer moved from 92 Sea Zone to 89 Sea Zone
                5 mech_infantrys moved from Eastern Poland to Belarus
                2 fighters moved from Romania to Novgorod

    Place Units - Germans
                3 armour placed in Novgorod
                2 armour and 2 mech_infantrys placed in Germany
                5 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France
                Germans undo move 4.
                1 artillery and 2 infantry placed in France

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_38056_Ger6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 8 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Smolensk
                2 artilleries and 4 infantry moved from Russia to Bryansk
                2 artilleries and 2 infantry moved from Russia to Bryansk
                4 fighters and 1 tactical_bomber moved from Russia to Novgorod
                2 infantry moved from Archangel to Novgorod
                1 armour and 1 mech_infantry moved from Finland to Novgorod
                      Russians take Karelia from Germans

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
                    retreated to Novgorod
                    Germans win with 2 armour and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 4 artilleries and 6 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Novgorod to Vologda
                3 infantry moved from Russia to Vologda
                1 armour moved from Russia to Rostov
                4 aaGuns, 4 artilleries and 36 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Volgograd
                1 armour, 8 artilleries and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs

    triplea_38056_Rus6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from West India to Persia
                      Japanese take Eastern Persia from British
                      Japanese take Persia from British
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                5 fighters and 5 tactical_bombers moved from Anhwe to 19 Sea Zone
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
                1 infantry moved from 55 Sea Zone to Northern Territory

    triplea_38056_Jap6.tsvg

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