TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Bummer. I thought those two German ships were subs, not DDs.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Manchuria to Japan
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
3 artilleries and 2 infantry moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from British Guiana to 92 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 102 Sea Zone
Scramble SZ6?
Intercept in Japan (1 on 1)?
Intercept, no. Scramble yes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Manchuria to Japan
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
3 artilleries and 2 infantry moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from British Guiana to 92 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 102 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in Caroline Islands
Battle in 6 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 fighter and 2 tactical_bombers
retreated to 6 Sea Zone
Japanese win, taking Caroline Islands from Japanese with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarine
Battle in 56 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 cruiser and 2 transports
Italians win with 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from 102 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to British Guiana
1 artillery moved from 88 Sea Zone to British Guiana
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 110 Sea Zone to 117 Sea Zone
1 transport moved from 110 Sea Zone to 117 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Central United States to Quebec
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from Japan to Manchuria
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 88 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 2 armour
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armour
Battle in Normandy Bordeaux
British attack with 2 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for British: 3 infantry
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 91 Sea Zone to British Guiana
2 infantry moved from British Guiana to 88 Sea Zone
1 fighter moved from Finland to Vologda
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 34 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Syria to Iraq
Italians take Iraq from Russians
2 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
British defend with 1 artillery
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 aaGun, 3 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
Place Units - Italians
1 armour and 2 artilleries placed in Egypt
2 artilleries and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in Queensland
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Borneo from Japanese, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 3 transports
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
French take 41 Sea Zone from Japanese
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 artilleries, 11 infantry and 15 mech_infantrys moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
5 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Ukraine to Bryansk
2 fighters moved from Novgorod to Bryansk
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
scramble from London?
scratch that, not going ahead with that battle
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery and 2 infantry moved from France to Normandy Bordeaux
5 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Ukraine to Bryansk
9 artilleries, 11 infantry and 15 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 armour moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Bryansk
1 bomber moved from Southern France to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery and 2 infantry moved from France to Normandy Bordeaux
5 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Ukraine to Bryansk
9 artilleries, 11 infantry and 15 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 armour moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Bryansk
1 bomber moved from Southern France to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 6 armour, 11 artilleries, 2 fighters, 13 infantry and 21 mech_infantrys
Russians defend with 4 aaGuns, 8 artilleries and 42 infantry
Russians win with 3 artilleries remaining. Battle score for attacker is -57
Casualties for Germans: 6 armour, 11 artilleries, 2 fighters, 13 infantry and 21 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 artilleries and 42 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Novgorod
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Western Germany to Ukraine
1 bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Southern France to Normandy Bordeaux
Place Units - Germans
3 infantry placed in Ukraine
3 armour placed in Novgorod
3 armour and 3 mech_infantrys placed in Germany
1 artillery placed in France
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Manchuria to Korea
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
Combat - Russians
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 aaGun and 10 infantry
Russians win, taking Korea from Japanese with 15 infantry remaining. Battle score for attacker is 26
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 aaGun and 10 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Archangel
4 fighters, 3 infantry and 1 tactical_bomber moved from Vologda to Archangel
3 artilleries moved from Bryansk to Smolensk
1 armour moved from Rostov to Smolensk
1 armour and 1 mech_infantry moved from Russia to Archangel
8 artilleries moved from Russia to Smolensk
3 infantry moved from Volgograd to Tambov
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 1 fighter and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 33 PUs (1 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
ouch, not much chance left for me in this one after that debacle…
I’ll call it now. Took a bit of a chance there, but had the edge according to Battle Calculator… I’ll post the loss
Oh well.
Shall we play another?
ouch, not much chance left for me in this one after that debacle…
Yeah, I agree. But you were 43% with a TUV swing of -44 in Bryansk. I don’t know what you mean about having the edge.
Ok, let’s go again. Switch sides?
sure.
Placements:
1 Transport off S. Africa
1 ART in Sudan
1 Tank in Egypt
1 IPC to UK Pacific
GL and HF!