@farmboy 2 US ftrs on US CV
1 US ftr on UK CV
1 UK ftr + tac on UK CV
16L G40 Bal Mod dice -Pete (Axis) vs. Variance (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in 97 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 cruiser
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for French: 1 cruiser
Casualties for Italians: 1 fighter and 1 submarine
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 3 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Romania to Bessarabia
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Western Germany to Poland
1 bomber moved from Alexandria to Greece
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Neutral_AxisPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Italians undo move 1.
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,2,3,6,4,3
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to NovgorodCombat - Germans
Non Combat Move - Germans
2 infantry moved from Bulgaria to Greece
2 fighters moved from Western Germany to Caucasus
2 tactical_bombers moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 tactical_bomber moved from Western Germany to Caucasus
1 bomber moved from Western Germany to Caucasus
1 aaGun moved from Bessarabia to Western Ukraine
2 artilleries and 5 infantry moved from Bessarabia to Ukraine
2 aaGuns, 16 armour, 3 artilleries, 12 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
3 artilleries moved from Germany to Poland
5 armour and 5 mech_infantrys moved from Germany to Romania
1 armour moved from Romania to Western Ukraine
1 armour moved from Romania to Ukraine
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
2 tactical_bombers moved from Western Germany to 127 Sea Zone
1 carrier moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to Southern Italy
2 infantry moved from Bulgaria to RomaniaPlace Units - Germans
2 armour and 8 mech_infantrys placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 5 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Baltic States
2 artilleries and 2 infantry moved from Belarus to Eastern Poland
2 armour, 2 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Belarus to UkraineCombat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 aaGun, 1 artillery and 1 infantry
1 artillery owned by the Russians retreated to Belarus
Italians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 2 fighters, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 6 infantry
2 armour owned by the Russians and 4 mech_infantrys owned by the Russians retreated to Bryansk
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 5 mech_infantrysNon Combat Move - Russians
4 aaGuns and 37 infantry moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 fighters and 1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangsi to Philippines
1 fighter moved from 42 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Java
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 3 infantry moved from Shensi to Tsinghai
4 fighters and 4 tactical_bombers moved from Hopei to Tsinghai
1 fighter and 1 tactical_bomber moved from Kwangsi to PhilippinesCombat - Japanese
Battle in Java
Japanese attack with 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 fighter and 2 infantry
British defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Chinese: 1 fighter and 5 infantryNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Tsinghai to Kweichow
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Manchuria to Anhwe
1 aaGun moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
2 armour moved from Anhwe to Yunnan
1 fighter moved from Sumatra to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Kwangsi to 42 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Philippines to KwangsiPlace Units - Japanese
1 destroyer and 2 submarines placed in 37 Sea Zone
2 destroyers placed in 20 Sea Zone
Japanese undo move 1.
1 infantry placed in Malaya
1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in Kwangtung
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 unit repaired.
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 transport moved from 83 Sea Zone to 70 Sea Zone
1 tactical_bomber moved from Nigeria to Egypt
2 fighters moved from Egypt to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea ZonePlace Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,5
British collect 28 PUs (5 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Eastern Poland to Baltic States
1 armour moved from Poland to Baltic States
1 bomber moved from Greece to Baltic States
1 armour moved from Caucasus to Persia
Italians take Persia from BritishCombat - Italians
Battle in Baltic States
Italians attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 artillery and 1 infantry
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Baltic States to Novgorod
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 aaGun and 1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Romania
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 artillery moved from Alexandria to TobrukPlace Units - Italians
1 factory_minor placed in Caucasus
1 destroyer placed in 110 Sea Zone
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,5,6,6,2,4
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - French
Battle in 110 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 110 Sea Zone to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
2 infantry moved from Novgorod to Belarus
2 tactical_bombers moved from 127 Sea Zone to Belarus
1 armour moved from Novgorod to Vologda
Germans take Archangel from Russians
Germans take Vologda from Russians
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 bomber moved from Caucasus to Belarus
3 fighters and 3 tactical_bombers moved from Caucasus to Rostov
1 bomber moved from Southern Italy to GibraltarCombat - Germans
Battle in Belarus
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Nenetsia
Battle in Rostov
Germans attack with 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians, taking Rostov from Russians with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Gibraltar to Tunisia
2 infantry moved from France to Normandy Bordeaux
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 submarines moved from 109 Sea Zone to 124 Sea Zone
1 carrier moved from 127 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from Western Ukraine to Ukraine
3 fighters and 3 tactical_bombers moved from Rostov to Caucasus
2 infantry moved from Romania to Bessarabia
14 armour and 5 mech_infantrys moved from Novgorod to Vologda
2 tactical_bombers moved from Belarus to Novgorod
3 artilleries and 17 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Archangel
1 armour moved from Ukraine to Caucasus
1 bomber moved from Belarus to Caucasus
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
5 armour and 5 mech_infantrys moved from Romania to Bessarabia
1 armour moved from Novgorod to VologdaPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in France
5 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 2 infantry
EDIT: Adding units owned by Germans to Bulgaria: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Western Ukraine to Russia
4 aaGuns, 2 armour, 45 infantry and 4 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Timguska to Urals
2 aaGuns and 17 infantry moved from Timguska to NovosibirskPlace Units - Russians
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 57 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to 57 Sea Zone
2 submarines moved from 35 Sea Zone to 57 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 57 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer and 2 fighters; Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Japanese Submerged
Japanese win with 1 battleship, 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 1 submarine
Casualties for ANZAC: 1 destroyer and 2 fighters
Casualties for Americans: 1 carrier
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Guam from Americans, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Malaya
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
2 fighters moved from 57 Sea Zone to Malaya
1 armour moved from Sikang to Yunnan
1 artillery and 2 infantry moved from Tsinghai to Sikang
1 infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 aaGun moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Shensi to Szechwan
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Szechwan to Yunnan
1 aaGun moved from French Indo China to Yunnan
2 fighters moved from Kweichow to 37 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from 57 Sea Zone to SumatraPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
1 submarine placed in 20 Sea Zone
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
2 infantry placed in Kwangtung
2 infantry placed in Manchuria
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Morocco to Algeria
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Tunisia
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Tunisia
2 carriers and 3 destroyers moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 battleship and 2 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Queensland to 35 Sea Zone
1 fighter moved from Queensland to 21 Sea Zone -
scramble?
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yes and 3 kami per carrier if i have any left
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shit……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 fighter and 2 tactical_bombers moved from Egypt to Tobruk
2 fighters moved from 98 Sea Zone to TobrukCombat - British
British creates battle in territory 106 Sea Zone
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
Japanese win, taking 106 Sea Zone from Germans with 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Tobruk
British attack with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 artillery
British win, taking Tobruk from Italians with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
3 fighters moved from Tobruk to 94 Sea Zone
2 tactical_bombers moved from Tobruk to Egypt
1 fighter moved from United Kingdom to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
British undo move 1.
3 mech_infantrys placed in Union of South Africa
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry -
Once again I forgot about the kamikazes.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
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I just got some error symbols or something out of your first msg.
Yeah i wondered when you sent the carriers into a kamikaze zone, theres almost never a reason to do that.
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I just got some error symbols or something out of your first msg.
Yeah i wondered when you sent the carriers into a kamikaze zone, theres almost never a reason to do that.
the reason is I always forget about them LOL :-)





