16L Adam514 (Axis) vs Amon-Sul (Allies) Balanced


  • @Adam514:

    Editing the German sub to 120 if that’s okay, forgot it.

    np, since it does not affect Russian turn much.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 submarines moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                1 bomber and 3 fighters moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima

    triplea_38040_Ame3.tsvg


  • Kamikaze/Scramble Sz 6?

  • '19 '17

    No scramble, 4 kamis.


  • Rolls were 4,1,6,3.

    Good move to use 4 kamis, since only 1 scored.


  • wait, does Ur Japanese sub prevent my transport from loading?


  • @Amon-Sul:

    wait, does Ur Japanese sub prevent my transport from loading?

    If so, I would like to rearrange my combat and send more ships.


  • Ok, I shell proceed with ncm.

  • '19 '17

    Yeah it does prevent it from unloading, that’s most of the reason why I sent kamis. If you had sent a sub you could unload even if your dd was destroyed. If you want you can send a sub, and in that case I won’t send kamis.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 submarines moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                1 bomber and 3 fighters moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 4,1,6,3
                Battle in Iwo Jima
                Battle in 16 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking Iwo Jima from Japanese with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 3 fighters, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in Korea

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to Western United States
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 cruiser moved from 25 Sea Zone to 18 Sea Zone
                1 destroyer moved from 25 Sea Zone to 19 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from 6 Sea Zone to Midway
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
                2 aaGuns, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Western United States to 91 Sea Zone

    Place Units - Americans
                3 infantry placed in Central United States
                2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
                Americans collect 56 PUs; end with 56 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 2 infantry
        Korea : 1 flag, 2 artilleries, 3 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 bomber and 1 harbour
        19 Sea Zone : 1 destroyer
        18 Sea Zone : 1 cruiser
        17 Sea Zone : 1 flag, 1 transport
        16 Sea Zone : 3 submarines
        6 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
        Central United States : 2 aaGuns, 1 armour, 1 factory_major, 3 infantry and 2 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Morocco : 2 aaGuns and 2 infantry
        86 Sea Zone : 1 transport
        101 Sea Zone : 2 destroyers, 1 submarine and 3 transports
        Brazil : 1 flag, 3 infantry and 1 mech_infantry
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports

    triplea_38040_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 fighter
                EDIT: Adding units owned by Americans to Western United States: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Kansu to Shensi
                5 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 8 infantry
        Hopei : 2 infantry

    triplea_38040_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
                1 mech_infantry moved from French Equatorial Africa to Egypt
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 artillery moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    British win, taking Egypt from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Iraq
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun and 1 infantry moved from Burma to India
                2 armour moved from India to Eastern Persia
                2 fighters moved from United Kingdom to Gibraltar
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 transport moved from 89 Sea Zone to 106 Sea Zone
                2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
                1 destroyer moved from 71 Sea Zone to 79 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry moved from Italian Somaliland to Ethiopia
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India

    Place Units - British
                1 submarine placed in 106 Sea Zone
                1 submarine placed in 71 Sea Zone
                1 factory_minor placed in Persia
                1 airfield placed in Gibraltar

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    India : 6 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 9 infantry
        West India : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 infantry
        106 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 2 infantry
        Eastern Persia : 1 flag, 2 armour, 2 fighters and 1 tactical_bomber
        71 Sea Zone : 1 submarine
        81 Sea Zone : 1 transport
        79 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
        Persia : 1 flag, 1 factory_minor

    triplea_38040_UK_3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Slovakia Hungary to Baltic States
                1 bomber moved from Southern Italy to Baltic States
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Crete
                1 artillery and 1 infantry moved from Alexandria to Egypt
                3 fighters moved from Alexandria to Egypt
                1 armour and 1 infantry moved from Trans-Jordan to Egypt

    Combat - Italians
                Battle in Crete
                Battle in Baltic States
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Crete from Neutral_Allies, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
                    British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians win, taking Egypt from British with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France
                1 aaGun, 1 artillery and 2 infantry moved from Bulgaria to Greece
                1 infantry moved from Yugoslavia to Romania
                1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
                1 bomber moved from Baltic States to Romania
                2 fighters moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Greece

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_38040_Ita3.tsvg


  • @Adam514:

    Yeah it does prevent it from unloading, that’s most of the reason why I sent kamis. If you had sent a sub you could unload even if your dd was destroyed. If you want you can send a sub, and in that case I won’t send kamis.

    I have somehow missed this message of yours.

    Ok, i ll redo usa cm/ncm when I come home.

    Cheers :)

  • '19 '17

    No worries, it’s okay like this, not a big deal.


  • DiceRolls: 1@3 2@2; Total Hits: 11@3: (4)2@2: (2, 6)

    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 fighter
                EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
                EDIT: Turning off Edit Mode
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -24
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
                    1 fighter owned by the Japanese forced to land in Java

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery and 2 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
        62 Sea Zone : 1 destroyer and 1 submarine

    triplea_38040_ANZ3.tsvg


  • @Adam514:

    No worries, it’s okay like this, not a big deal.

    Thank U for Ur understanding. It is a pleasure to play against a gentleman.

    Even, when U are loosing all the time  :lol:


  • I did not had the luck needed in Java, but all in all it could go worse. So I must be content with the outcome.  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 fighter moved from French West Africa to Gibraltar
                1 infantry moved from Libya to Tunisia

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Alexandria : 1 infantry
        Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    triplea_38040_Fre3.tsvg

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