@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Yeah it does prevent it from unloading, that’s most of the reason why I sent kamis. If you had sent a sub you could unload even if your dd was destroyed. If you want you can send a sub, and in that case I won’t send kamis.
I have somehow missed this message of yours.
Ok, i ll redo usa cm/ncm when I come home.
Cheers :)
No worries, it’s okay like this, not a big deal.
Rolls: 1@3 2@2; Total Hits: 11@3: (4)2@2: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
1 fighter owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 2 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
62 Sea Zone : 1 destroyer and 1 submarine
No worries, it’s okay like this, not a big deal.
Thank U for Ur understanding. It is a pleasure to play against a gentleman.
Even, when U are loosing all the time :lol:
I did not had the luck needed in Java, but all in all it could go worse. So I must be content with the outcome. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from French West Africa to Gibraltar
1 infantry moved from Libya to Tunisia
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Alexandria : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
i forgot to roll for sz 6
ur
sub
Rolls: 1@6; Total Hits: 11@6: (1)
my sub is down.
i ll add one dd.
and 4 kamis for u.
I can not add kamis.
We know U have all 6. so we will roll here if necesserally.
I see my Allied gameplay improving from our last game, but U are still better :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Germans buy 1 fighter, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Poland to Belarus
Germans take Belarus from Russians
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Trans-Jordan to 81 Sea Zone
4 bombers, 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 artilleries and 14 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Germans attack with 4 artilleries and 17 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 4 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 4 bombers, 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Germany
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Western Germany to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from 81 Sea Zone to Egypt
4 bombers moved from Iraq to Southern Italy
1 aaGun and 1 artillery moved from France to Normandy Bordeaux
1 aaGun, 3 armour and 1 mech_infantry moved from Poland to Eastern Poland
2 aaGuns and 1 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from Greece to 99 Sea Zone
2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Bulgaria to Greece
1 armour moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
1 artillery and 6 infantry moved from Germany to Poland
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Normandy Bordeaux
2 infantry placed in France
2 infantry and 2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Sikang to Kweichow
2 infantry moved from Sikang to Szechwan
2 fighters and 1 tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Russia to Kweichow
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians win, taking Szechwan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kweichow
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kweichow from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Amur to Korea
6 infantry moved from Timguska to Kansu
1 infantry moved from Ukraine to Western Ukraine
4 aaGuns, 4 artilleries and 24 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Kweichow to Tsinghai
2 fighters and 1 tactical_bomber moved from Szechwan to Tsinghai
1 armour and 4 mech_infantrys moved from Sikang to Tsinghai
3 mech_infantrys moved from Volgograd to Tsinghai
2 fighters and 1 tactical_bomber moved from Tsinghai to Novosibirsk
Place Units - Russians
1 infantry placed in Ukraine
6 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Territory Summary for Russians :
Korea : 2 aaGuns and 12 infantry
Kweichow : 1 mech_infantry
Kansu : 6 infantry
Tsinghai : 1 armour, 1 bomber and 7 mech_infantrys
Szechwan : 2 infantry
Belarus : 2 infantry
Bryansk : 4 aaGuns, 5 artilleries and 33 infantry
Bessarabia : 1 artillery and 1 infantry
Russia : 1 airfield, 1 factory_major, 6 infantry and 4 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 fighters and 1 tactical_bomber
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Tough and interesting game :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 37 Sea Zone to 19 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 6 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 75
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Casualties for Japanese: 4 fighters, 1 submarine and 3 tactical_bombers
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 carrier moved from 21 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 carrier and 1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
7 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 bombers moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 fighter moved from Siam to 19 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
U had an amazing luck in sz6?!
Or not. We had a similar number of hits (15/14) but Ur combination of figs and tacs was brutal.
And I missed Ur sub :?
I should of brought one more AC.
that is my mistake.
nice move. I need to see my play next.
:-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Non Combat Move - Americans
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 cruiser moved from 18 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to Korea
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to Western United States
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 bomber moved from Midway to Queensland
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
5 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,2,6,6
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Korea : 1 flag, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Queensland : 1 bomber
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 5 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
26 Sea Zone : 1 submarine
25 Sea Zone : 1 submarine
21 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer and 1 transport
17 Sea Zone : 1 flag
16 Sea Zone : 1 cruiser
Central United States : 1 armour, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 aaGuns and 4 infantry
Morocco : 2 aaGuns, 2 infantry and 1 mech_infantry
Algeria : 1 infantry
French West Africa : 1 infantry and 1 mech_infantry
87 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 4 transports
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
2 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
2 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Territory Summary for Chinese :
Hopei : 9 infantry
Chahar : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone
British take 106 Sea Zone from Germans
Combat - British
Battle in 120 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Quebec to Eastern United States
1 armour moved from Eastern United States to Central United States
1 submarine moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from West India to Eastern Persia
6 aaGuns, 3 artilleries and 8 infantry moved from India to Burma
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
2 armour moved from Eastern Persia to India
Place Units - British
1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa
1 aaGun and 2 infantry placed in Persia
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Territory Summary for British and UK_Pacific :
Burma : 6 aaGuns, 3 artilleries and 9 infantry
India : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
39 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Central United States : 1 armour
Eastern United States : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Morocco : 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
120 Sea Zone : 1 destroyer and 1 submarine
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 2 infantry
79 Sea Zone : 1 submarine
Persia : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
91 Sea Zone : 1 transport
Your quality play is pushing me to go beyond limits :-)