@Tyzoq - need scramble order and sub order?
16L G40 Amon-Sul (Axis) vs Dawgoneit (Allies) - Balanced mode
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 54 Sea Zone to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 carrier moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from New Guinea to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 infantry, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
6 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Baltic States to Archangel
2 artilleries and 3 infantry moved from Baltic States to Belarus
2 artilleries moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Belarus
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 6 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to Algeria
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Norway to Finland
1 infantry moved from Finland to Karelia
1 aaGun moved from Novgorod to Archangel
1 bomber moved from Belarus to Western Germany
9 armour and 6 mech_infantrys moved from Eastern Poland to Archangel
4 aaGuns, 1 artillery and 13 infantry moved from Baltic States to Eastern Poland
4 artilleries and 1 infantry moved from Poland to Eastern Poland
3 artilleries moved from Romania to Bessarabia
1 cruiser, 1 submarine and 2 transports moved from 82 Sea Zone to 71 Sea ZonePlace Units - Germans
3 submarines placed in 93 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield and 1 harbour
Gold Coast : 1 flag
Nigeria : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 fighter and 3 tactical_bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
French West Africa : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Romania : 1 armour, 1 factory_upgrade and 9 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag, 2 artilleries and 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 9 armour, 6 infantry and 7 mech_infantrys
Eastern Poland : 1 flag, 4 aaGuns, 5 artilleries and 14 infantry
Bessarabia : 1 flag, 3 artilleries
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 artillery and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
104 Sea Zone : 1 destroyer
93 Sea Zone : 3 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
71 Sea Zone : 1 cruiser, 1 submarine and 2 transports
127 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery
110 Sea Zone : 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 armour moved from Russia to NenetsiaCombat - Russians
Battle in Belarus
Russians attack with 3 fighters and 4 infantry
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
3 fighters moved from Western Ukraine to Smolensk
19 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Smolensk
2 aaGuns, 1 armour, 1 artillery, 19 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
8 infantry moved from Russia to Bryansk
6 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
6 infantry moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Kazakhstan
3 fighters moved from Belarus to SmolenskPlace Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
for some reason i can not post the turn.
i was in local mode sorry :oops:
will post now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 destroyers, 3 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter, 2 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers and 4 fighters
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 destroyer, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 9/14 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 4 fighters in 55 Sea Zone, round 2 : 2/9 hits
3 fighters owned by the Americans, 2 carriers owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 1 fighter owned by the Japanese lost in 55 Sea Zone
3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese retreated to 45 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 65
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 cruisers and 3 fighters
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
1 fighter owned by the Americans forced to land in 54 Sea ZoneNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers, 4 fighters and 4 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
2 bombers moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Sikang
1 aaGun moved from Suiyuyan to Kansu
1 aaGun moved from Kweichow to Yunnan
2 artilleries and 6 infantry moved from Szechwan to YunnanPlace Units - Japanese
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kwangtung
4 destroyers and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 fighter and 1 tactical_bomber
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 aaGuns, 2 artilleries and 8 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 aaGun and 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 aaGun and 1 artillery
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 aaGun and 1 infantry
Anhwe : 1 flag, 1 infantry
Gilbert Islands : 1 flag, 1 artillery
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Aleutian Islands : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 fighter, 1 harbour and 2 tactical_bombers
Sumatra : 1 flag
41 Sea Zone : 1 flag
46 Sea Zone : 1 transport
45 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
37 Sea Zone : 1 flag
35 Sea Zone : 2 submarines
34 Sea Zone : 1 destroyer
39 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer and 1 submarine
8 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 4 destroyers, 4 submarines and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
3 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from 54 Sea Zone to New Guinea
1 bomber moved from Queensland to New Guinea
1 cruiser and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 battleship moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 48 Sea Zone to 54 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Battle in Gibraltar
Battle in 46 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 fighter and 2 transports
Japanese defend with 1 transport
Americans win, taking Morocco from Germans, taking Gibraltar from Germans with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking New Guinea from Japanese with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
3 fighters moved from New Guinea to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from New Guinea to Queensland
2 fighters moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 armour and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
1 fighter moved from Belgian Congo to Egypt
8 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys moved from Iraq to Syria
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Syria
British attack with 8 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys
Italians defend with 3 aaGuns, 1 airfield, 2 armour, 4 artilleries and 6 infantry
1 armour owned by the British retreated to Iraq
Italians win with 2 armour remaining. Battle score for attacker is -30
Casualties for British: 7 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys
Casualties for Italians: 3 aaGuns, 4 artilleries and 6 infantry
Battle in Egypt
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 harbour and 1 marine
British win, taking Egypt from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marineNon Combat Move - British
1 fighter moved from Egypt to IraqPlace Units - British
2 armour and 1 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,5,3
British collect 26 PUs (5 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
Tough battle in Syria it was :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Syria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 3 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to 104 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Egypt
Italians attack with 2 armour, 1 artillery and 6 infantry
British defend with 1 armour, 1 harbour and 1 mech_infantry
Italians win, taking Egypt from British with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 aaGun and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
1 aaGun moved from Romania to Yugoslavia
1 marine moved from Yugoslavia to Albania
1 marine moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Eastern Poland to NovgorodPlace Units - Italians
1 artillery and 6 infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 aaGun and 1 infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 artillery, 1 harbour and 6 infantry
Cyprus : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 bomber
Algeria : 1 flag
Syria : 1 flag, 1 airfield
Tunisia : 1 flag
Albania : 1 marine
Northern Italy : 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Novgorod : 1 armour and 1 mech_infantry
Crete : 1 flag
Yugoslavia : 1 aaGun and 1 marine
98 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 4 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
skip the french
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 infantry, 10 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Algeria to 91 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 armour and 1 infantry moved from Archangel to Nenetsia
2 artilleries moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
5 artilleries and 12 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
5 infantry moved from Archangel to BelarusCombat - Germans
Battle in Belarus
Germans attack with 6 artilleries and 18 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 6 artilleries and 18 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Nenetsia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 armour
Germans win, taking Nenetsia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 7 submarines, 5 tactical_bombers and 2 transports
Americans defend with 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 72
Casualties for Germans: 7 submarines
Casualties for Americans: 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 2 transports
Battle in Gibraltar
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 armour and 1 infantry
Germans win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 bomber, 3 fighters and 5 tactical_bombers moved from 91 Sea Zone to Morocco
2 fighters moved from Morocco to 91 Sea Zone
1 artillery moved from Finland to Karelia
1 infantry moved from Karelia to Novgorod
8 armour and 6 mech_infantrys moved from Archangel to Belarus
4 aaGuns moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Romania to Belarus
1 mech_infantry moved from Novgorod to BelarusPlace Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Romania
2 submarines placed in 110 Sea Zone
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 2 artilleries and 1 harbour
Gold Coast : 1 flag
Morocco : 1 bomber, 1 fighter and 5 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
French West Africa : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 factory_upgrade and 10 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag, 4 aaGuns, 9 armour, 6 artilleries, 18 infantry and 16 mech_infantrys
Karelia : 1 flag, 1 artillery
Baltic States : 1 flag
Nenetsia : 1 flag, 1 armour and 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery
Western Ukraine : 1 flag, 2 artilleries and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
71 Sea Zone : 1 cruiser, 1 submarine and 2 transports
127 Sea Zone : 1 submarine
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Finland : 1 flag
110 Sea Zone : 2 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
2 infantry moved from Ukraine to Bessarabia
4 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Smolensk to Western Ukraine
1 fighter moved from Smolensk to Western Ukraine
1 fighter moved from Russia to Bessarabia
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Novosibirsk to TimguskaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
2 aaGuns, 1 armour, 1 artillery, 19 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 infantry moved from Samara to Vologda
2 infantry moved from Samara to Vologda
2 aaGuns, 1 armour, 1 artillery, 6 fighters, 16 infantry and 1 mech_infantry moved from Smolensk to Bryansk
1 armour, 1 artillery and 13 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Novosibirsk
1 aaGun moved from Novosibirsk to Timguska
1 infantry moved from Samara to NovosibirskPlace Units - Russians
1 fighter, 8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 unit repaired.
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 8 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 2 destroyers
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 destroyersNon Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
2 submarines moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from Neutral_Axis
2 aaGuns, 2 artilleries and 8 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Philippines: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
3 destroyers and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 fighter and 1 tactical_bomber
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 aaGun and 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 aaGun and 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 aaGun and 1 infantry
Anhwe : 1 flag, 1 infantry
Gilbert Islands : 1 flag, 1 artillery
Shan State : 1 flag
Burma : 1 flag, 2 aaGuns, 2 artilleries and 9 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 mech_infantry
Celebes : 1 flag
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 harbour
Sumatra : 1 flag
41 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
45 Sea Zone : 1 battleship, 3 carriers, 3 fighters, 2 submarines and 3 tactical_bombers
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer and 1 submarine
20 Sea Zone : 2 transports
8 Sea Zone : 1 destroyer and 2 submarines
5 Sea Zone : 1 submarine
6 Sea Zone : 3 destroyers and 5 submarines
55 Sea Zone : 1 destroyer
80 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 armour and 3 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 3 submarines and 2 transports
Japanese defend with 1 destroyer and 2 submarines
Americans win with 1 cruiser, 2 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 fighter moved from 33 Sea Zone to 54 Sea ZonePlace Units - Americans
3 destroyers and 7 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Nigeria to French West Africa
British take French West Africa from Germans
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 armour moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 2 armour and 1 fighter
Italians defend with 1 aaGun and 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for British: 1 armour
Battle in Anglo Egyptian Sudan
British attack with 3 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to IraqPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,5,6
British collect 22 PUs (9 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 cruiser and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone
1 marine moved from Yugoslavia to 97 Sea Zone
1 marine moved from Albania to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 5 infantry, 2 marines and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 5 infantry and 2 marines moved from 99 Sea Zone to Syria
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery and 6 infantry moved from Egypt to Trans-Jordan
2 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from British
1 armour and 1 mech_infantry moved from Novgorod to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 6 infantry
British defend with 1 armour
Italians win, taking Trans-Jordan from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Syria
Italians attack with 1 artillery, 5 infantry and 2 marines
British defend with 1 airfield and 1 infantry
Italians win, taking Syria from British with 1 artillery, 5 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to GibraltarPlace Units - Italians
8 infantry placed in Northern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 5 infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 bomber
Egypt : 1 flag, 1 factory_minor and 1 harbour
Cyprus : 1 flag
Kenya : 1 flag, 1 infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag, 2 armour
Algeria : 1 flag
Syria : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 6 infantry and 2 marines
Tunisia : 1 flag
Northern Italy : 1 factory_major and 8 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 armour
Crete : 1 flag
99 Sea Zone : 1 battleship, 1 cruiser and 4 transports
98 Sea Zone : 1 submarine
91 Sea Zone : 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in Malaya
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs





