I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?16L G40 Amon-Sul (Axis) vs Dawgoneit (Allies) - Balanced mode
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 4 destroyers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers and 4 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 30 Sea Zone to 48 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Quebec to Eastern United States
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from British Columbia to Alaska
1 infantry and 3 mech_infantrys moved from British Columbia to Alaska
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 2 fighters and 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 2 cruisers and 7 fighters remaining. Battle score for attacker is 31
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine
Battle in 48 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from 42 Sea Zone to QueenslandPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 cruiser, 3 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Iraq to 99 Sea Zone
2 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
2 infantry moved from Belgian Congo to French Equatorial Africa
1 armour moved from Ethiopia to French Equatorial Africa
1 fighter moved from Union of South Africa to French Equatorial Africa
1 artillery and 2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour
Battle in French Equatorial Africa
British attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 aaGun and 2 artilleries
British win, taking French Equatorial Africa from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun and 2 artilleries
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer and 4 transports
British win with 1 fighter remaining. Battle score for attacker is 36
Casualties for Italians: 1 destroyer and 4 transportsNon Combat Move - British
1 fighter moved from 99 Sea Zone to Iraq
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from South West Africa to Rhodesia
1 fighter moved from French Equatorial Africa to Belgian CongoPlace Units - British
2 armour and 1 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 22 PUs (9 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 marine and 4 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 marines moved from Malta to 96 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 96 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Egypt
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Egypt
Italians attack with 2 marines
British defend with 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 marine remaining. Battle score for attacker is -2
Casualties for British: 1 infantry
Casualties for Italians: 1 marineNon Combat Move - Italians
1 artillery moved from Trans-Jordan to Syria
1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Syria to Southern Italy
1 artillery, 3 infantry and 1 marine moved from Northern Italy to Yugoslavia
2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Romania to Eastern PolandPlace Units - Italians
4 transports placed in 97 Sea Zone
1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour and 1 marine
Cyprus : 1 flag
Malta : 1 flag
Morocco : 1 artillery and 1 infantry
Algeria : 1 flag
Syria : 1 flag, 3 aaGuns, 1 airfield, 2 armour, 4 artilleries and 6 infantry
Tunisia : 1 flag
Romania : 2 aaGuns and 1 infantry
Northern Italy : 1 factory_major and 1 marine
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
Eastern Poland : 1 armour and 1 mech_infantry
Crete : 1 flag
Greece : 2 infantry
97 Sea Zone : 4 transports
Yugoslavia : 1 artillery, 3 infantry and 1 marine
98 Sea Zone : 1 battleship, 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 marine and 4 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 marines moved from Malta to 96 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 96 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Egypt
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Egypt
Italians attack with 2 marines
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
Italians roll dice for 2 marines in Egypt, round 2 : 0/2 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Italians roll dice for 2 marines in Egypt, round 3 : 0/2 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
Italians roll dice for 2 marines in Egypt, round 4 : 0/2 hits
British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits
1 marine owned by the Italians lost in Egypt
Italians roll dice for 1 marine in Egypt, round 5 : 0/1 hits
British roll dice for 1 infantry in Egypt, round 5 : 0/1 hits
Italians roll dice for 1 marine in Egypt, round 6 : 1/1 hits
British roll dice for 1 infantry in Egypt, round 6 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 marine remaining. Battle score for attacker is -2
Casualties for British: 1 infantry
Casualties for Italians: 1 marineNon Combat Move - Italians
1 artillery moved from Trans-Jordan to Syria
1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Syria to Southern Italy
1 artillery, 3 infantry and 1 marine moved from Northern Italy to Yugoslavia
2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Romania to Eastern PolandPlace Units - Italians
4 transports placed in 97 Sea Zone
1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Algeria: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour and 1 marine
Cyprus : 1 flag
Malta : 1 flag
Algeria : 1 flag, 1 artillery and 1 infantry
Syria : 1 flag, 3 aaGuns, 1 airfield, 2 armour, 4 artilleries and 6 infantry
Tunisia : 1 flag
Romania : 2 aaGuns and 1 infantry
Northern Italy : 1 factory_major and 1 marine
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
Eastern Poland : 1 armour and 1 mech_infantry
Crete : 1 flag
Greece : 2 infantry
97 Sea Zone : 4 transports
Yugoslavia : 1 artillery, 3 infantry and 1 marine
98 Sea Zone : 1 battleship, 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 marine and 4 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 marines moved from Malta to 96 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 96 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Egypt
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Egypt
Italians attack with 2 marines
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
Italians roll dice for 2 marines in Egypt, round 2 : 0/2 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Italians roll dice for 2 marines in Egypt, round 3 : 0/2 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
Italians roll dice for 2 marines in Egypt, round 4 : 0/2 hits
British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits
1 marine owned by the Italians lost in Egypt
Italians roll dice for 1 marine in Egypt, round 5 : 0/1 hits
British roll dice for 1 infantry in Egypt, round 5 : 0/1 hits
Italians roll dice for 1 marine in Egypt, round 6 : 1/1 hits
British roll dice for 1 infantry in Egypt, round 6 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 marine remaining. Battle score for attacker is -2
Casualties for British: 1 infantry
Casualties for Italians: 1 marineNon Combat Move - Italians
1 artillery moved from Trans-Jordan to Syria
1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Syria to Southern Italy
1 artillery, 3 infantry and 1 marine moved from Northern Italy to Yugoslavia
2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Romania to Eastern PolandPlace Units - Italians
4 transports placed in 97 Sea Zone
1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Algeria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 aaGun and 1 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour and 1 marine
Cyprus : 1 flag
Malta : 1 flag
Algeria : 1 flag, 1 artillery and 1 infantry
Syria : 1 flag, 3 aaGuns, 1 airfield, 2 armour, 4 artilleries and 6 infantry
Tunisia : 1 flag
Romania : 1 aaGun
Northern Italy : 1 factory_major and 1 marine
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
Eastern Poland : 1 armour and 1 mech_infantry
Crete : 1 flag
Greece : 2 infantry
97 Sea Zone : 4 transports
Yugoslavia : 1 aaGun, 1 artillery, 4 infantry and 1 marine
98 Sea Zone : 1 battleship, 1 cruiser and 1 submarine -
Sorry for all those edits.
The last version is the one.
Cheers :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 54 Sea Zone to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 carrier moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from New Guinea to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 infantry, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
6 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Baltic States to Archangel
2 artilleries and 3 infantry moved from Baltic States to Belarus
2 artilleries moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Belarus
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 6 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to Algeria
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Norway to Finland
1 infantry moved from Finland to Karelia
1 aaGun moved from Novgorod to Archangel
1 bomber moved from Belarus to Western Germany
9 armour and 6 mech_infantrys moved from Eastern Poland to Archangel
4 aaGuns, 1 artillery and 13 infantry moved from Baltic States to Eastern Poland
4 artilleries and 1 infantry moved from Poland to Eastern Poland
3 artilleries moved from Romania to Bessarabia
1 cruiser, 1 submarine and 2 transports moved from 82 Sea Zone to 71 Sea ZonePlace Units - Germans
3 submarines placed in 93 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield and 1 harbour
Gold Coast : 1 flag
Nigeria : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 fighter and 3 tactical_bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
French West Africa : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Romania : 1 armour, 1 factory_upgrade and 9 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag, 2 artilleries and 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 9 armour, 6 infantry and 7 mech_infantrys
Eastern Poland : 1 flag, 4 aaGuns, 5 artilleries and 14 infantry
Bessarabia : 1 flag, 3 artilleries
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 artillery and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
104 Sea Zone : 1 destroyer
93 Sea Zone : 3 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
71 Sea Zone : 1 cruiser, 1 submarine and 2 transports
127 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery
110 Sea Zone : 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 armour moved from Russia to NenetsiaCombat - Russians
Battle in Belarus
Russians attack with 3 fighters and 4 infantry
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
3 fighters moved from Western Ukraine to Smolensk
19 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Smolensk
2 aaGuns, 1 armour, 1 artillery, 19 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
8 infantry moved from Russia to Bryansk
6 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
6 infantry moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Kazakhstan
3 fighters moved from Belarus to SmolenskPlace Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
for some reason i can not post the turn.
i was in local mode sorry :oops:
will post now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 destroyers, 3 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter, 2 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers and 4 fighters
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 destroyer, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 9/14 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 4 fighters in 55 Sea Zone, round 2 : 2/9 hits
3 fighters owned by the Americans, 2 carriers owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 1 fighter owned by the Japanese lost in 55 Sea Zone
3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese retreated to 45 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 65
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 cruisers and 3 fighters
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
1 fighter owned by the Americans forced to land in 54 Sea ZoneNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers, 4 fighters and 4 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
2 bombers moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Sikang
1 aaGun moved from Suiyuyan to Kansu
1 aaGun moved from Kweichow to Yunnan
2 artilleries and 6 infantry moved from Szechwan to YunnanPlace Units - Japanese
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kwangtung
4 destroyers and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 fighter and 1 tactical_bomber
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 aaGuns, 2 artilleries and 8 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 aaGun and 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 aaGun and 1 artillery
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 aaGun and 1 infantry
Anhwe : 1 flag, 1 infantry
Gilbert Islands : 1 flag, 1 artillery
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Aleutian Islands : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 fighter, 1 harbour and 2 tactical_bombers
Sumatra : 1 flag
41 Sea Zone : 1 flag
46 Sea Zone : 1 transport
45 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
37 Sea Zone : 1 flag
35 Sea Zone : 2 submarines
34 Sea Zone : 1 destroyer
39 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer and 1 submarine
8 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 4 destroyers, 4 submarines and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
3 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from 54 Sea Zone to New Guinea
1 bomber moved from Queensland to New Guinea
1 cruiser and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 battleship moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 48 Sea Zone to 54 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Battle in Gibraltar
Battle in 46 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 fighter and 2 transports
Japanese defend with 1 transport
Americans win, taking Morocco from Germans, taking Gibraltar from Germans with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking New Guinea from Japanese with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
3 fighters moved from New Guinea to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from New Guinea to Queensland
2 fighters moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 armour and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
1 fighter moved from Belgian Congo to Egypt
8 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys moved from Iraq to Syria
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Syria
British attack with 8 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys
Italians defend with 3 aaGuns, 1 airfield, 2 armour, 4 artilleries and 6 infantry
1 armour owned by the British retreated to Iraq
Italians win with 2 armour remaining. Battle score for attacker is -30
Casualties for British: 7 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys
Casualties for Italians: 3 aaGuns, 4 artilleries and 6 infantry
Battle in Egypt
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 harbour and 1 marine
British win, taking Egypt from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marineNon Combat Move - British
1 fighter moved from Egypt to IraqPlace Units - British
2 armour and 1 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,5,3
British collect 26 PUs (5 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
Tough battle in Syria it was :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Syria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 3 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to 104 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Egypt
Italians attack with 2 armour, 1 artillery and 6 infantry
British defend with 1 armour, 1 harbour and 1 mech_infantry
Italians win, taking Egypt from British with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 aaGun and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
1 aaGun moved from Romania to Yugoslavia
1 marine moved from Yugoslavia to Albania
1 marine moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Eastern Poland to NovgorodPlace Units - Italians
1 artillery and 6 infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 aaGun and 1 infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 artillery, 1 harbour and 6 infantry
Cyprus : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 bomber
Algeria : 1 flag
Syria : 1 flag, 1 airfield
Tunisia : 1 flag
Albania : 1 marine
Northern Italy : 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Novgorod : 1 armour and 1 mech_infantry
Crete : 1 flag
Yugoslavia : 1 aaGun and 1 marine
98 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 4 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
skip the french





