I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?16L G40 Amon-Sul (Axis) vs Dawgoneit (Allies) - Balanced mode
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Samara to Novosibirsk
3 infantry moved from Vologda to Urals
2 infantry moved from Vologda to Nenetsia
2 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 fighter moved from Novosibirsk to Nenetsia
1 armour moved from Vologda to Urals
1 infantry moved from Vologda to Urals
2 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Bryansk to Russia
1 armour moved from Samara to RussiaCombat - Russians
Battle in Nenetsia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Nenetsia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 artillery
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 1 artillery
Battle in Urals
Russians attack with 1 armour and 4 infantry
Germans defend with 2 artilleries
Russians win, taking Urals from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Nenetsia to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Japan to 8 Sea Zone
3 destroyers and 3 submarines moved from 6 Sea Zone to 8 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 3 destroyers, 1 fighter, 3 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 destroyer and 4 submarines
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 destroyers, 1 fighter and 3 submarines
Casualties for Americans: 1 battleship, 1 destroyer and 4 submarinesNon Combat Move - Japanese
2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Shan State to Burma
3 infantry moved from French Indo China to Yunnan
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 aaGun moved from Szechwan to ShensiPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 carrier placed in 36 Sea Zone
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 aaGun and 1 artillery
Yunnan : 1 flag, 4 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 aaGun and 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 aaGun and 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 aaGun and 1 infantry
Anhwe : 1 flag, 1 infantry
Gilbert Islands : 1 flag, 1 artillery
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 5 artilleries, 7 infantry and 5 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 harbour
41 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
39 Sea Zone : 1 submarine
20 Sea Zone : 1 transport
6 Sea Zone : 1 carrier and 2 tactical_bombers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Sumatra to IndiaNon Combat Move - Americans
Place Units - Americans
8 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kenya to Rhodesia
1 mech_infantry moved from Belgian Congo to Rhodesia
2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 infantry moved from India to West IndiaNon Combat Move - British
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,6,5,5,6,5,1,4,5,3,4,4,6,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
British collect 12 PUs (10 lost to blockades); end with 12 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Egypt to 81 Sea Zone
3 artilleries moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
4 artilleries, 1 battleship, 1 cruiser, 4 infantry and 4 transports moved from 81 Sea Zone to 71 Sea Zone
4 artilleries and 4 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in Union of South Africa
Italians attack with 4 artilleries and 4 infantry
British defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians win, taking Union of South Africa from British with 4 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa
1 armour and 5 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 artillery and 6 infantry moved from Northwest Persia to Caucasus
1 aaGun, 1 artillery and 1 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to EgyptPlace Units - Italians
1 factory_minor placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 armour, 5 infantry and 1 mech_infantry
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
Union of South Africa : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Cyprus : 1 flag
Nigeria : 1 flag
Kenya : 1 flag, 1 infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag, 1 armour
Morocco : 1 flag
French Equatorial Africa : 1 flag, 1 artillery and 1 infantry
French Central Africa : 1 flag
Algeria : 1 flag
Syria : 1 flag, 1 airfield
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys
70 Sea Zone : 1 submarine
Crete : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Eastern Persia : 1 flag, 1 aaGun, 1 artillery and 2 infantry
72 Sea Zone : 1 submarine
71 Sea Zone : 1 battleship, 1 cruiser and 4 transports
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor -
nice game
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U resign?
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Thanks for the game :)





