No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter, 1 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 armour, 12 artilleries, 27 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Scramble into SZ93?
OOL in Gibraltar?
Scramble into SZ93?
OOL in Gibraltar?
No scramble.
If my AA-Gun gets lucky and is shooting down one or two Planes let it survive for one round :-D.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter, 1 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 armour, 12 artilleries, 27 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Combat - Germans
Battle in Gibraltar
Germans attack with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry; Americans defend with 2 artilleries, 3 infantry and 1 mech_infantry
British win with 2 artilleries and 2 fighters remaining. Battle score for attacker is -18
Casualties for Germans: 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
1 bomber owned by the Germans retreated
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 12 artilleries, 27 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 12 artilleries, 27 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 armour, 2 artilleries and 5 infantry moved from Novgorod to Karelia
3 aaGuns moved from Western Ukraine to Ukraine
4 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
4 artilleries and 1 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 bomber moved from Gibraltar to Southern France
2 fighters moved from 92 Sea Zone to Algeria
1 fighter moved from 125 Sea Zone to France
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
4 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 artillery and 7 infantry moved from Russia to Bryansk
1 artillery and 7 infantry moved from Smolensk to Bryansk
2 fighters moved from Russia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 mech_infantrys moved from Volgograd to Bryansk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter, 14 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 1 fighter, 14 infantry and 3 mech_infantrys in Bryansk, round 2 : 6/20 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
1 fighter moved from Bryansk to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Russia to Bryansk
3 armour moved from Russia to Bryansk
10 infantry moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
5 artilleries moved from Belarus to Bryansk
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery moved from Belarus to Bryansk
Place Units - Russians
1 bomber and 5 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Do you mind if I sink the TT in SZ35? I obviously would have if I didn’t forget.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 infantry and 3 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Shantung to Anhwe
1 bomber, 3 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Japan to 8 Sea Zone
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 8 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Korea to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from Shantung to Kiangsu
1 carrier, 2 destroyers and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
2 fighters moved from Anhwe to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Shantung
3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Do you mind if I sink the TT in SZ35? I obviously would have if I didn’t forget.
Let me know what Unit you choose to sink it and I will edit it in on my US turn.
You used most of your IJAF (imperial Japanese Air Force)for land combat so I guess you’ll take a DD, correct??
@aequitas:
Do you mind if I sink the TT in SZ35? I obviously would have if I didn’t forget.
Let me know what Unit you choose to sink it and I will edit it in on my US turn.
You used most of your IJAF (imperial Japanese Air Force)for land combat so I guess you’ll take a DD, correct??
I wanted to just re-purpose a plane. Some combats I threw a bunch more planes than I needed.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
2 transports moved from 91 Sea Zone to 88 Sea Zone
3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from British Guiana to Algeria
1 bomber moved from United Kingdom to Algeria
1 artillery moved from Gibraltar to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
3 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
Combat - Americans
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Battle in 92 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
Germans defend with 1 carrier, 2 destroyers and 3 transports
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 92 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 carrier, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the Germans, 1 submarine owned by the Americans, 1 transport owned by the Germans and 2 destroyers owned by the Germans lost in 92 Sea Zone
2 transports owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Americans win, taking Morocco from Germans with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 47
Casualties for Germans: 1 carrier, 2 destroyers and 3 transports
Casualties for Americans: 1 submarine
Battle in Algeria
Americans attack with 1 artillery and 2 bombers
Germans defend with 2 fighters
Americans roll dice for 1 artillery and 2 bombers in Algeria, round 2 : 1/3 hits
Germans roll dice for 2 fighters in Algeria, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 fighter owned by the Germans lost in Algeria
Americans roll dice for 2 bombers in Algeria, round 3 : 1/2 hits
Germans roll dice for 1 fighter in Algeria, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Algeria
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 fighters
Casualties for Americans: 1 artillery and 1 bomber
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Algeria to Gibraltar
1 fighter moved from 96 Sea Zone to Malta
1 carrier moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 101 Sea Zone to 110 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 infantry placed in Eastern United States
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Hunan to Anhwe
1 fighter moved from Hunan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 artillery moved from Hunan to Kiangsi
1 fighter moved from Anhwe to Hunan
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Kiangsi
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to Southern France
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Yunnan to Kwangtung
1 armour moved from Hunan to Kwangtung
1 bomber and 2 fighters moved from Hunan to Kwangtung
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Southern France
British attack with 1 fighter
Germans defend with 1 bomber, 1 factory_minor and 1 harbour
British roll dice for 1 fighter in Southern France, round 2 : 1/1 hits
Germans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Southern France
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Kwangtung
British attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Kwangtung, round 2 : 4/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Kwangtung to Hunan
1 aaGun and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 3 mech_infantrys moved from Caucasus to Bryansk
1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Rostov to Bryansk
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Southern France to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 artilleries and 2 infantry placed in United Kingdom
British undo move 1.
2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Persia
1 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
@aequitas:
Do you mind if I sink the TT in SZ35? I obviously would have if I didn’t forget.
Let me know what Unit you choose to sink it and I will edit it in on my US turn.
You used most of your IJAF (imperial Japanese Air Force)for land combat so I guess you’ll take a DD, correct??I wanted to just re-purpose a plane. Some combats I threw a bunch more planes than I needed.
I believe you and assume that you would have taken a Bmbr.
Look at my US turn. There you will find the Edit.
Thanks.
You have me here. I concede. Seems I made a couple of mistakes - holding out to build an IC on FIC while not really able to and losing the German BB and Cruiser in SZ109 - and then the whole German fleet.
I’ll post the result.