No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 4 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 bombers moved from Kwangsi to India
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 fighter moved from Borneo to 42 Sea Zone
1 bomber moved from Marshall Islands to 45 Sea Zone
1 mech_infantry moved from Hunan to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour, 2 artilleries and 8 infantry moved from Manchuria to Korea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 fighter moved from French Indo China to Siam
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Siam
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 armour, 2 artilleries and 8 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Korea
1 aaGun moved from Anhwe to Jehol
2 fighters moved from Marshall Islands to 6 Sea Zone
1 tactical_bomber moved from Marshall Islands to Caroline Islands
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 armour and 1 artillery moved from Kwangtung to Kwangsi
2 artilleries and 3 infantry moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 fighter moved from Siam to Kwangsi
2 bombers moved from India to Kwangsi
1 fighter moved from Chahar to Jehol
1 bomber moved from 45 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Borneo
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
Combat - Americans
Battle in Eire
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans win, taking Eire from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
2 mech_infantrys moved from Western United States to British Columbia
Place Units - Americans
2 destroyers, 3 fighters and 3 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy nothing; Remaining resources: 8 PUs;
Combat Move - British
1 submarine moved from 110 Sea Zone to 109 Sea Zone
British take 109 Sea Zone from Germans
3 infantry and 1 mech_infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 fighter moved from Yunnan to 37 Sea Zone
1 mech_infantry moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
Combat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shensi
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shensi to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 aaGun moved from Burma to India
1 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 bomber moved from Iraq to Egypt
1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Malta to Egypt
1 fighter moved from Malta to Gibraltar
2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Union of South Africa to Belgian Congo
Place Units - British
2 transports placed in 106 Sea Zone
1 factory_minor placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Ukraine
Italians take Ukraine from Russians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter
French defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 cruiser
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from 92 Sea Zone to Southern France
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in Siam
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
retreated to Siam
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Siam to Yunnan
1 fighter moved from Java to Yunnan
1 fighter moved from Java to India
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
French take 106 Sea Zone from Germans
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
French take 106 Sea Zone from Germans
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
6 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
3 bombers moved from Western Germany to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 6 infantry moved from Finland to Karelia
1 infantry moved from Scotland to Eire
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to Eire
1 fighter moved from 110 Sea Zone to Eire
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
4 artilleries and 3 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
1 fighter moved from Southern Italy to 98 Sea Zone
Scramble to SZ109?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
6 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
3 bombers moved from Western Germany to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 6 infantry moved from Finland to Karelia
1 infantry moved from Scotland to Eire
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to Eire
1 fighter moved from 110 Sea Zone to Eire
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
4 artilleries and 3 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 2 submarines; Americans defend with 1 transport
Germans win, taking 109 Sea Zone from British with 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 submarines
Casualties for British: 2 submarines
Casualties for Americans: 1 transport
Battle in Eire
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans win, taking Eire from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Novgorod
Germans attack with 8 armour, 3 bombers and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -43
Casualties for Germans: 8 armour, 3 bombers and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 4 artilleries, 1 fighter and 6 infantry
Battle in Karelia
Germans attack with 1 artillery and 6 infantry
Russians defend with 2 infantry
Germans win, taking Karelia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 1 armour, 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Poland from Russians with 1 armour, 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 1 fighter
French defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 98 Sea Zone to Greece
2 aaGuns, 4 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine
4 artilleries moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 fighter moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Eire to Scotland
1 infantry moved from Holland Belgium to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Western Germany to Holland Belgium
1 aaGun and 1 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Germans
1 transport placed in 93 Sea Zone
3 infantry placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Germany
Germans undo move 3.
1 artillery and 1 infantry placed in Western Germany
4 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 armour, 5 artilleries, 23 infantry and 3 mech_infantrys moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 5 artilleries, 23 infantry and 3 mech_infantrys
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Rostov to Bryansk
2 aaGuns moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 fighter moved from Novgorod to Russia
3 artilleries and 3 infantry moved from Russia to Smolensk
2 fighters moved from Ukraine to Russia
1 submarine moved from 124 Sea Zone to 125 Sea Zone
2 aaGuns, 1 fighter and 10 infantry moved from Amur to Buryatia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Russians to Iraq: 1 infantry
EDIT: Adding units owned by Russians to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Just went looking for what happened to my IJN TTs. Interesting move with those USSR planes. Worked out well. I don’t think I expected you would take that chance.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 4 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
2 artilleries and 8 infantry moved from Korea to Manchuria
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Siam to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour, 3 artilleries and 2 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 bombers, 3 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 bomber moved from Philippines to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 bombers, 4 fighters and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter
Battle in Manchuria
Japanese attack with 2 artilleries and 8 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Kansu
3 bombers, 2 fighters and 3 tactical_bombers moved from Kweichow to Kansu
1 aaGun moved from Jehol to Manchuria
1 aaGun moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 36 Sea Zone
1 fighter moved from Kweichow to Kansu
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 fighters, 2 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 transport moved from 86 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
1 armour and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 mech_infantry moved from British Columbia to Western United States
1 mech_infantry moved from British Columbia to Central United States
2 carriers, 2 destroyers, 3 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 bomber and 2 fighters placed in Eastern United States
1 armour and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 20 PUs;
British buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 13x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
5 infantry and 1 mech_infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from Egypt to 97 Sea Zone
1 armour, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Scotland
British attack with 2 fighters, 6 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British roll dice for 2 fighters, 6 infantry and 1 mech_infantry in Scotland, round 2 : 3/9 hits
Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 3/7 hits
2 infantry owned by the Germans, 3 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Scotland, round 3 : 3/6 hits
Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Scotland, round 3 : 3/4 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British roll dice for 2 fighters and 1 mech_infantry in Scotland, round 4 : 2/3 hits
Germans roll dice for 1 fighter in Scotland, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Germans: 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for British: 6 infantry
Battle in French Indo China
British attack with 1 armour, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry
Japanese defend with 1 armour, 5 artilleries and 3 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry in French Indo China, round 2 : 5/15 hits
Japanese roll dice for 1 armour, 5 artilleries and 3 infantry in French Indo China, round 2 : 3/9 hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry in French Indo China, round 3 : 1/12 hits
Japanese roll dice for 1 armour and 3 artilleries in French Indo China, round 3 : 2/4 hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in French Indo China, round 4 : 3/10 hits
Japanese roll dice for 1 armour and 2 artilleries in French Indo China, round 4 : 3/3 hits
1 armour owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 8 infantry
Casualties for Japanese: 1 armour, 5 artilleries and 3 infantry
Non Combat Move - British
2 fighters moved from French Indo China to Yunnan
2 aaGuns moved from Yunnan to French Indo China
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
1 bomber moved from 97 Sea Zone to Egypt
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Scotland to United Kingdom
Place Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 106 Sea Zone
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,4,4,3,3,3
British collect 25 PUs (8 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,1,4,3,1,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from India to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 36 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the ANZAC lost in 36 Sea Zone
retreated to 36 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fighters
2 fighters owned by the Japanese forced to land in Hainan
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from New South Wales to Queensland
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs