Agreed it could have definitely been worse!
AetV (Allies + 18) vs Simon33 (Axis)
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Do you mind if I sink the TT in SZ35? I obviously would have if I didn’t forget.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 infantry and 3 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Shantung to Anhwe
1 bomber, 3 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Japan to 8 Sea ZoneCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 8 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 aaGun moved from Korea to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from Shantung to Kiangsu
1 carrier, 2 destroyers and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
2 fighters moved from Anhwe to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Shantung
3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
Do you mind if I sink the TT in SZ35? I obviously would have if I didn’t forget.
Let me know what Unit you choose to sink it and I will edit it in on my US turn.
You used most of your IJAF (imperial Japanese Air Force)for land combat so I guess you’ll take a DD, correct?? -
@aequitas:
Do you mind if I sink the TT in SZ35? I obviously would have if I didn’t forget.
Let me know what Unit you choose to sink it and I will edit it in on my US turn.
You used most of your IJAF (imperial Japanese Air Force)for land combat so I guess you’ll take a DD, correct??I wanted to just re-purpose a plane. Some combats I threw a bunch more planes than I needed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
2 transports moved from 91 Sea Zone to 88 Sea Zone
3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from British Guiana to Algeria
1 bomber moved from United Kingdom to Algeria
1 artillery moved from Gibraltar to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
3 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to NorwayCombat - Americans
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Battle in 92 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
Germans defend with 1 carrier, 2 destroyers and 3 transports
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 92 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 carrier, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the Germans, 1 submarine owned by the Americans, 1 transport owned by the Germans and 2 destroyers owned by the Germans lost in 92 Sea Zone
2 transports owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Americans win, taking Morocco from Germans with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 47
Casualties for Germans: 1 carrier, 2 destroyers and 3 transports
Casualties for Americans: 1 submarine
Battle in Algeria
Americans attack with 1 artillery and 2 bombers
Germans defend with 2 fighters
Americans roll dice for 1 artillery and 2 bombers in Algeria, round 2 : 1/3 hits
Germans roll dice for 2 fighters in Algeria, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 fighter owned by the Germans lost in Algeria
Americans roll dice for 2 bombers in Algeria, round 3 : 1/2 hits
Germans roll dice for 1 fighter in Algeria, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Algeria
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 fighters
Casualties for Americans: 1 artillery and 1 bomberNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Algeria to Gibraltar
1 fighter moved from 96 Sea Zone to Malta
1 carrier moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 101 Sea Zone to 110 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 infantry placed in Eastern United States
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Hunan to Anhwe
1 fighter moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 artillery moved from Hunan to Kiangsi
1 fighter moved from Anhwe to Hunan
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Kiangsi
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to Southern France
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Yunnan to Kwangtung
1 armour moved from Hunan to Kwangtung
1 bomber and 2 fighters moved from Hunan to KwangtungCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Southern France
British attack with 1 fighter
Germans defend with 1 bomber, 1 factory_minor and 1 harbour
British roll dice for 1 fighter in Southern France, round 2 : 1/1 hits
Germans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Southern France
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Kwangtung
British attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Kwangtung, round 2 : 4/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 fighter
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Kwangtung to Hunan
1 aaGun and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 3 mech_infantrys moved from Caucasus to Bryansk
1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Rostov to Bryansk
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Southern France to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-JordanPlace Units - British
2 artilleries and 2 infantry placed in United Kingdom
British undo move 1.
2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Persia
1 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
@aequitas:
Do you mind if I sink the TT in SZ35? I obviously would have if I didn’t forget.
Let me know what Unit you choose to sink it and I will edit it in on my US turn.
You used most of your IJAF (imperial Japanese Air Force)for land combat so I guess you’ll take a DD, correct??I wanted to just re-purpose a plane. Some combats I threw a bunch more planes than I needed.
I believe you and assume that you would have taken a Bmbr.
Look at my US turn. There you will find the Edit. -
Thanks.
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You have me here. I concede. Seems I made a couple of mistakes - holding out to build an IC on FIC while not really able to and losing the German BB and Cruiser in SZ109 - and then the whole German fleet.
I’ll post the result.