@axis-dominion will just note that I edited in a walk in on Ireland with the US as I forgot on the combat move.
16L G40 Russian techs dice -Pete (Axis) vs. Simon33 (Allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 39 PUs; 0 techTokens;
Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from Norway to Karelia
Germans take Finland from Russians
Germans take Karelia from Russians
1 armour moved from Norway to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Baltic States to Novgorod
1 armour and 1 artillery moved from Belarus to Novgorod
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 fighter and 3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Novgorod
Germans attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 fighter and 5 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
6 infantry moved from Norway to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Germany
3 armour moved from Belarus to Bessarabia
3 artilleries moved from Belarus to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
2 fighters moved from Eastern Poland to Southern Italy
2 fighters moved from Eastern Poland to Western GermanyPlace Units - Germans
3 armour and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Novgorod does 3 damage to factory_minor owned by Germans
Rockets in Russia roll: 3
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Bessarabia
1 artillery and 2 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
4 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery and 4 infantry moved from Volgograd to Caucasus
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
17 infantry moved from Jehol to AnhweAirborne Attack Move - Russians
2 infantry moved from Russia to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 armour; Italians defend with 2 artilleries and 1 infantry
retreated to Bessarabia
Germans win with 3 armour and 1 artillery remaining. Battle score for attacker is -15
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 armour, 1 fighter and 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 infantry
Russians win, taking Western Ukraine from Italians with 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 2 artilleries and 6 infantry
Italians defend with 1 aaGun and 1 infantry
Russians win, taking Belarus from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Anhwe
Russians attack with 17 infantry
Japanese defend with 2 infantry
Russians win, taking Anhwe from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Russians attack with 1 artillery and 4 infantry
Italians defend with 1 infantry
Russians win, taking Caucasus from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 aaGun and 10 infantry moved from Bryansk to Western Ukraine
1 aaGun and 1 artillery moved from Bryansk to Ukraine
3 artilleries and 5 infantry moved from Russia to BryanskPlace Units - Russians
4 infantry placed in Ukraine
3 artilleries and 2 infantry placed in Russia
Russians undo move 1.
2 artilleries and 2 infantry placed in Ukraine
1 armour and 1 artillery placed in Volgograd
2 infantry placed in Russia
Russians undo move 4.
2 infantry placed in Volgograd
Russians undo move 3.
1 armour placed in Russia
1 artillery placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Russians collect 6 PUs from War Bonds; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Japanese spend 25 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 battleships moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers, 8 fighters and 2 tactical_bombers moved from Japan to KoreaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 2 bombers, 8 fighters and 2 tactical_bombers
British defend with 2 fighters; Americans defend with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Japanese win with 2 bombers and 5 fighters remaining. Battle score for attacker is 19
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for British: 2 fighters
Casualties for Americans: 1 artillery, 2 bombers, 2 fighters and 1 infantryNon Combat Move - Japanese
2 bombers and 5 fighters moved from Korea to Japan
1 aaGun and 8 infantry moved from Kiangsi to Kwangtung
2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from French Indo China to Shan StatePlace Units - Japanese
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,5
Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
sry thanks for the link. japanese got almost useless aa guns lol
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Americans
1 mech_infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to KoreaPlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Burma to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Yunnan
2 artilleries and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to Western Germany
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt -
Intercept in West Germany?
-
no thx
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 bomber and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to Western Germany
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to EgyptCombat - British
Air Battle in Western Germany
British attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Cleaning up after air battlesNon Combat Move - British
1 bomber and 2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Anglo Egyptian Sudan to 97 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 artillery, 1 fighter and 4 infantry moved from West India to IndiaPlace Units - British
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
3 armour and 1 mech_infantry moved from Iraq to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 3 infantry
Italians win, taking Caucasus from Russians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Iraq to Persia
1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 factory_minor placed in Persia
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,1,3,4
Italians collect 15 PUs (8 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Caroline Islands to 6 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese -
Scramble SZ6?
And are you happy to lose the sub on the first hit or do you want to see how many hits I get?
-
lose sub thx
-
But what about the scramble?
-
no scramblambo
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Caroline Islands to 6 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from JapaneseCombat - ANZAC
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 cruiser, 2 destroyers and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 57 Sea Zone to 37 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 4 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for French: 1 artillery and 2 infantry
1 fighter owned by the French retreatedNon Combat Move - French
1 fighter moved from Holland Belgium to United Kingdom
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Germans spend 20 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Jet PowerActivate Technology - Germans
Germans activating Jet PowerPurchase Units - Germans
Germans buy 1 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Vyborg to Belarus
1 armour moved from Karelia to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
3 artilleries and 5 infantry moved from Eastern Poland to Belarus
3 armour moved from Bessarabia to Belarus
1 fighter moved from Western Germany to BelarusCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 6 armour, 3 artilleries, 1 fighter and 5 infantry
Russians defend with 2 artilleries and 6 infantry
Germans win, taking Belarus from Russians with 6 armour, 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 6 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 fighter
Germans win, taking Normandy Bordeaux from French with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Germans
2 fighters moved from Southern Italy to Persia
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
3 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 aaGun moved from Novgorod to Belarus
1 fighter moved from Belarus to Novgorod
6 infantry moved from Germany to 113 Sea Zone
6 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 armour, 3 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs





