@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 10x factory_major; Remaining resources: 48 PUs; 0 techTokens;
Germans buy 1 armour, 1 bomber and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
Germans take Smolensk from Russians
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Smolensk
Combat - Germans
Non Combat Move - Germans
2 aaGuns, 5 armour, 3 artilleries and 4 infantry moved from Belarus to Smolensk
1 artillery moved from Archangel to Smolensk
3 fighters moved from Western Germany to Novgorod
2 fighters moved from Southern Italy to Belarus
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from France to Normandy Bordeaux
4 infantry moved from France to Western Germany
3 infantry moved from Western Germany to 113 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 carrier, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
3 armour moved from Western Germany to Poland
1 armour and 3 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
3 fighters placed in Novgorod
1 armour and 1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 3 armour
EDIT: Adding units owned by Germans to Western Germany: 3 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Novgorod does 5 damage to factory_minor owned by Germans
Rockets in Russia roll: 5
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
3 artilleries and 3 infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to Russia
Russians take Bryansk from Germans
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
4 artilleries and 11 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
Airborne Attack Move - Russians
Russians creates battle in territory 115 Sea Zone
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser and 3 transports
1 submarine owned by the Russians Submerged
Battle in Volgograd
Russians attack with 3 artilleries and 3 infantry
Italians defend with 3 armour and 1 factory_minor
Russians winGermans win with 1 carrier, 1 cruiser and 3 transports remaining, taking Volgograd from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 3 armour
Non Combat Move - Russians
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Ukraine to Rostov
Place Units - Russians
11 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Russians collect 5 PUs from War Bonds; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 bomber and 7 fighters moved from French Indo China to India
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
scramble india?
Yes actually. Wasn’t expecting to but it prevents bombardment and probably damages the BB.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 bomber and 7 fighters moved from French Indo China to India
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
British defend with 1 fighter
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in India
Japanese attack with 1 artillery, 1 bomber, 7 fighters and 3 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 8 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 7 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour, 1 artillery and 8 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Shan State to India
2 fighters moved from India to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from India to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from India to Burma
3 fighters moved from Burma to Shan State
1 bomber moved from India to Malaya
Place Units - Japanese
3 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,5,3,1,4
Japanese collect 29 PUs (7 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
yup its a tradeoff between bombards and using the unit for defence. ’
you got diced yet again. :oops:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
3 artilleries and 2 infantry moved from Algeria to Tunisia
1 artillery, 2 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
1 artillery and 3 infantry moved from Gibraltar to Spain
There was also the probability of being able to sink your fleet with the dent and two more attacks, UK and ANZAC but that won’t happen now.
Scramble SZ6?
yeah that sounds expensive though, and I think India is worth the cost.
wow i left japan pretty open twice.
no scram, obviously
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
3 artilleries and 2 infantry moved from Algeria to Tunisia
1 artillery, 2 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
1 artillery and 3 infantry moved from Gibraltar to Spain
Combat - Americans
Battle in Japan
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
1 fighter owned by the Americans retreated
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 3 artilleries and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
Americans win, taking Tunisia from Italians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Spain
Americans attack with 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 fighter moved from Spain to Gibraltar
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_Allies
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Japan to Korea
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
4 artilleries and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 artilleries and 12 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 4 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Burma from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 artilleries and 5 infantry moved from Kwangtung to Kwangsi
Place Units - Chinese
3 infantry placed in Kwangsi
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory_minor; Remaining resources: 0 techTokens; 44 PUs;
British buy 2 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Italians
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 artillery moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
3 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to Portugal
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Combat - British
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8,8 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Battle in Portugal
British attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 fighter moved from Portugal to Spain
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour moved from Syria to Persia
1 mech_infantry moved from Iraq to Persia
1 fighter moved from Trans-Jordan to Persia
2 bombers moved from Western Germany to United Kingdom
Place Units - British
1 transport placed in 109 Sea Zone
2 artilleries and 1 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,2,6,3,4
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber and 1 fighter moved from Celebes to 35 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Scramble from the Philippines?
1 ftr to defend 1DD being attacked by 1ftr + 1bomber
yes pls
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber and 1 fighter moved from Celebes to 35 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 harbour
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 bomber
Battle in 35 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 1 fighter
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer and 1 fighter
Non Combat Move - ANZAC
1 bomber moved from 35 Sea Zone to Queensland
1 bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 17x factory_major, 5x factory_minor; Remaining resources: 42 PUs; 0 techTokens;
Germans buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
7 armour, 4 artilleries and 4 infantry moved from Smolensk to Russia
2 fighters moved from Belarus to Russia
7 fighters moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
Airborne Attack Move - Germans
Germans creates battle in territory 115 Sea Zone
2 infantry moved from Novgorod to Russia
Germans take Bryansk from Russians
Combat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Russia
Germans attack with 7 armour, 4 artilleries, 1 bomber, 9 fighters and 6 infantry
Russians defend with 1 airfield, 1 armour, 6 artilleries, 1 factory_major and 18 infantry
Germans captures 43PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 1 bomber and 9 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 4 armour, 4 artilleries and 6 infantry
Casualties for Russians: 1 armour, 6 artilleries and 18 infantry
Non Combat Move - Germans
9 fighters moved from Russia to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber moved from Russia to Smolensk
1 aaGun moved from Smolensk to Russia
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
4 armour moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Greater Southern Germany
1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Norway to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs