TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Germans spend 15 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Shipyards
Activate Technology - Germans
Germans activating Shipyards
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 artillery and 10 infantry moved from Finland to Karelia
1 artillery and 8 infantry moved from Germany to Western Germany
5 fighters and 3 tactical_bombers moved from Western Germany to Finland
2 bombers moved from Western Germany to Finland
2 bombers, 5 fighters and 3 tactical_bombers moved from Finland to Karelia
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Russians defend with 1 cruiser
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Karelia
Germans attack with 1 artillery, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 1 armour, 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Finland
Russians win with 1 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 8 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Germans
2 bombers, 5 fighters and 3 tactical_bombers moved from Karelia to Finland
2 aaGuns, 2 armour, 5 artilleries and 26 infantry moved from Romania to Eastern Poland
1 aaGun and 3 infantry moved from Poland to Baltic States
2 aaGuns and 1 infantry moved from Western Germany to Germany
2 armour moved from France to Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
5 infantry placed in Germany
1 submarine placed in 114 Sea Zone
1 submarine placed in 112 Sea Zone
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
triplea_38018_Ger3.tsvg