ok now it’s good!
16L G40 Russian techs dice -Pete (Axis) vs. Simon33 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Russians has no rockets to fire
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from GermansCombat - Russians
Non Combat Move - Russians
15 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 aaGun, 4 artilleries and 11 infantry moved from Romania to Slovakia Hungary
1 aaGun and 1 infantry moved from Rostov to Tambov
3 artilleries and 3 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Northwest Persia
2 aaGuns moved from Jehol to ChaharTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Shan State to MalayaCombat - Japanese
Battle in Celebes
Battle in Malaya
Japanese attack with 3 fighters and 1 mech_infantry
ANZAC defend with 1 artillery and 1 harbour
Japanese win, taking Celebes from ANZAC, taking Malaya from ANZAC with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
3 fighters moved from Malaya to French Indo China
4 fighters moved from 41 Sea Zone to French Indo China
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 44 Sea Zone
2 carriers moved from 41 Sea Zone to 44 Sea Zone
2 fighters moved from Japan to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 fighters placed in French Indo China
1 artillery and 2 infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,3,1,2,3
Japanese collect 30 PUs (8 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 factory_minors, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Americans
2 fighters moved from Iceland to Norway
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Spain to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 2 infantry moved from Spain to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
3 artilleries and 3 infantry moved from 97 Sea Zone to Southern Italy
1 artillery, 2 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 artillery, 3 fighters and 1 infantry moved from 6 Sea Zone to Japan
2 submarines moved from 33 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Norway
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Japan
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans captures 40PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
Italians win with 1 bomber and 6 infantry remaining. Battle score for attacker is -21
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 3 infantry moved from Central United States to Southeast Mexico
2 infantry moved from Greece to Albania
1 fighter moved from Japan to Korea
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Normandy Bordeaux to Spain
2 fighters moved from Norway to 112 Sea ZonePlace Units - Americans
1 factory_minor placed in Spain
1 factory_minor placed in Greece
1 transport placed in 101 Sea Zone
2 artilleries, 3 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 115 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 135 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
2 armour and 2 infantry moved from Egypt to 81 Sea Zone
2 armour, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
2 armour, 2 fighters and 2 infantry moved from 97 Sea Zone to Southern Italy
1 fighter moved from Spain to Southern Italy
1 artillery and 1 infantry moved from Portugal to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
2 bombers and 2 fighters moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Battle in Western Germany
British attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 4 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Southern Italy
British attack with 2 armour, 1 artillery, 3 fighters and 3 infantry
Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
British captures 8PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 21
Casualties for British: 3 infantry
Casualties for Italians: 1 bomber and 6 infantryNon Combat Move - British
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Are you happy to concede this game at that one? 2/3 Axis are down.
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thats an offensive gg, i can see im screwed for myself.
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Affirmative I think you meant.
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Oh and gg.
I think this russian tech idea is stronger than its originator first thought. Looks like Allies will win our reverse game too.
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Alright would you mind if I offered you and affirmative gg for our reverse game? I can’t see germany surviving.
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Alright would you mind if I offered you and affirmative gg for our reverse game? I can’t see germany surviving.
Not sure what you mean. Perhaps Italy? Germany can help defend it. Ukraine fighters can reach Rome. I don’t think they’re dead quite yet.
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