@farmboy I cannot see the game. I get an error about version differences when I try to load it. Didn’t have that problem initially.
Tip battle ship. Sink DD.
Kamikaze on DD SZ6?
Scramble SZ6?
4 kami no scram
Oh wait, you have no Kamikaze’s left. Do you want to change the scramble? I’m going to assume not, since I hit twice in the first round.
yeah still no scram, forgot about kams
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 4 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 118 Sea Zone
1 destroyer moved from 101 Sea Zone to 118 Sea Zone
Americans take 106 Sea Zone from Germans
1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 118 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 118 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Eastern United States to Iceland
1 mech_infantry moved from British Guiana to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from British Columbia to Alaska
1 armour and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 battleship, 1 carrier and 1 cruiser moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
3 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 transport moved from 43 Sea Zone to 55 Sea Zone
Non Combat Move - British
3 aaGuns and 5 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 bomber and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5
British collect 25 PUs (1 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,6,4,1,1,6,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 3 mech_infantrys
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Tobruk to 97 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 3 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
French defend with 1 cruiser; British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
ool?
Lose DD, French Cruiser, UK Cruiser.
You are allowed to roll before asking. There’s no decision I need to make until then.
i did already roll… you want to check the file i posted?
So you did. It was in the file.
Doesn’t change the OOL I posted.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Tobruk to 97 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 3 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
French defend with 1 cruiser; British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Units damaged: 1 battleship owned by the Italians
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is -10
Casualties for French: 1 cruiser
Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
Battle in Syria
Non Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery moved from Libya to Tunisia
1 aaGun and 1 infantry moved from Northern Italy to France
2 aaGuns, 2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
Place Units - Italians
1 factory_minor placed in Egypt
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 aaGun and 1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Germans spend 15 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Shipyards
Activate Technology - Germans
Germans activating Shipyards
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 artillery and 10 infantry moved from Finland to Karelia
1 artillery and 8 infantry moved from Germany to Western Germany
5 fighters and 3 tactical_bombers moved from Western Germany to Finland
2 bombers moved from Western Germany to Finland
2 bombers, 5 fighters and 3 tactical_bombers moved from Finland to Karelia
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Russians defend with 1 cruiser
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Karelia
Germans attack with 1 artillery, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 1 armour, 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Finland
Russians win with 1 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 8 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Germans
2 bombers, 5 fighters and 3 tactical_bombers moved from Karelia to Finland
2 aaGuns, 2 armour, 5 artilleries and 26 infantry moved from Romania to Eastern Poland
1 aaGun and 3 infantry moved from Poland to Baltic States
2 aaGuns and 1 infantry moved from Western Germany to Germany
2 armour moved from France to Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
5 infantry placed in Germany
1 submarine placed in 114 Sea Zone
1 submarine placed in 112 Sea Zone
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
max d in finland :-o
germs got shipyards btw
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in Novgorod roll: 1
1 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Karelia to Finland
2 artilleries and 1 infantry moved from Belarus to Baltic States
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Airborne Attack Move - Russians
Russians creates battle in territory 125 Sea Zone
2 infantry moved from Novgorod to Finland
2 infantry moved from Russia to Baltic States
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun and 3 infantry
Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 armour, 2 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
2 artilleries owned by the Russians and 1 armour owned by the Russians retreated to Karelia
Germans win with 5 fighters remaining. Battle score for attacker is 44
Casualties for Germans: 1 aaGun, 1 artillery, 2 bombers, 2 infantry and 3 tactical_bombers
Casualties for Russians: 8 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 8 infantry moved from Belarus to Novgorod
7 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
1 armour and 2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 artilleries and 1 infantry placed in Novgorod
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Russians collect 6 PUs from War Bonds; end with 45 PUs total