@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
16L G40 Russian techs dice -Pete (Axis) vs. Simon33 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
3 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 infantry moved from Syria to Iraq
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from FrenchCombat - Italians
Battle in Iraq
Italians attack with 3 armour, 3 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Iraq from British with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 aaGuns, 2 artilleries and 3 infantry moved from Romania to Bessarabia
1 aaGun moved from France to Normandy BordeauxPlace Units - Italians
3 armour placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 17 PUs (6 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to JavaNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from Northern Territory to 55 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 aaGun and 1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Southern France to Normandy BordeauxCombat - French
Battle in 94 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 99 Sea Zone
French attack with 1 cruiser
Italians defend with 1 transport
French win, taking 99 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
French attack with 1 artillery and 1 infantry
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
French win, taking Normandy Bordeaux from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Germans spend 15 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Germany to Baltic States
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 transports moved from 114 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 114 Sea Zone to 115 Sea Zone
3 fighters moved from Finland to 125 Sea Zone
2 fighters moved from Finland to 125 Sea Zone
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
2 armour, 5 artilleries and 26 infantry moved from Eastern Poland to Baltic StatesCombat - Germans
Russians scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 2 fighters, 1 submarine and 1 tactical_bomber
1 submarine owned by the Germans retreated to 114 Sea Zone
Russians win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 destroyer
Battle in Baltic States
Germans attack with 4 armour, 5 artilleries and 26 infantry
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Baltic States from Russians with 4 armour, 5 artilleries and 24 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 5 fighters
Russians defend with 1 submarine; Americans defend with 1 destroyer and 1 transport
Germans win, taking 125 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 21
Casualties for Russians: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Norway
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 3 transports
Germans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: NovgorodNon Combat Move - Germans
1 carrier and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
5 fighters moved from 125 Sea Zone to Western Germany
2 aaGuns and 6 infantry moved from Germany to Poland
3 infantry moved from Western Germany to GermanyPlace Units - Germans
2 armour placed in Germany
2 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Novgorod roll: 6
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Karelia to Norway
Russians take Finland from Germans
2 fighters and 1 tactical_bomber moved from Novgorod to Norway
3 infantry moved from Ukraine to Western UkraineAirborne Attack Move - Russians
2 infantry moved from Novgorod to Norway
2 infantry moved from Russia to Western UkraineCombat - Russians
Battle in Norway
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Norway from Germans with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Norway to Karelia
2 aaGuns, 3 artilleries and 7 infantry moved from Novgorod to Belarus
17 infantry moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Ukraine
1 artillery and 6 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Belarus
1 infantry moved from Korea to ManchuriaPlace Units - Russians
2 artilleries and 2 infantry placed in Ukraine
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
Russians collect 6 PUs from War Bonds; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Japanese
Japanese spend 30 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet PowerActivate Technology - Japanese
Japanese activating Jet PowerPurchase Units - Japanese
Japanese buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 unit repaired.
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
2 battleships moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to Shan State
2 bombers moved from Jehol to Shan State
1 artillery moved from Kwangtung to Kwangsi
5 fighters and 2 tactical_bombers moved from Jehol to Kwangsi
1 infantry moved from French Indo China to KwangsiCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun, 3 fighters and 3 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 2 fighters, 2 infantry and 2 tactical_bombers
Casualties for ANZAC: 1 aaGun, 3 fighters and 3 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 artilleries and 3 infantry
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Chinese: 2 artilleries and 3 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
1 fighter moved from Kwangsi to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
2 carriers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Anhwe to Jehol
1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 aaGun and 9 infantry moved from Jehol to Anhwe
1 infantry moved from Suiyuyan to Chahar
2 carriers and 2 destroyers moved from 35 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
Looks like I forgot a USSR NCM, NW Persia -> Caucasus. Too late to add it? Can’t see how the Japanese turn affected it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers and 5 fighters; Remaining resources: 0 techTokens; 3 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from United Kingdom to France
1 fighter moved from Scotland to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Americans take 109 Sea Zone from Germans
1 cruiser moved from 109 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Amur to Jehol
1 fighter moved from Manchuria to JeholCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Japan
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 3 aaGuns and 4 infantry
Battle in Jehol
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Jehol from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Germans defend with 1 destroyer
Americans win, taking 125 Sea Zone from Germans with 1 cruiser and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 bomber moved from France to United Kingdom
1 fighter moved from 125 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Amur to Korea
1 fighter moved from Jehol to Korea
2 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
2 bombers and 5 fighters placed in Eastern United States
Americans undo move 1.
2 bombers and 1 fighter placed in Western United States
2 fighters placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
np about your ncm edit :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to YunnanPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 techTokens; 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from United Kingdom to Germany
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Yunnan to Shan State
EDIT: 1 armour and 1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Eastern Persia to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Shan State
British attack with 3 fighters and 2 mech_infantrys
Japanese defend with 2 infantry
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to India
2 fighters moved from Shan State to Yunnan
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Germany to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 27 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
Close in Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Persia to Eastern Persia
Italians take Eastern Persia from British
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 armour moved from Iraq to Northwest Persia
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from FrenchCombat - Italians
Battle in Northwest Persia
Italians attack with 2 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 2 artilleries and 3 infantry moved from Bessarabia to Eastern PolandPlace Units - Italians
1 infantry placed in Southern Italy
1 fighter and 2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,3
Italians collect 16 PUs (8 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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Bump #1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 25 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 20 PUs; 0 techTokens;
Germans buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 unit repaired.
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
4 armour, 5 artilleries and 23 infantry moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Belarus
5 fighters moved from Western Germany to Belarus
1 infantry moved from Western Germany to 113 Sea Zone
2 armour and 3 infantry moved from Germany to 113 Sea Zone
2 armour moved from 113 Sea Zone to Norway
4 infantry moved from 113 Sea Zone to NorwayAirborne Attack Move - Germans
2 infantry moved from Western Germany to NorwayCombat - Germans
Battle in Norway
Germans attack with 2 armour and 6 infantry
Russians defend with 1 armour and 1 infantry
Germans win, taking Norway from Russians with 2 armour and 6 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Belarus
Germans attack with 5 armour, 5 artilleries, 5 fighters and 23 infantry
Russians defend with 2 aaGuns, 3 artilleries and 27 infantry
Germans win, taking Belarus from Russians with 5 armour, 4 artilleries and 4 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery, 1 fighter and 23 infantry
Casualties for Russians: 2 aaGuns, 3 artilleries and 27 infantryNon Combat Move - Germans
4 fighters moved from Belarus to Eastern Poland
2 aaGuns moved from Eastern Poland to Belarus
4 infantry moved from Poland to Eastern Poland
1 aaGun and 1 infantry moved from Poland to Baltic States
1 aaGun and 1 infantry moved from Poland to Eastern Poland
1 submarine moved from 114 Sea Zone to 113 Sea Zone
3 infantry moved from France to Western GermanyPlace Units - Germans
1 fighter, 2 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 6 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Karelia to Belarus
2 artilleries moved from Karelia to NovgorodAirborne Attack Move - Russians
2 infantry moved from Russia to BelarusCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 5 armour and 4 artilleries
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 5 armour and 4 artilleries remaining. Battle score for attacker is -8
Casualties for Germans: 2 aaGuns
Casualties for Russians: 6 infantryNon Combat Move - Russians
5 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 2 artilleries and 4 infantry moved from Ukraine to Bryansk
1 armour moved from Caucasus to Bryansk
1 infantry moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 artillery and 7 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Manchuria to JeholPlace Units - Russians
4 infantry placed in Volgograd
Russians undo move 1.
1 artillery and 3 infantry placed in Volgograd
1 armour, 1 artillery and 2 infantry placed in Ukraine
2 artilleries and 5 infantry placed in Russia
Russians undo move 2.
1 artillery and 2 infantry placed in Russia
1 armour placed in Ukraine
Russians undo move 4.
1 armour placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Russians collect 39 PUs; end with 39 PUs total
Russians collect 1 PU from War Bonds; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 carriers and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
2 bombers and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
4 fighters moved from Kwangtung to 6 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 bombers, 1 carrier, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 bombers, 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Chahar to Anhwe
1 aaGun and 8 infantry moved from Anhwe to KiangsiPlace Units - Japanese
4 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 125 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to Western Germany
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese





